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Sabtu, 15 Oktober 2011

kartu naruto 1

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Impersonation Jutsu

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j-411 Requirements: 'Akatsuki' Effect: Place this card in any of your Battling Teams in any position. This card becomes a copy of the user but has no effect texts. It cannot receive any Damage and if it still remains in play at the end of this turn, it is moved to your Chakra area.
Kunai

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j-684 Target: User Effect: The target gets 3/ 0 this turn.
Ninja Art: Tile Shuriken

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j-802 This Jutsu card costs (1) less for each of your Ninjas without effect text. Target: 1 Ninja Effect: Attach this card to the target. The attached Ninja's effect text is negated.
Earth Style: Earth Dragon Bomb

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j-803 This Jutsu card costs (1) less for each of your Ninjas without effect text. Target: 1 Ninja Battling against the user Effect: Injure the target. Then if the target has no effect text or negated effect text, it becomes a Stand-by Ninja.
Flying Swallow

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j-804 Requirements: Ninja without effect text Effect: The user's Team and the Team Battling against the user perform a Mental Power Battle during this turn. Combination [Ninja without effect text]: The user gets X Mental Power, where X = the number of your Nin
Self-Destructing Clay Clone

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j-805 Requirements: Deidara Effect: Move all Growth coins from your other Ninjas to the user. Then, give 1 Damage to each opposing Ninja with less Growth coins on them than the user.
Earth Style: Headhunter Jutsu

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j-806 Requirements: Deidara Effect: All Back Ninjas in the user's Team and the Team Battling against the user become Stand-by Ninjas. Then, place 2 Growth coins on the user.
Fire Style: Fireball Jutsu

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j-807 If 1 of your opponent's Ninjas has become the user of a Jutsu during this turn, reduce this cards cost to 0. Target: 1 Ninja Battling against the user Effect: If a Fire Chakra was discarded to pay for this Jutsu, give 1 Damage to the target. Otherwise, in
Dispatch of Anbu

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j-808 This Jutsu card costs (1) less for each of your "Anbu" Ninjas. Effect: Put in play 1 "Anbu" Ninja card from your Discard Pile into the user's Team in any position.
Madara's Eye

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j-809 Requirements: "Sharingan Eye" Target: 1 Ninja Battling against the user Effect: Place 2 -1/-1 coins on the target. Then, if the target's Combat is 0 or lower, draw 2 cards.
Fire Style: Great Dragon Flame J

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j-810 Target: 1 Ninja Battling against the user Effect: Give 1 Damage to the target. Then, your opponent discards the top 5 cards of their Deck. Expert [Sasuke Uchiha]: Give 1 Damage to the target.
Overwhelming Power

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j-811 Requirements: Combat of 6 or higher Effect: You win 1 Battle Reward.
Feral Rage

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j-812 Reduce this Jutsu card's cost by X, where X=the user's Entrance cost. Target: 1 Ninja Effect: Give 2 Damage to the target.
Wire Trap

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j-813 Target: 1 Ninja Effect: The target's Power becomes equal to the user during this turn.
Kirin

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j-814 You can only play this Jutsu card while you have no Chakra. Requirements: Sasuke Uchiha Entrance cost of 4 or more Target: 1 Ninja on the Battlefield Effect:Give 2 Damage to the target. While this Jutsu is on the Chain, players cannot play cards.
Chidori

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j-815 Requirements: Sasuke Uchiha Target: Up to 2 Ninjas with an Entrance cost less then the user Effect: Give 1 Damage to the target.
Snake Sword

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j-816 Requirements: Entrance cost of 3 or more Effect:Any opposing Ninja that receives Damage due to the Showdown this turn receives 1 additional Damage.
Water Style: Raging Waves

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j-817 Target: Your opponent's Ninjas with an Entrance cost lower then the user's Entrance cost. Effect: The target cannot add their Power to their Team's Power during this turn.
Tsuchigumo Style: Forbidden Juts

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j-818 Effect: Charge 1 card. In that case, draw 2 cards.
Chameleon Jutsu

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j-819 Effect: Flip a coin. If heads, the user gets 0/ 4 during this turn. If tails, the user gets 0/ 2 during this turn and you draw 1 card.
Infinite Embrace

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j-820 Target: 1 Ninja Battling against the user Effect: Flip a coin. If heads, move the target to its owner's Chakra area. If tails, move the target to its owner's hand and draw 1 card.
Bubble Barrier Jutsu

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j-821 Target: 1 Jutsu being played Effect: Negate and discard the target unless your opponent lets you draw 2 cards.
Poison Senbon Stream

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j-822 Requirements: "Puppet" or "Puppet Master" Target: 1 Ninja Battling against the user Effect: Give 1 Damage to the target. Then, flip a coin. If heads, the target becomes a Stand-By Ninja. If tails, draw 1 card. Expert [Hiruko]: You choose the result of the
Amaterasu

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j-823 Requirements: "Sharingan Eye" Target: 1 Ninja Effect: Injure the target. Then, attach this card to the target. The attached Ninja gets the following effect text: "Valid: At the start of your turn, move the top 2 cards of your Deck to your Discard Pile"
Tsukuyomi

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j-824 Requirements: "Sharingan Eye" An Entrance cost of 5 or more Target: 1 Ninja on the Battlefield Effect: Move the target to the top of its owner's Deck. Expert [Itachi Uchiha]: Move X cards from the top of your opponent's Deck to their Discard Pile, where
Hologram

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j-825 Requirements: "Akatsuki" Effect: Search your Deck for 1 "Akatsuki" Ninja card with an Entrance cost less than your Turn Marker and move it to the user's Team in any position. Then, move the user to the bottom of its owner's Deck.
Sealing Jutsu: Nine Phantom Drag

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j-826 Target: 1 Ninja Effect: Remove the target from game. Then, apply the following effects according to your Turn Marker: (3 ) Randomly discard 2 cards in your opponent's hand. (6 ) Discard 2 of your opponent's Battle Rewards. (9 ) You win 2 Battle Rewards.
Akatsuki Gathered

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m-372 Effect: Search for 1 'Akatsuki' Ninja card in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck.
Creeping Up Dark Clouds

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m-403 Permanent Effect: When an 'Akatsuki' Ninja is put in play, place 1 Growth coin it.
Filling Up the Open Spot

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m-458 Effect: If you paid the Hand cost of this card with an 'Akatsuki' Ninja card, draw 3 cards.
Taking Over the World

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m-652 Effect: Select and apply 1 of the following effects, according to the number of your "Akasuki" Ninjas: 2 ) Draw 1 card. Then discard 1 card. 3 ) Injure 1 of your opponent's Ninjas. 4 ) Get 1 Battle Reward.
Raigo's Blessing

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m-749 Effect: Search your Deck for 1 Ninja card without effect text with an Entrance cost less than the total number of your Ninjas without effect text, reveal it, and move it to your hand.
Clear Sky

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m-750 Effect: Search your Deck for 1 Earth Ninja card with an Entrance cost greater than the number of cards in your opponent's hand, reveal it, and move it to your hand.
Team Guy

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m-751 Permanent Effect: At the start of your turn, reveal the top card of your Deck. If it is a Ninja without effect text, move it to your hand. This effect cannot be duplicated. Effect: Your Ninjas without effect text get 1/ 0 and 1 Mental Power.
Senju vs. Uchiha

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m-752 Permanent (1) Effect: When this Mission is put in play, place 1 coin on it for each of your Ninjas without effect text. Effect: The effect text of all non-Reinforcement and non-Squad Ninjas is negated.
World of Earth

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m-753 Permanent Effect: When you put in play an Earth Ninja, place 1 coin on this Mission. [Attacker | Mission] Remove any number of coins from this Mission: Apply 1 of the following effects according to the number of coins removed: 1) Your opponent reveals a
Anbu Assault

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m-754 Permanent Effect: At the end of your turn, if you did not deploy a Ninja this turn, place an "Anbu" coin on this Mission. While this Mission has 2 or more "Anbu" coins on it, you can deploy Ninjas during the Exchange of Jutsu.
World of Fire

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m-755 Permanent Effect: When you put in play a Fire Ninja, place 1 coin on this Mission. [Attacker | Mission] Remove any number of coins from this Mission: Apply 1 of the following effects according to the number of coins removed: 1) Target Player moves the to
Make-out Paradise

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m-756 Effect: Search your Deck for up to 2 Ninja cards with an Entrance cost of 1 or less, reveal them, then move them to your hand. Then, Shuffle your deck afterwards.
Throne of the Uchiha

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m-757 Effect: Your opponent moves 1 card from the top of their Deck to their Discard Pile for each card in their Chakra area.
Last Words

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m-758 Permanent Effect: At the end of your turn, place a -1/-1 coin on 1 of your opponent's Ninjas. Effect: At the end of your turn, you can move this Mission to your Chakra area. In that case, discard all Ninjas with 3 or more -1/-1 coins on them.
World of Lightning

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m-759 Permanent Effect: When you put in play a Lightning Ninja, place 1 coin on this Mission. [Attacker | Mission] Remove any number of coins from this Mission: Apply 1 of the following effects according to the number of coins removed: 3) place a 1/ 1 coin on
Baneful Gaze

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m-760 Permanent Effect: At the start of your turn, reveal the top card of your Deck. In that case, if the revealed card is a Ninja card with a printed Entrance cost of 6 or more, put that Ninja card into play. Move that Ninja to your hand at the end of this tur
Passing Fates

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m-761 Permanent Effect: All of your Lightning Ninjas get 1/ 0. Effect: [Attacker | Mission] (1): Move up to 3 cards from a Discard Pile to the bottom of its owners Deck in any order.
Cursed Existence

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m-762 Effect: At the start of the Showdown, you win 1 Battle Reward for each of your Teams that has a Ninja with an Entrance cost of 7 or more in it.
New Members

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m-763 Effect: Discard your hand, then draw that many cards, plus 1.
Rashomon's Defense

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m-764 Permanent Effect: When any of your Team's Battles would result in a Draw, it is considered to be a Victory for that Team and a Defeat for the Team Battling against them instead during this turn. Effect: When 1 of your Teams wins a Victory, move 1 card fr
Sasuke's Curse

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m-765 Permanent (3) Target: 1 of your Ninjas Effect: When the target would receive any Damage, give it to 1 of your other Ninjas instead.
Eight-Headed Serpent Jutsu

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m-766 Effect: Move 10 cards from the top of your Deck to your Discard Pile. In that case, put in play up to 2 "Snake" Ninja cards from your Discard Pile.
Orochimaru's Goal

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m-767 Permanent Effect: During your Mission Phase, you can apply 1 of the following effects according to the number of your "The Four Sound Ninja" Ninjas. 2 ) All of your "The Four Sound Ninja" Ninjas get 1/ 1 during this turn. 3 ) Move 1 card from your Discar
World of Water

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m-768 Permanent Effect: When you put in play a Water Ninja, place 1 coin on this Mission. [Attacker | Mission] Remove any number of coins from this Mission: Apply 1 of the following effects according to the number of coins removed: 1) Move 1 Ninja card from y
World of Wind

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m-769 Permanent Effect: When you put in play a Wind Ninja, place 1 coin on this Mission. [Attacker | Mission] Remove any number of coins from this Mission: Apply 1 of the following effects according to the number of coins removed: 1) Look at the top 3 cards of
Slug Infestation!

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m-770 Permanent (X 1) Effect: When this Mission is put in play, you can search your Deck for 1 "Slug" Ninja card, reveal it, and move it to your hand. Effect: "Slug" Ninjas get 3/ 1.
Daydreaming

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m-771 Permanent Effect: Draw 2 cards. Then, flip a coin. If heads, you can heal 1 Ninja. If tails, place 1 Growth coin on a Ninja. Effect: Your maximum hand size is increased by 2.
Dreams of the Past

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m-772 Permanent Effect: When this Mission is put in play, draw 1 card. Effect: When you flip a coin, you can ignore the result and flip it again. This effect can be used twice per turn.
Void World

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m-773 Permanent Effect: When you put in play a Void Ninja, place 1 coin on this Mission. [Attacker | Mission] Remove any number of coins from this Mission: Apply the following effects according to the number of coins removed: 2 ) Move the bottom card of your D
Symbol of the Rogue Ninja

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m-774 Effect: Search your Deck for 1 "Rogue Ninja" Ninja card that shares a Symbol with the card used to pay for this card's Hand cost, reveal it, and move it to your hand.
Chakra Seal

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m-775 Counter Permanent (2) Target: 1 Ninja Effect: The target cannot be sent out to Battle.
Sasuke Uchiha

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n-062 [Analysis of Competence]
Valid: When this Ninja is Battling against a Team of only 'Genin' Ninjas, it gets 1/ 0 during this turn. When this Ninja is Battling against a Team which includes 'Jonin' or higher Rank Ninjas, it gets -1/ 0 during this turn.
Choji Akimichi

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n-1102 [BURNING FIST]
While this Ninja is Battling a Lightning Ninja, this Ninja gets 2/ 0 during the turn. and is unaffected by Lightning Ninja effects.
Deidara (Younger Days)

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n-1103 [TERRORIST]
[Valid | Attacker | Mission]
2: Flip a coin. If the result is heads, give 1 Damage to 1 of your opponent's Ninjas. Otherwise, your opponent gives 1 Damage to 1 of your Ninjas. Valid: "Deidara" Ninja cards in your hand get "Growth".
Tenzo (Anbu Days)

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n-1104 [DAYS GONE BY]
Non-Unique Valid: During the Showdown, while you haven't deployed a Ninja this turn, this Ninja gets 2/ 1 during this turn.
Deidara (C0 Form)

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n-1105 [THE END]
Sacrifice: "Deidara" & 3 of your Growth coins [Valid | Attacker | Mission]
EEE: Place a "Clay" coin on 1 of your Ninjas. [Valid | Attacker | Mission]
Discard this Ninja: Give 2 Damage to every Ninja without a "Clay" coin, then remove all "Clay"
Denka

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n-1106 [MERCHANT]
[Attacker | Mission]
Discard this Ninja: Ninjas can be deployed from your Discard Pile during this turn. This Ninja gets 1/ 0 for each of your Ninjas.
Hina

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n-1107 [MERCHANT]
[Attacker | Mission]
Discard this card from your hand: Discard a Mission or Client. This Ninja gets 1/ 0 for each of your Ninjas.
Anbu

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n-1108 [RISING THREAT]
Non-Unique [Attacker | Mission]
Put this Ninja card in play from your hand: All your "Anbu" Ninjas get 1/ 1 during this turn.
The Third Hokage (Younger Days)

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n-1109 [THE PROFESSOR]
When this Ninja is put in play, place 3 -1/-1 coins on this Ninja. Valid: When any of your Ninjas becomes the user of a Jutsu, remove a -1/-1 coin from this Ninja. In that case, place a -1/-1 coin on 1 of your opponent's Ninjas.
Anbu

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n-1110 [HIDDEN THREAT]
Non-Unique [Attacker | Mission]
Put this Ninja card in play from your hand: All your "Anbu" Ninjas cannot receive Damage during this turn.
Madara Uchiha

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n-1111 [IMMORTAL?]
Valid: This Ninja cannot be blocked by Ninjas with -1/-1 coins.
Kakashi Hatake (Anbu Days)

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n-1112 [PAST ACTIONS]
[Attacker | EOJ]
Deploy this Ninja card from your hand: If you have 2 or more "Anbu" Ninjas, move this Ninja into any of your Teams in any position (This counts as your deployment for the turn).
Itachi Uchiha

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n-1113 [THE ULTIMATE SHIELD]
[Valid | EOJ]
Give your opponent 3 Battle Rewards: Put 1 "Susano'o" Ninja card from your Reinforcement Deck into play. Valid: While you have "Susano'o" in play, this Ninja cannot receive Damage or be injured due to your opponent's ef
Susano'o

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n-1114 [INPENETRABLE DEFENSE]
Valid: Your opponent cannot win the game due to Battle Rewards and you cannot lose the game due to Battle Rewards. This effect cannot be negated.
Sai

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n-1115 [VIRTUOSO]
When this Ninja is put in play, you can draw 1 card for each "Ink" Ninja and Ink Summon Ninja you have.
Kushina Uzumaki

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n-1116 [MATRONLY CARE]
Valid: While you have a "Naruto Uzumaki", this Ninja gets 1/ 1. Valid: All your "Tailed Beast" Ninja cards and "Animal" Ninja cards with a printed Entrance cost of 7 or more get -2 Entrance cost and -1 Hand cost.
Rock Lee

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n-1117 [STAR PUPIL]
Valid: While 3 or more Jutsu's have been played this turn, your Jutsu cards cannot be negated.
Naruto Uzumaki

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n-1118 [MAXIMUM POTENTIAL]
Valid: When this Ninja is put into play by the effect of Growth, place an additional Growth coin on this Ninja. Valid: This Ninja can be Growthed even if it already has a Growth coin on it.
Jiraiya

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n-1119 [THE GALLANT SAGE]
Valid: When this Ninja is put in play, search your Deck for 1 "Ninja Toad" Ninja card, reveal it, and move it to your hand. Shuffle your deck afterwards.
Anko Mitarashi

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n-1120 [UNDERSTUDY TO THE SNAKE]
Valid: Your Water Chakra is considered to also have a Lightning Symbol. Valid: Your Lightning Chakra is considered to also have a Water Symbol.
Konohamaru Ninja Corp.

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n-1121 [LEADERS OF THE FUTURE]
Valid: While a Ninja card in your Discard Pile has Mastery, this Ninja is considered to have Mastery.
Minato Namikaze

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n-1122 [THE YELLOW FLASH]
[Valid | EOJ]
(1): Give 1 Damage to target Ninja Battling against this Ninja.Then, this Ninja becomes a Stand-by Ninja.
Naruto Uzumaki & The Fourth Hoka

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n-1123 [FATHER AND SON]
Valid: When this Ninja is put in play, give 1 Damage to all of your opponent's Ninjas. Valid: When this Ninja is removed from play due to the Showdown, heal all of your opponent's Ninjas.
Karin

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n-1124 [LUMINESCENT SPY]
When this Ninja wins any Victory, your opponent reveals a random card from their hand. In that case, if that card has a Wind Symbol, discard it.
Suigetsu Hozuki

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n-1125 [SHARPENED BLADE]
[Valid | EOJ]
W: This Ninja gets 1/ 0 during this turn for every Water Chakra you have.
Jugo

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n-1126 [HATEFUL VIGOR]
Valid: When this Ninja receives any Damage or is injured, place a Growth coin on it.
Sakon (State 1)

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n-1127 [FIST OF THE LEFT]
When this Ninja is put in play, you can discard a card. In that case, search your Deck for a "The Found Sound Ninja" Ninja card, reveal it, and move it to your hand. Shuffle your deck afterwards.
Ukon (State 1)

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n-1128 [FIST OF THE RIGHT]
When this Ninja is put in play, if you control another "The Four Sound Ninja" Ninja, you can put in play 1 "The Four Sound Ninja" Ninja card with an Entrance cost of 3 or less from your Chakra area.
Sasuke Uchiha

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n-1129 [OVERWHELMING VENGEANCE]
[Attacker | Mission]
(0): You can discard X Chakra to discard X of your opponent's Chakra.
Rashomon

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n-1130 [UNMOVEABLE]
Non-Unique Valid:This Ninja cannot be sent out to Attack. Valid:When 1 of your "The Four Sound Ninja" Ninjas would receive Damage, you can discard this Ninja card. In that case, reduce that Damage to 0.
Sakon & Ukon (State 2)

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n-1131 [TROUBLE DOUBLED]
Sacrifice: Sakon (State 1) & Ukon (State 1) [Attacker | Mission]
WW, select 1 of your opponent's Ninjas and 1 of your "The Four Sound Ninja" Ninjas: Remove the selected Ninjas from their Teams. Those Ninjas must be sent out to Battle by
Harusame

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n-1132 [TAILED BEAST REMOVAL]
[Valid | Attacker | Mission]
Discard this Ninja: Move target "Animal" Ninja with an Entrance cost of 7 or more to your Village. You now control that Ninja.
Utakata

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n-1133 [BUBBLE WALL]
Valid: When this Ninja is put in play, you can pay 2 Wind Chakra. In that case, draw 2 cards. Valid: When this Ninja is put in play, you can pay 2 Water Chakra. In that case, discard 2 of your opponent's Chakra and draw 1 card.
Hotaru Katsuragi

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n-1134 [TSUCHIGUMO'S SECRET]
Valid: When this Ninja is put in play, flip a coin. If heads, draw 1 card. If tails, place a Growth coin on this Ninja.
Sakura Haruno

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n-1135 [PLAYFUL]
[Valid | Attacker | Mission]
Injure this Ninja, discard 1 Wind card: Draw 1 card and this Ninja gets the following effect text during this turn:"Valid: At the end of the turn, Heal this Ninja".
Konan (Childhood)

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n-1136 [ORIGAMI]
[Valid | EOJ]
Injure this Ninja: Injure target opposing Ninja with an Entrance cost equal to this Ninja's Entrance cost.
Salamander

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n-1137 [WARRIOR OF STEEL]
Non-Unique While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effects: "This Ninja's Combat value is also treated as its Support value." "When any of your Ninjas would be injured or receive Damage, you can
Temari

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n-1138 [FIERCE WINDS]
When this Ninja is deployed, move 1 "Weapon" Ninja from your Discard Pile to your hand. Valid: "Weapon" Ninjas get 1/ 0.
Hiruko

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n-1139 [WARRIOR OF THE RED GUARD]
When this Ninja is put in play, if you have a "Manipulation" Ninja, you can remove two target opponent's Ninjas from their current Teams and form a new Team with them.
Sasori

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n-1140 [SECRET SKILLS]
Valid: This Ninja can only be organized into Teams with "Puppet" Ninjas. [EOJ]
(1): If you have 5 or more cards in your hand, switch the Combat and Support values of 1 of your opponent's Ninja during this turn.
The Third Kazekage

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n-1141 [TREASURED PUPPET]
Valid: When an opponent's Ninja would be moved to their hand by an effect, you can move it to your Battle Reward area, face down instead.
Sasori & Hiruko

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n-1142 [REQUIEM]
The Support and Mental Power of your opponent's Ninjas with an Entrance cost equal to the number of cards in your hand is 0. Valid: X is equal to the number of cards in your hand. Valid: You have no maximum hand size.
Six Tails

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n-1143 [SIX TAILS]
Valid: X = The number of cards in your hand. This effect cannot be negated. Valid: At the start of your turn, draw 2 cards.
Giant Panda

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n-1144 [PAIN SPAWN]
Valid: When any of your "Void" Ninjas would be injured or receive any Damage, you can give 1 Damage to this Ninja instead. Valid: When this Ninja Blocks, this Ninja gets 1/ 1 during this turn.
Zetsu

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n-1145 [RIGHT RING OF GAI]
When this Ninja is put in play or removed from play, look at your opponent's hand.
Tobi

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n-1146 [DAWN OF VENGEANCE]
When this Ninja is put in play, search your Deck for 1 card with "World" in its name, reveal it, and move it to your hand.
Konan

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n-1147 [RIGHT RING OF BYA]
When a Void Ninja is Sacrificed, put in play 1 Void Ninja card from your hand with a lower Entrance cost than the Ninja that was Sacrificed.
Sasori

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n-1148 [LEFT RING OF GYOKU]
When this Ninja is put in play, you can exchange X Void cards in your hand with X cards from the bottom of your Deck.
Deidara

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n-1149 [RIGHT RING OF AOI]
[Attacker | Mission]
(2): If you have only Void Ninjas, give 1 Damage to 1 of your opponent's Ninjas unless your opponent moves your Turn Marker up by 1.
Kisame Hoshigaki

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n-1150 [LEFT RING OF NAN]
When this Ninja Attacks in a Team with all Void Ninjas, you can remove up to 2 target Chakra from the game. Then, if your opponent has less Chakra than you, move your Turn Marker up by 1.
Itachi Uchiha

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n-1151 [RIGHT RING OF SHU]
[Valid | EOJ]
Move your Turn Marker down by X: negate 1 Jutsu with a cost of X.
Pain (Deva Path)

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n-1152 [RIGHT RING OF REI]
Sacrifice: 1 Ninja or Client When this Ninja wins any Victory, move your Turn Marker up by 1 and your opponent's Turn Marker down by 1. Valid: While your Turn Marker is even, your opponent can only play 1 Jutsu card during the turn.
Kakuzu

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n-1153 [LEFT RING OF HOKU]
[EOJ]
(1): Apply the following effects according to the Symbols on the Chakra used to pay for this effect: Lightning) This Ninja gets 2/ 2 during this turn. Wind) Heal target Ninja. Other) This Ninja cannot receive Damage during this
Hidan

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n-1154 [LEFT RING OF SAN]
When a Ninja receives Damage from this Ninja's Team, place a -1/-1 coin on that Ninja.
Neji Hyuga

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n-1155 None
Hinata Hyuga

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n-1156 None
Ino Yamanaka

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n-1157 None
Tenten

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n-1158 None
Shikamaru Nara

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n-1159 None
Yamato

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n-1160 None
Asuma Sarutobi

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n-1161 None
The First Hokage

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n-1162 None
Tsume Inuzuka

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n-1163 None
Kuromaru

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n-1164 None
Kiba Inuzuka

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n-1165 None
Akamaru

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n-1166 None
Rock Lee

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n-1167 None
Naruto Uzumaki

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n-1168 None
Might Guy

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n-1169 None
Naruto Uzumaki

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n-373 [OVERFLOWING CHAKRA]
Valid: While this Ninja is in injured status, it gets X/ 0. X = the value of your Turn Marker.
The Demon Brothers Gouzu

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n-626 [SAME WAVELENGTH]
When this Ninja is put in play, you can search for 1 'The Demon Brothers Meizu' in your Deck, show it to your opponent and place it in your hand. In that case, shuffle your Deck.
The Demon Brothers Meizu

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n-627 [SAME WAVELENGTH]
When this Ninja is put in play, you can search for 1 'The Demon Brothers Gouzu' in your Deck, show it to your opponent and place it in your hand. In that case, shuffle your Deck.
Tobi

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n-905 [Left Behind]
Valid: "Akatsuki" Ninja cards in your hand and Chakra area get -1 Hand cost. During your Mission Phase, you can move this Ninja to the bottom of your Deck. In that case, deploy an additional "Akatsuki" Ninja card from your hand during this turn without paying its Hand cost.

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Akatsuki Group Edited by ardi33