plants vs zombie

platns vs zombies

Pengikut

Links

Text-Ads

Diberdayakan oleh Blogger.

Feeds

Sabtu, 29 Oktober 2011

kartu naruto 19

image name type number text
Tsunami

Purchase this Naruto Card
Client C-007 Effect: If you win 3 or more Battle Rewards in a turn, you can heal 1 of your injured Ninjas.
Ami

Purchase this Naruto Card
Client C-015 Effect: When this Client is put in play while you have 2 or more "Female" Ninjas or Clients in your Village, you can look at all the cards in your opponent's hand to search for 1 Jutsu or Mission card and discard it.
Teuchi

Purchase this Naruto Card
Client C-016 Effect: If you play the "Ichiraku Noodle Shop" Mission card, you can heal 1 additional Ninja.
Ayame

Purchase this Naruto Card
Client C-017 Effect: At the beginning of your turn, you can return a "Ichiraku Noodle Shop" Mission card in your Discard Pile to its original owner's Deck. Then, shuffle the Deck.
Koji

Purchase this Naruto Card
Client C-018 Effect: Every time you put a Ninja in play by the effect of "Growth," draw 1 card.
Futaba

Purchase this Naruto Card
Client C-019 Effect: Every time you heal 1 of your injured Ninjas, draw 1 card.
Naruto Uzumaki

Purchase this Naruto Card

EX-001 [Pervy Sage's Training]

When this Ninja is put in play, except by Growth effect, discard all Chakras in both players' Chakra areas.
Sasuke Uchiha

Purchase this Naruto Card

EX-002 [Energizing the Body]

This Ninja gets +2/+0 during the turn it is put in play.
Kunai

Purchase this Naruto Card
Jutsu J-127 Target: User

Effect: The target gets +2/+0 during this turn. After applying this effect, you can move this card to the top of its original owner's Deck instead of your Chakra area.
Shadow Clone Jutsu

Purchase this Naruto Card
Jutsu J-128 Target: Every Back Ninja in the user's Team

Effect: In the calculation of the Team Power of the target's Team, apply the target's Combat value instead of its Support value during this turn.
Release of Chakra

Purchase this Naruto Card
Jutsu J-129 Effect: Draw until you have 6 cards in your hand. Then, discard all the cards in your hand at the end of this turn.
Sharingan Eye

Purchase this Naruto Card
Jutsu J-130 Requirements: "Sharingan Eye"

Target: (1) User
(2) 1 of your Ninjas

Effect: Change the current Power of target (1) to the same values as the original Power of target (2) during this turn.
Chidori

Purchase this Naruto Card
Jutsu J-131 Requirements: "Sasuke Uchiha" or "Kakshi Hatake"

Target: User

Effect: The target gets +5/+0 during this turn. Also, if the target's Team wins a Victory or an Outstanding Victory, give 1 additional Damage to every Ninja Battling against the target when Damage is applied.
Palm Healing Jutsu

Purchase this Naruto Card
Jutsu J-132 Requirements: "Medical"

Target: X number of Ninjas

Effect: Heal the target.
Dead Soul Jutsu

Purchase this Naruto Card
Jutsu J-133 Requirements: "Medical"

Target: 1 Ninja in your Discard Pile

Effect: Place the target in the user's Team as a Head Ninja. The target can be put in play even if you already have a Ninja with the same name in play. Discard the target at the end of this turn.
Feather Illusion Jutsu

Purchase this Naruto Card
Jutsu J-134 Target: Every "Genin" or lower Rank Ninja being sent out to Battle

Effect: Flip a Ninja Blade coin once for each target. The Power of every Ninja that got heads becomes 0/0 during the turn.
Four Flames Formation

Purchase this Naruto Card
Jutsu J-135 Requirements: "The Four Sound Ninja"

Target: 1 Jutsu card being played

Effect: Negate the target and return it to the top of its original owner's Deck. If you have all of "Kidomaru," "Jirobo," "Sakon," and "Tayuya" in play, return this card to your hand.
Great Fan

Purchase this Naruto Card
Jutsu J-136 Target: User

Effect: The target gets +0/+X or +X Mental Power during this turn. X (the Jutsu cost) can only be paid by Chakra(s) with the "Wind" symbol.
Wind Scythe Jutsu

Purchase this Naruto Card
Jutsu J-137 Requirements: "Temari"

Target: 1 Ninja Battling against the user

Effect: If the target is the only Ninja in its Team, the target becomes a Stand-By Ninja.
Sand Cocoon

Purchase this Naruto Card
Jutsu J-138 Requirements: "Sand" Combat Attribute

Target: User

Effect: Return the target to your hand. Then, place a "Gaara of the Desert" from your hand in any position in the target's Team.
Sand Clone

Purchase this Naruto Card
Jutsu J-139 Requirements: "Sand" Combat Attribute

Effect: Place this card in any position in the user's Team as a Ninja with "Power: 4/2." Move this card to your Chakra area at the end of this turn, or when it receives any Damage.
Shadow Possession Jutsu

Purchase this Naruto Card
Jutsu J-140 Requirements: "Shadow" Combat Attribute

Target: Your opponent's Team(s) being sent out to Battle

Effect: Reduce the target's Team Power by X. X = the value of the user's Mental Power.
Curse Mark Jutsu

Purchase this Naruto Card
Jutsu J-141 Requirements: "Byakugan" + "Main Branch"

Target: 1 Ninja

Effect: Place a Ninja Blade coin (symbolizing a Curse Mark coin) on the target.
Secret Mark of the Main Branch

Purchase this Naruto Card
Jutsu J-142 Requirements: "Byakugan" + "Main Branch"

Target: Every Ninja with 1 or more Curse Mark coins

Effect: Change the target to injured status. In addition, the player controlling the target must discard 2 cards from their hand. This effect cannot be duplicated.
8 Trigrams Palms Rotation

Purchase this Naruto Card
Jutsu J-143 Requirements: "Neji Hyuga" or "Byakugan" + "Main Branch"

Target: User

Effect: The target cannot receive any Damage during this turn.
Gentle Fist Style: 8 Trigrams 64

Purchase this Naruto Card
Jutsu J-144 Requirements: "Neji Hyuga" or "Byakugan" + "An Entrance cost of 4 or more"

Target: 1 Ninja Battling against the user

Effect: Flip a Ninja Blade coin; if it's heads, give 1 Damage to the target. Then, keep selecting another target and applying this effect until you get tails.
Naruto 2K Uzumaki Barrage

Purchase this Naruto Card
Jutsu J-145 Requirements: "Naruto Uzumaki" + "Clone status"

Target: 1 Ninja

Effect: Reveal X number of cards from the top of your Deck. Give 1 Damage to the target for each Ninja among the cards. Then, return the cards and shuffle your Deck.
Clone Body Slamming

Purchase this Naruto Card
Jutsu J-146 Requirements: "Clone status"

Target: User

Effect: The target gets +2/+0 during this turn. Then, flip a Ninja Blade coin until you get tails. The target gets an additional +2/+0 during this turn for every heads you get during the flips.
Shuriken Shadow Clone Jutsu

Purchase this Naruto Card
Jutsu J-147 Requirements: "Satoosa" or "Sannin" or higher Rank

Target: 1 of your Jutsu cards being played

Effect: Apply the same "Target" and "Effect" as the target.
Fire Style: Dragon Flame Bombs

Purchase this Naruto Card
Jutsu J-148 Requirements: "Satoosa" or "Sannin" or higher Rank

Target: Every Ninja Battling against the user

Effect: Give 1 Damage to the target.
Reaper Death Seal

Purchase this Naruto Card
Jutsu J-149 Requirements: "The Third Hokage" or "The Fourth Hokage"

Effect: Select a card name. Look through your opponent's Deck and discard every card in your opponent's Deck that has the selected name. Then, the opponent shuffles their Deck.
Snake Sword

Purchase this Naruto Card
Jutsu J-150 Requirements: "Orochimaru"

Target: User

Effect: The target gets +5/+5 during this turn.
Summonin Jutsu: Reanimation

Purchase this Naruto Card
Jutsu J-151 Requirements: "Orochimaru"

Target: (1) 1 of your Ninjas
(2) 1 Ninja in your Discard Pile

Effect: Discard target (1) to place target (2) in any position in the user's Team if you have no Ninjas with the same name as the target (2) in play.
Water Style: Water Wall

Purchase this Naruto Card
Jutsu J-152 Target: Each of your Ninjas

Effect: The target cannot be the taret of your opponent's Jutsu cards with the "Fire" symbol during this turn.
Water Style: Water Shock Wave

Purchase this Naruto Card
Jutsu J-153 Requirements: "The Second Hokage"

Target: Every Ninja Battling against the user

Effect: The target becomes a Stand-By Ninja. However, if the target includes a "Satoosa" or "Sannin" or higher Rank Ninja, this effect is negated.
Parasitic Insect Jutsu

Purchase this Naruto Card
Jutsu J-154 Requirements: "Insect" Combat Attribute

Target: 1 Ninja

Effect: Remove every Ninja Blade coin symbolizing +1/+1 from the target. OR, place a Ninja Blade coin symbolizing -1/-1 on the target.
Puppet Master Jutsu

Purchase this Naruto Card
Jutsu J-155 Requirements: "Manipulation" Combat Attribute

Target: 1 "Puppet" Ninja

Effect: Place a Ninja Blade coin symbolizing +1/+1 on the target.
Armed Puppet

Purchase this Naruto Card
Jutsu J-156 Requirements: "Puppet"

Target: 1 Ninja Battling against the user

Effect: Place a Ninja Blade coin (symbolizing a Poison coin) on the target. A Ninja with a Poison coin cannot be sent out to Battle.
Genjutsu: Infinite Darkness Juts

Purchase this Naruto Card
Jutsu J-157 Requirements: "Satoosa" or "Sannin" or higher Rank

Target: Every Ninja except the user

Effect: The target's Power becomes 0/0 during this turn.
Earth Style: Mud Wall

Purchase this Naruto Card
Jutsu J-158 Target: Each of your Ninjas

Effect: The target cannot receive any Damage from Jutsu cards during this turn.
Secret Wood Style Jutsu: Deep Fo

Purchase this Naruto Card
Jutsu J-159 Requirements: "The First Hokage"

Effect: Skip your opponent's next turn.
Mind Destruction Jutsu

Purchase this Naruto Card
Jutsu J-160 Requirements: "Mind" Combat Attribute + "Chunin" or higher Rank

Target: 1 Ninja Battling against the user

Effect: The target's Power is added to the Team Power of the user's Team instead of the target's Team during this turn.
Shadow Strangle Jutsu

Purchase this Naruto Card
Jutsu J-161 Requirements: "Shadow" Combat Attribute + "Chunin" or higher Rank

Target: 1 Ninja

Effect: The target's Power becomes 0/0 during this turn. In addition, if the target's current status original Support value is the same as or lower than the user's current Support value, give 1 Damage to the target.
Expansion Jutsu

Purchase this Naruto Card
Jutsu J-162 Requirements: "Food" Combat Attribute + "Chunin" or higher Rank

Target: User

Effect: The target gest +6/+0 during this turn. In addition, it is unaffected by your opponent's Jutsu cards during this turn.
Secret Path

Purchase this Naruto Card
Mission M-133 Target: 1 of your Ninjas

Effect: Flip a Ninja Blade coin; if it's heads, the target's Team cannot be blocked during this turn while the target remains the only Ninja in it's Team.
Pledge of Victory

Purchase this Naruto Card
Mission M-134 Permanent

Effect: When any of your Ninjas are sent out to Attack, you can move the top card of your Deck to your Chakra area.
Power for Change

Purchase this Naruto Card
Mission M-135 Target: (1) 1 of your "Naruto Uzumaki" Ninja cards in play
(2) Every growth coin on your Ninjas

Effect: Move target (2) onto target (1).
Combo of 16 Hits

Purchase this Naruto Card
Mission M-136 Effect: If any Ninja in your Team(s) uses 3 or more Jutsu cards during this turn, that Ninja's Team wins an Outstanding Victory in the Showdown regardless of the result of the Battle.
Detection

Purchase this Naruto Card
Mission M-137 Target: 1 of your in-play "Permanent" Mission cards

Effect: Return the target to its original owner's Deck. Then, shuffle the Deck.
High-Speed Body

Purchase this Naruto Card
Mission M-138 Permanent

Effect: If you have 1 or more Ninjas with "Sharingan Eye" in play, you can discard 1 card from your hand at the beginning of your turn to draw 1 card.
Dancing Leaves...!!

Purchase this Naruto Card
Mission M-139 Effect: If you give a "Sasuke Uchiha" in your hand a +2 Entrance cost and deploy it or put it in play by the effect of "Growth" during this turn, draw 3 cards.
Incomplete Activation

Purchase this Naruto Card
Mission M-140 Permanent

Effect: Each player must pay 1 additional Chakra of their choice every time their Ninja uses a Jutsu card.
Scheming

Purchase this Naruto Card
Mission M-141 Effect: Everytime your Team(s) wins 1 or more Battle Rewards during this turn, discard the same number of your opponent's Battle Rewards instead.
Abduction

Purchase this Naruto Card
Mission M-142 Target: 1 of your opponent's "Genin" or lower Rank Ninjas

Effect: Move the target to your Village unless you already have a Ninja with the same name as the target. If the target is still in play, return it to your opponent's Village at the end of the turn.
Measuring the Limits

Purchase this Naruto Card
Mission M-143 Effect: Only 1 of your opponent's Ninjas can use up to 1 Jutsu card during this turn.
Changes in Pairings

Purchase this Naruto Card
Mission M-144 Target: 1 of your opponent's Ninjas

Effect: The target's Team cannot be sent out to Battle during this turn.
Depression

Purchase this Naruto Card
Mission M-145 Permanent (2)

Target: 1 Ninja

Effect: Attach this card to the target to give it -1/-1. (If you attach this card to your opponent's Ninja, they control this card.)
The Final Competition Begins

Purchase this Naruto Card
Mission M-146 Effect: Your opponent can organize their Teams. Only "Genin" Ninjas can be sent out to Battle during this turn.
Aftereffects

Purchase this Naruto Card
Mission M-147 Permanent

Target: 1 injured Ninja

Effect: Attach this card to the target. The target cannot be healed. (If you attach this card to your opponent's Ninja, they control this card.)
You Got Me!

Purchase this Naruto Card
Mission M-148 Counter

Target: 1 of your Ninjas

Effect: If the target's Team wins a Victory or an Outstanding Victory during this turn, negate all Damage it gives in the Showdown. Then, place 1 growth coin on the target.
Hidden Capacity

Purchase this Naruto Card
Mission M-149 Permanent (3)

Target: 1 of your Ninjas

Effect: Attach this card to the target. The original Mental Power of the target becomes 0. Place a Ninja Blade coin symbolizing +1 Mental Power on the target at the end of each of your turns.
Caged Bird

Purchase this Naruto Card
Mission M-150 Permanent (2)

Target: 1 Ninja

Effect: Attach this card to the target. The target cannot be sent out to Battle. (If you attach this card to your opponent's Ninja, they control this card.)
Released Seal

Purchase this Naruto Card
Mission M-151 Permanent

Effect: No Jutsu card with the word "seal" in its name can be used.
Pad

Purchase this Naruto Card
Mission M-152 Effect: Draw the same number of cards as the number of all in-play "Ninja Dog" Ninjas.
Best Rival

Purchase this Naruto Card
Mission M-153 Permanent (2)

Effect: When a Team with both "Kakashi Hatake" and "Might Guy" is sent out to Battle and opposed, that Team wins an Outstanding Victory in the Showdown regardless of the result of the Battle.
Stormy Battle

Purchase this Naruto Card
Mission M-154 Permanent (4)

Effect: Every Attacking Team that has a Ninja with an Entrance cost of 8 or more can only be blocked by another Team that has a Ninja with an Entrance cost of 8 or more.
Ominous Presentiment

Purchase this Naruto Card
Mission M-155 Permanent (3)

Effect: If a player discard a Ninja with an Entrance cost of 6 or more as the result of the Showdown, then that player loses the game at the end of the turn. If both players discard a Ninja with an Entrance cost of 6 or more as a result of the Showdown, the Attacker wins.
A-Ranked Mission

Purchase this Naruto Card
Mission M-156 Permanent

Target: 1 of your Ninjas

Effect: Attach this card to the target. If the target wins a Victory or an Outstanding Victory, win 1 Battle Reward.
The End of the Mortal Combat

Purchase this Naruto Card
Mission M-157 Effect: Each player must discard their in-play Ninja with the highest Entrance cost. (If a player has 2 or more Ninjas that have the highest Entrance cost, that player selects and discards 1 of them.)
The One Who Inherits and Entrust

Purchase this Naruto Card
Mission M-158 Effect: If all your in-play Ninjas are "Leaf" Ninjas, draw until you have 6 cards in your hand.
Research into Forbidden Jutsu

Purchase this Naruto Card
Mission M-159 Target: Every Jutsu card in your Discard Pile

Effect: Return the target to its original owner's Deck. Then, shuffle the Deck.
Collapse of the Hidden Leaf Vill

Purchase this Naruto Card
Mission M-160 Permanent (3)

Effect: Every in-play "Leaf" Ninja gets -1/-1.
Loss of All Techniques

Purchase this Naruto Card
Mission M-161 Permanent (4)

Target: 1 Ninja

Effect: Attach this card to the target. The target cannot be the user of Jutsu cards. (If you attach this card to your opponent's Ninja, they control this card.)
The Name "Gaara"

Purchase this Naruto Card
Mission M-162 Target: (1) Your "Gaara of the Desert"
(2) X number of your in-play Ninjas

Effect: Discard target (2) to place X number of Ninja Blade coin(s) symbolizing +1/+1 on target (1).
Basic Platoon

Purchase this Naruto Card
Mission M-163 Effect: Search for 1 "Platoon" Ninja in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck.
Holding the Enemy Back

Purchase this Naruto Card
Mission M-164 Counter

Target: 1 of your opponent's Ninjas

Effect: If the target is sent out to Attack this turn, the target's Team is considered to be a Battling Team during the Showdown.
Love

Purchase this Naruto Card
Mission M-165 Permanent

Target: 1 of your Ninjas

Effect: Attach this card to the target. The target cannot receive 2 or more Damage except as a result of the Showdown.
Decoy

Purchase this Naruto Card
Mission M-166 Counter

Target: 1 of your Ninjas

Effect: The target's Team can block 2 of your opponent's Teams during this turn. (The blocked Teams combine their Team Powers in the Showdown.)
Reason for Their Highest Renown

Purchase this Naruto Card
Mission M-167 Target: (1) 1 of your Ninjas with "Byakugan"
(2) All your opponent's non-"Leaf" Ninjas with an Entrance cost of X or less

Effect: Change target (2) to injured status. X = Target (1)'s Entrance cost - 2.
Another Tracker

Purchase this Naruto Card
Mission M-168 Effect: Move 1 "Jonin" Ninja in your hand to your Village.
Naruto Uzumaki

Purchase this Naruto Card
Ninja N-136 [Control of Power]

Valid: During the Exchange of Jutsu, you can discard the top 2 cards of your Deck to give this Ninja +1/+0 during this turn. This effect can be used up to 3 times per turn.
Sasuke Uchiha

Purchase this Naruto Card
Ninja N-137 [Reason for the Late Arrival]

While this Ninja is in your hand and neither player has any Battle Rewards, this Ninja gets +1 Entrance cost.
Shikamaru Nara

Purchase this Naruto Card
Ninja N-138 [IQ of 200 or higher]

When this Ninja is sent out to Battle and opposed, you can discard 2 cards from your hand. In that case, this Ninja's Team and the Team Battling against it perform a Mental Power Battle during the turn.
Rock Lee

Purchase this Naruto Card
Ninja N-139 [Serious Injuries]

This Ninja is put in play in injured status. When this Ninja is put in play, draw 1 card.
Neji Hyuga

Purchase this Naruto Card
Ninja N-140 [Another Method for Absolute Protection]

While this Ninja is Battling against your opponent's Team of only Ninjas with an Entrance cost of 2 or less, this Ninja cannot receive any Damage.
Hizashi Hyuga

Purchase this Naruto Card
Ninja N-141 [Why He Chose Death]

You can discard this Ninja during your opponent's turn to prevent them from winning any Battle Rewards during the turn.
Izumo Kamizuki

Purchase this Naruto Card
Ninja N-142 [Spectator]

While this Ninja is a Stand-By Ninja, you can discard the top card of your Deck to give +1/+0 to 1 of your Battling Ninjas.
Kotetsu Hagane

Purchase this Naruto Card
Ninja N-143 [Spectator]

While this Ninja is a Stand-By Ninja, you can discard the top card of your Deck to give +1/+0 to 1 of your Battling Ninjas.
Gemma Shiranui

Purchase this Naruto Card
Ninja N-144 [Proctor for the Official Exam]

At the beginning of your turn, if you have no Clients in your Village, you can search for 1 Client in your Deck and deploy it. Then, shuffle your Deck.
Gaara of the Desert

Purchase this Naruto Card
Ninja N-145 [Conversation]

When this Ninja is sent out to Battle and opposed, you can search for 1 "Sand Cocoon" Jutsu card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck.
Temari

Purchase this Naruto Card
Ninja N-146 [Analytical Mind]

While this Ninja is sent out to Battle and opposed, it gets +0/+X during the turn. X = the value of this Ninja's Mental Power.
Kazekage

Purchase this Naruto Card
Ninja N-147 [Request for a Delay]

Valid: During your opponent's Mission Phase, you can discard this Ninja to skip the Battle Phase of the turn.
Kidomaru

Purchase this Naruto Card
Ninja N-148 [Impenetrable Barrier]

You can organize a Team of 4 Ninjas with other "The Four Sound Ninja" Ninjas including this Ninja. While this Ninja is sent out to Attack in this Team, none of your Ninjas can be the target of your opponent's Jutsu cards.
Jirobo

Purchase this Naruto Card
Ninja N-149 [Impenetrable Barrier]

You can organize a Team of 4 Ninjas with other "The Four Sound Ninja" Ninjas including this Ninja. While this Ninja is sent out to Attack in this Team, none of your Ninjas can be the target of your opponent's Jutsu cards.
Sakon

Purchase this Naruto Card
Ninja N-150 [Impenetrable Barrier]

You can organize a Team of 4 Ninjas with other "The Four Sound Ninja" Ninjas including this Ninja. While this Ninja is sent out to Attack in this Team, none of your Ninjas can be the target of your opponent's Jutsu cards.
Tayuya

Purchase this Naruto Card
Ninja N-151 [Impenetrable Barrier]

You can organize a Team of 4 Ninjas with other "The Four Sound Ninja" Ninjas including this Ninja. While this Ninja is sent out to Attack in this Team, none of your Ninjas can be the target of your opponent's Jutsu cards.
Kabuto Yakushi

Purchase this Naruto Card
Ninja N-152 [Covert Operative]

Valid: This Ninja cannot be the target of your opponent's Jutsu cards.
The Nine-Tailed Fox Spirit

Purchase this Naruto Card
Ninja N-153 [Old Disaster]

When this Ninja is put in play, your opponent wins 2 Battle Rewards.
Naruto Uzumaki

Purchase this Naruto Card
Ninja N-154 [Naruto's Ninja Technique Journal]

This Ninja can be deployed even when you already have "Naruto Uzumaki" in your Village. In that case, this Ninja is deployed in injured status and sent to your Chakra area at the end of the turn.
Sasuke Uchiha

Purchase this Naruto Card
Ninja N-155 [Beyond the Limits]

This Ninja can use the "Chidori" Jutsu card without paying its Jutsu cost.
Shino Aburame

Purchase this Naruto Card
Ninja N-156 [Original Opponent]

When this Ninja is sent out to Attack by itself, select 1 of your opponent's Teams. This Ninja's Team can only be blocked by the selected Team.
Adoba Yamashiro

Purchase this Naruto Card
Ninja N-157
Asuma Sarutobi

Purchase this Naruto Card
Ninja N-158 [Instant Elimination]

When this Ninja is put in play, discard every in-play "Sound" Ninja with an Entrance cost of 2 or less.
Gen Aburame

Purchase this Naruto Card
Ninja N-159 [Detoxification]

Valid: At the beginning of your turn, you can remove a Ninja Blade coin (symbolizing a Poison coin) from 1 of your Ninjas.
Inoichi Yamanaka

Purchase this Naruto Card
Ninja N-160 [Reunion of the Trio]

Valid: This Ninja gets +1/+1 when it is in the same Team as a "Jonin" Ninja with a "Shadow" Combat Attribute and another "Jonin" Ninja with a "Food" Combat Attribute.
Shikaku Nara

Purchase this Naruto Card
Ninja N-161 [Reunion of the Trio]

Valid: This Ninja gets +1/+1 when it is in the same Team as a "Jonin" Ninja with a "Mind" Combat Attribute and another "Jonin" Ninja with a "Food" Combat Attribute.
Choza Akimichi

Purchase this Naruto Card
Ninja N-162 [Reunion of the Trio]

Valid: This Ninja gets +1/+1 when it is in the same Team as a "Jonin" Ninja with a "Mind" Combat Attribute and another "Jonin" Ninja with a "Shadow" Combat Attribute.
The Third Hokage

Purchase this Naruto Card
Ninja N-163 [Addressing Past Wrongs]

Valid: You can move 1 Ninja Battling against this Ninja to the bottom of its original owner's Deck. In that case, discard this Ninja at the end of this turn.
Monkey King Enma

Purchase this Naruto Card
Ninja N-164 [Kongo Nyoi Staff]

Valid: This Ninja can only be sent out to Battle when you have "The Third Hokage" in play.
Pakkun

Purchase this Naruto Card
Ninja N-165 [Ninja Dog's Sense of Smell]

When this Ninja is sent out to Attack and is not Blocked, you can select 1 of your Battling Teams. In that case, place the Ninja(s) in this Ninja's Team in the selected Battling Team as a Back Ninja(s).
Orochimaru

Purchase this Naruto Card
Ninja N-166 [Eternal Youth and Life]

When this Ninja is discarded after being in play, you can discard 1 of your in-play Ninjas to return this Ninja to its original owner's hand.
The First Hokage

Purchase this Naruto Card
Ninja N-167 [The Hokage Level]

Valid: When this Ninja becomes the user of a Jutsu card with the "Earth" symbol, reduce 1 "Earth" in its Jutsu cost if there is one.
The Second Hokage

Purchase this Naruto Card
Ninja N-168 [The Hokage Level]

Valid: When this Ninja becomes the user of a Jutsu card with the "Water" symbol, reduce 1 "Water" in its Jutsu cost if there is one.
Kazekage

Purchase this Naruto Card
Ninja N-169 [Masterpiece]

At the end of your opponent's turn, you can discard 1 card from your hand to return 1 "Sand" Ninja in your Discard Pile to the top of its original owner's Deck.
Kankuro

Purchase this Naruto Card
Ninja N-170 [First-Class Puppet Master]

Valid: You can remove a Ninja Blade coin symbolizing +1/+1 from a "Puppet" Ninja in the same Team as this Ninja. In that case, give 1 Damage to 1 Ninja Battling against this Ninja.
Crow

Purchase this Naruto Card
Ninja N-171 [Tactical Puppet]

Valid: This Ninja can only be sent out to Battle in the same Team as a Ninja with a "Manipulation" Combat Attribute. When this Ninja is put in play, place a Ninja Blade coin symbolizing +1/+1 on it.
Kakashi Hatake & Might Guy

Purchase this Naruto Card
Ninja N-172 [The Most Powerful Pair of the Leaf Village]

Valid: When this Ninja is sent out to Block, it gets +1/+1 during the turn.

0 komentar:

Posting Komentar

Blogger Template by ardi33's template.
Akatsuki Group Edited by ardi33