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Sabtu, 29 Oktober 2011

kartu naruto 17

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Boss Jirocho

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Client C-030 Effect: At the beginning of your turn, if you and your opponent have the same number of Battle Rewards, you can draw 1 card.
Fukusuke Hikyakuya

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Client C-031 Effect: At the beginning of your turn, if your opponent has 6 or more Battle Rewards, you can send this Client to your Chakra area to draw 2 cards.
Rasengan

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Jutsu J-210 Requirements: "The Fourth Hokage" or "Jiraiya" or "Naruto Uzumaki"+"Clone Status"

Target: User

Effect: The target gets +7/+0 during this turn. In addition, if the target's Team wins a Victory, it becomes an Outstanding Victory.
Chidori

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Jutsu J-211 Requirements: "Sasuke Uchiha"+"Kakashi Hatak"

Target: User

Effect: Target gets +5/+0 during the turn. In addition, if the target's Team wins a Victory or an Outstanding Victory, you win 1 Battle Reward.
Fire Style: Fireball Jutsu

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Jutsu J-212 Target: Every Ninja Battling against the user

Effect: Change the target to injured status. X (the Jutsu cost) must be the same as the number of Ninjas in the target and can only be paid by Chakras with a "Fire" symbol.
Booby Trap

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Jutsu J-213 Target: 1 of the cards in your opponent's Discard Pile

Effect: Return the target to the top of its original owner's Deck.
Application of the First Stage

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Jutsu J-214 Target: Every Ninja with a "Water" symbol Battling against the user

Effect: Remove the target from its Team. The target becomes a Stand-by Ninja.
Blade of the Thunder God

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Jutsu J-215 Requirements: "Weapon" Combat Attribute

Target: 1 Jutsu card being played

Effect: Negate and discard the target. In addition, the Combat of the target's user becomes 0 during this turn.
Toothpick

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Jutsu J-216 Target: 1 Jutsu card with a Jutsu cost of 1 being played

Effect: Negate and discard the target.
String Control Jutsu

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Jutsu J-217 Target: 1 Ninja

Effect: The target's Power becomes the printed value during this turn. In addition, the target's Power cannot be changed during this turn.
Aerial Dynamic Marking

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Jutsu J-218 Requirements: "Akamaru"

Effect: Draw 1 card at random from any position of either player's Decks, look at it, and return it either to the top or bottom of the same Deck.
Tunneling Fang

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Jutsu J-219 Requirements: "Fang" Combat Attribute

Target: User

Effect: The target gets +3/+0 during this turn.
Earth Style Barrier: Earth Dome

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Jutsu J-220 Requirements: "Jirobo"

Effect: Select and discard up to X number of your opponent's Chakras. Then, move the same number of cards from your Discard Pile to your Chakra area. X = the number of your opponent's Ninjas Battling against the user.
Earth Style: Ball of Graves

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Jutsu J-221 Requirements: "Jirobo"

Target: Every Ninja with a Combat value of 3 or less Battling against the user

Effect: Every Ninja with a Combat value of 3 or less Battling against the user
Earth Style: Terra Shield

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Jutsu J-222 Effect: During this turn, if your opponent wins 1 or more Battle Rewards as a result of the Showdown, select up to 2 of their Battle Rewards at random and move them to their original owner's Discard Pile afterwards.
Ninja Art: Spiral Spider Web

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Jutsu J-223 Requirements: "Kidomaru"

Target: Every Ninja Battling against the user

Effect: The target gets +0/-X during this turn. However, this effect is negated if your opponent has 1 or more Ninjas with "Byakugan" in play.
Ninja Art: Sticky Spider Threa

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Jutsu J-224 Requirements: "Kidomaru"

Target: User

Effect: The target gets +2/+0 during this turn. In addition, it cannot receive any Damage from your opponent's Jutsu cards during this turn.
Four Black Mists Formation

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Jutsu J-225 Requirements: "The Four Sound Ninja"

Effect: Select up to X number of your opponent's Chakras and move them to their original owner's hand. X = the number of your in-play "The Four Sound Ninja" Ninjas times 2.
Black Seal

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Jutsu J-226 Requirements: "The Four Sound Ninja"

Effect: During this turn, if the effect of your "Four Black Mists Formation" Jutsu card has been applied, select up to X number of the cards in your opponent's hand at random and return them to the bottom of their original owner's Deck. X = the number of your in-play "The Four Sound Ninja" Ninjas times 2.
Perimeter Barrier

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Jutsu J-227 Effect: During the next turn, every Ninja is put in play in injured status.
Spiky Human Boulder

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Jutsu J-228 Requirements: "Choji Akimichi"+"Secret Pills"

Target:
(1) User
(2) 1 Ninja Battling against the user

Effect: Target (1) gets +3/+0 during this turn. If target (1)'s increased Combat exceeds target (2)'s Combat, give 1 Damage to target (2).
Partial Expansion Justu

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Jutsu J-229 Requirements: "Choji Akimichi"+"Secret Pills"

Target: User

Effect: The target gets +3/+0 or +0/+5 during this turn.
Super Expansion Jutsu

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Jutsu J-230 Requirements: "Choji Akimichi"+"Secret Pills"

Target: User

Effect: The target gets +10/+0 during this turn. This effect can only be applied if the target is the only Ninja in its Team.
Gentle Fist

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Jutsu J-231 Requirements: "Byakugan"+"An Entrance cost of 2 or more"

Target: All your Ninjas

Effect: The target cannot be the target of your opponent's Jutsu cards during this turn.
Rasengan

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Jutsu J-US021 Requirements: "The Fourth Hokage," or "Jiraiya" or "Naruto Uzumaki"+"Clone Status"

Target: User

Effect: The target gets +7/+0 during this turn. In addition, if the target's Team wins a Victory or an Outstanding Victory, draw 1 card.
Chidori

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Jutsu J-US022 Requirements: "Sasuke Uchiha" or "Kakashi Hatake"

Target: User

Effect: The target gets +5/+0 during this turn. In addition, if the target's Team wins a Victory or an Outstanding Victory, draw 1 card.
Water Style: Water Dragon Jutsu

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Jutsu J-US023 Requirements: "Jonin" or higher Rank

Target: 1 Ninja Battling against the user

Effect: Give 1 Damage to the target. If the user is "The Second Hokage", move up to 3 cards in your Discard Pile to your Chakra area.
Secret Wood Style Jutsu: Deep

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Jutsu J-US024 Requirements: "The First Hokage"

Target: Every Ninja of your opponet being sent out to Battle

Effect: The target becomes a Stand-By Ninja. In addition, the target cannot be sent out to Battle during the next turn.
Earth Style: Dark Swamp

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Jutsu J-US025 Target: 1 of your opponent's Head Ninjas

Effect: In the calculation of the Team Power of the target's Team, apply the target's Support value instead of its Combat value during this turn.
Guillotine Sword

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Jutsu J-US026 Requirements: "Zabuza Momochi"

Target: User

Effect: The target gets +5/+0 during the turn.
Ninja Art of Beast Mimicry: Ma

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Jutsu J-US027 Requirements: "Fang" Combat Attribute

Target: 1 other Ninja with a "Fang" Combat Attribute in the same Team as the user

Effect: The current Combat of the target becomes the same value as the user's current Combat. In addition, in the calculation of the Team Power of the target's Team, apply the target's Combat value instead of its Support value during this turn.
Water Style: Giant Vortex Juts

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Jutsu J-US028 Requirements: "Jonin" or higher Rank

Target: X number of your opponent's Team(s) Battling against your Team(s)

Effect: The target gets -X Team Power during this turn.
Wind Style: Infinite Sand Stor

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Jutsu J-US029 Requirements: "Sand" Combat Attribute + "An Entrance cost of 5 or more"

Target: Every Injured Ninja Battling against the user

Effect: Move the target to the bottom of its original owner's Deck.
Wind Style: Air Bullets

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Jutsu J-US030 Requirements: "Sand" combat Attribute + "An Entrance cost of 5 or more"

Target: Every Healthy Ninja Battling against the user

Effect: Give 1 Damage to the target.
Combined Transformation

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Jutsu J-US031 Requirements: "Naruto Uzumaki & Gamabunta"

Effect: Place this Jutsu card as a Ninja with Power of 9/9 in any position in the user's Team. Send this Jutsu (Ninja) card to your Chakra area when it receives any Damage or at the end of the turn.
Genjutsu: Infinite Darkness Ju

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Jutsu J-US032 Requirements: "The First Hokage"

Target: 1 Jutsu card being played

Effect: The user of the target flips a coin twice: if they get tails both times, negate the target and discard it.
Research

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Jutsu J-US033 Effect: Select 1 of your opponent's in-play cards or 1 of the cards in your opponent's Discard Pile. Then, look at all the cards in your opponent's hand and discard the card(s) with the same name as the selected card.
Butterfly Bullet Bomb

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Jutsu J-US034 Requirements: "Choji Akimichi" + "Secret Pills"

Target: Every Ninja Battling against the user

Effect: Give 1 Damage to the target. Discard the user at the end of the turn.
Release of Chakra

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Jutsu J-US035 Effect: Move 3 cards from your hand to your Chakra area. Then, draw 4 cards.
Digital Shrapnel

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Jutsu J-US036 Requirements: "Kimimaro"

Target: Every Injured Ninja Battling against the user

Effect: Give 1 Damage to the target.
Rasengan

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Jutsu J-US037 Requirements: "The Fourth Hokage," or "Jiraiya" or "Naruto Uzumaki" "Clone Status"

Target: User

Effect: The target gets +7/+0 during this turn. In addition, if the target's Team wins a Victoryn or an Outstanding Victory, give 1 Damage to 1 of your opponent's Healthy Stand-By Ninjas.
Extraordinary Power

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Jutsu J-US038 Requirements: "Tsunade"

Target: User

Effect: User gets +3/+0 during this turn. In addition, if the target's Team wins a Victory, it becomes an Outstanding Victory.
Wound Healing

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Jutsu J-US039 Requirements: "Medicine" Combat Attribute

Target: Every injured Ninja in the user's Team

Effect: Heal the target.
Summoning Jutsu: Blade Dance

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Jutsu J-US040 Requirements: "Temari"

Target: 1 Jutsu card being played by a Ninja with an Entrance cost of X or lower

Effect: Negate the target and discard it. X = the number of your Chakra or less.
Flying Swallow

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Jutsu J-US041 Requirements: "Asuma Sarutobi"

Target: 1 of your opponent's Ninjas Battling against the user

Effect: If the target is in Healthy status, change it to injured status. If the target is in injured status, discard it.
High Speed Move Taijutsu

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Jutsu J-US042 Requirements: "Rock Lee" or "Might Guy" or "Sasuke Uchiha" "Taijutsu" Combat Attribute

Target: 1 Jutsu card being played

Effect: Negate the target and discard it.
Instant Killing

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Jutsu J-US043 Requirements: "Asuma Sarutobi"

Target: Every Ninja with lower Entrance cost than the user's Battling against the user

Effect: If the target is in Healthy status, change it to injured status. If the target is in injured status, discard it.
Ninja Art: Mitotic Regeneratio

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Jutsu J-US044 Requirements: "Tsunade"

Target: Each of your Injured Ninjas

Effect: Heal the target.
Unpredicted Clue

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Mission M-208 Effect: Reveal the top 5 cards of your Deck. If there is 1 or more Jutsu cards amoung them, you can select up to 1 of those Jutsu cards and place it in your hand. Then, return the remaining cards and shuffle your Deck.
Reunion with the Former Teacher

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Mission M-209 Permanent

Effect: At the beginning of your turn, if you have 2 or less cards in your hand, draw card(s) until you have 3 cards in your hand.
Kakashi Sensei's True Face?

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Mission M-210 Effect: Look at the top 3 cards of either player's Deck. Then, return them in the same order.
Surprise

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Mission M-211 Counter

Effect: Move the top 2 cards of your Deck to your opponent's Battle Reward area face down. At the beginning of your next turn, randomly select 2 of your opponent's Battle Rewards and move them to their original owner's hand.
Release from the Nightmare

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Mission M-212 Target: 1 of your Ninjas.

Effect: Return the target to its original owner's hand. Then, move another Ninja with the same name as the target from your hand to your Village in the same status.
Intruder

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Mission M-213 Effect: During this turn and the next turn, the card text of every in-play "Permanent" Mission card is negated.
Lifelong Promise

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Mission M-214 Permanent (3)

Effect: If your Team with "Naruto Uzumaki" wins 1 or more Battle Rewards as a result of the Showdown, you can put 1 "Genin" Ninja in your Discard Pile in play. This effect cannot be duplicated.
The Will of Fire

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Mission M-215 Permanent

Effect: Each time your Ninja with 1 or more Growth coins is discarded, you can place 1 Growth coin on 1 of your in-play "Genin" ninjas with no Growth coins.
Admonition

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Mission M-216 Target: 1 of your opponent's "Genin" Ninjas

Effect: Place the target in any of your opponent's Teams.
Supreme Order

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Mission M-217 Permanent

Target: 1 of your opponent's Ninjas

Effect: Attach this card to the target. If the traget is discarded, your opponent draws 2 cards. (When this card is attached, your opponent controls this card.)
Strength of Jutsu

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Mission M-218 Permanent (1)

Target: 1 Ninja

Effect: Attach this card to the target. The Jutsu cards used by the target cannot be negated by your opponent's effects.
Desperate Persuasion

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Mission M-219 Permanent

Target: 1 of your opponent's Ninjas

Effect: Attach this card to the target. Flip a Ninja Blade coin at the beginning of each Battle Phase; If it's heads, the target cannot be sent out to Battle during the turn. If it's tails, move this card to its original owner's Discard Pile.
Dedication Ceremony

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Mission M-220 Permanent

Effect: When either player wins a total of 5 or more Battle Rewards, discard this card. In that case, the player draws 4 cards and moves 2 cards from their hand to their Chakra area. this card cannot be played when you have 3 or more Battle Rewards.
Bossy Attitude

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Mission M-221 Target: 1 ninja

Effect: During this turn, if the target is sent out to Battle, it must be sent out as a Head Ninja, if possible.
My Rule

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Mission M-222 Permanent (3)

Effect: Each time your Team wins 1 or more Battle Rewards as a result of the Showdown, you win 1 additional Battle Reward. When this card is played, select either of the following effects and apply it while this card remains in play.

(1) You cannot deploy any Ninjas.
(2) You cannot use any Jutsu or Mission cards.
Determination to Avenge

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Mission M-223 Target: Your in-play "Sasuke Uchiha"

Effect: If your opponent does not have "Sasuke Uchiha" in play, move the target to their Village and send up to 2 of their Battle Rewards to their original owner's Chakra area.
Mind Awakening Pill

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Mission M-224 Permanent (3)

Target: 1 of your Ninjas

Effect: Attach this card to the target. The target cannot be sent out to Battle. When the last Ninja Blade coin on this card is removed, place 2 Growth coins on the target.
Blind Corner

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Mission M-225 Permanent (3)

Effect: "Byakugan" of every Ninja (if they have it) is negated.
Power of the Curse Mark

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Mission M-226 Target: 1 "The Four Sound Ninja"

Effect: Place 1 Growth coin on the target.
Game

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Mission M-227 Effect: Your opponent flips a Ninja Blade coin twice and discards the same number of cards in their hand as the number of times they get tails. If they get heads both times, you discard 2 of the cards in your hand.
Emergency

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Mission M-228 Permanent

Effect: During the Organization Phase, no "Genin" Ninjas can be included in the same Team as 1 or more "Chunin" or higher Rank Ninjas.
Sudden Encounter

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Mission M-229 Counter

Target: 1 of your opponent's Ninjas

Effect: The target must be sent out to Battle, if possible. None of your Teams can block the target's Team. In the Showdown, the target's Team is considered to have been blocked by a Team with a Team Power of 7.
The Triad Colored Pills

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Mission M-230 Permanent (3)

Effect: Your in-play "Choki Akimichi" gets "Secret Pills."
True Worth of the Gentle Fist

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Mission M-231 Permanent

Effect: The Power of every Ninja with "Byakugan" cannot be reduced by the opponent's Jutsu cards.
Shikamaru's Analysis

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Mission M-232 Target: 1 Ninja

Effect: The target gets "Mental Power: 4" during this turn.
100 Times Greater Power

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Mission M-233 Target: "Choji Akimichi" + "Secret Pills"

Effect: Discard the top X cards of your Deck to multiply the target's original printed Power by X during this turn.
Sasuke Retrieval Team

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Mission M-234 Target: 1 "Genin" Ninja

Effect: During this turn, the target's Team can include up to 5 "Genin" or lower Rank Ninjas including the target.
Optimum Formation

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Mission M-235 CEffect: During this turn, each of your Teams gets +1 Team Mental Power. In addition, every Team performs a Mental Power Battle.
Combination

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Mission M-US021 Permanent (2)

Effect: Every Team with only 2 Ninjas gets +X Team Power. X = the total Entrance cost of both Ninjas in that Team divided by 2 (round down).
Disappointment

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Mission M-US022 Permanent (2)

Effect: Every time a Ninja is put in play, put a Ninja Blade coin symbolizing -1/-1 on it.
Tiny Reinforcer

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Mission M-US023 Effect: During this turn, every time you successfully deploy a Ninja, you can put 1 Ninja in your Discard Pile into play that has an Entrance cost of X. X = the Entrance cost of the Ninja you deployed divided by 2 (round down).
Punishment

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Mission M-US024 Target: 1 of your opponent's Ninjas.

Effect: Change the target to injured status. Then, heal the target at the end of the turn.
Pursuit

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Mission M-US025 Effect: Designate a Ninja name. Then, look at all the cards in your opponent's hand and move all Ninja cards with the designated name among the cards face down in your Battle Reward area.
Anbu Days

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Mission M-US026 Permanent (3):

Target: 1 Ninja

Effect: Attach this card to the target. The target's name is changed to "Anbu" and it's printed Power becomes 4/2 (Healthy status) and 2/1 (Injured status). (If you attach this card to your opponent's Ninja, they control this card.)
Sudden Eruption

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Mission M-US027 Permanent (2):

Effect: Every "Female" Ninja gets +3/+0.
Solitude and Thirst

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Mission M-US028 Target: Your "Gaara of the Desert".

Effect: Place X number of Growth coin(s) on the target. X = the number of your opponent's in-play Ninjas - the number of your in-play Ninjas. X cannot be less than 0.
The Sound Ninja Five

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Mission M-US029 Effect: Search for 1 "Kimimaro", "Kidomaru" "Jirobo" "Tayuya" or "Sakon" Ninja card in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck.
Leaf Squad Organized!

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Mission M-US030 Effect: Search the top 5 cards of your Deck for 1 each of "Naruto Uzumaki" "Genin", "Neji Hyuga" "Genin", "Shikamaru Nara" "Chunin" or lower Rank, "Choji Akimichi"+"Genin" and "Kiba Inuzuka"+"Genin" Ninja cards. Show them to your opponent and put them in play. Then, return the rest, if there are any, to your Deck and shuffle it.
Bravado

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Mission M-US031 Permanent (3)

Effect: Designate a Jutsu card name. When this card is sent to your Chakra area, search your deck for one copy of the designated Jutsu card, show it to your opponent and place it in your hand. Then, shuffle your Deck.
The 9th Match

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Mission M-US032 Effect: Search for 1 "Gaara of the Desert" "An Entrance cost of 2 or lower" or "Rock Lee" Ninja card in your Deck or Discard Pile, show it to your opponent and place it in your hand. Then, shuffle your Deck.
Take it again!

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Mission M-US033 Permanent (3)

Effect: Every time your opponent draws 1 or more cards due to an effect, those cards are discarded instead.
Incarnation of The Nine-Tailed F

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Mission M-US034 Effect: Discard 9 cards from the top of your Deck. In that case, place this Mission card in your Village as a following Ninja:

(Name: "The Nine Tailed Fox Spirit" / Entrance cost: 9 / Hand cost: 1 / Power: 9/9 (Healthy and Injured status) / Characteristics: "Fox Spirit" "Animal" / Combat Attribute: Fang)

At the beginning of each of your turns, you can discard 1 Chakra. If you do not, move this Mission (Ninja) card to the Discard Pile.
Forbidden Word

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Mission M-US035 Effect: Designate a Jutsu or a Mission card name. Then, look at all the cards in your opponent's hand and discard all the cards with the designated name.
Shadow of The Nine-Tailed Fox Sp

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Mission M-US036 Permanent (3)

Target: Your "Naruto Uzumaki"

Effect: When the target's Team is Blocked, if the Team Power of the target is lower than the Team Battling against the target, the target gets +2/+0 during the turn.
Pretty Please!

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Mission M-US037 Permanent (2)

Effect: If your opponent has a "Irresistible!" Mission card in their Village when you play this card, you can select 1 of the following effects and apply it.

(1) Look at all of your opponent's Battle Rewards if there are any, select up to 3 cards among them, and place them in your hand.
(2) Look at all the cards in your opponent's hand and discard up to 3 cards among them.
Irresistible!

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Mission M-US038 Permanent (3)

Effect: When this card is played, this card is moved to your opponent's Village. While in their Village, your opponent controls this card.
Raid of Akatsuki

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Mission M-US039 Effect: Search for 1 "Itachi Uchiha" or "Kisame Hoshigaki" Ninja card in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck.
Youthful Appearance

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Mission M-US040 Effect: Search for 1 "The First Hokage" or "The Second Hokage" Ninja card in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck.
Naruto Uzumaki

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Ninja N-224 [Rivalry]

Valid: While your opponent has "Sasuke Uchiha" in play, this Ninja gets +2/+0.
Sasuke Uchiha

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Ninja N-225 [Rivalry]

While your opponent has "Naruto Uzumaki" in play, this Ninja gets +2/+0.
Kiba Inuzuka & Akamaru

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Ninja N-226 [Outing]

When this Ninja is sent out to Attack and is not blocked, you can select 1 of your opponent's Battle Rewards at random and move it to its original owner's hand. In that case, move 1 of the cards in your hand to your opponent's Battle Reward area.
Shikamaru Nara

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Ninja N-227 [The Only One to Move Up]

Valid: If this Ninja is sent out to Attack with a "Genin" Ninja as the Head Ninja, that "Genin" Ninja gets +1/+0 during the turn.

Valid: If this Ninja is sent out to Block with a "Genin" Ninja as a Back Ninja, that "Genin" Ninja gets +0/+1 during the turn.
Choji Akimichi

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Ninja N-228 [The Last Piece]

Valid: While your opponent has 4 or more Battle Rewards, this Ninja gets +2/+0.
Kakashi Hatake

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Ninja N-229 [Stopping the Fight]

When this Ninja is put in play, each player must choose 1 of their in-play "Genin" Ninjas, if they have any, and return it to its original owner's hand.
Hinata Hyuga

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Ninja N-230 [My Hero]

Valid: While you have "Naruto Uzumaki" in play, this Ninja gets +0/+1.
Neji Hyuga

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Ninja N-231 [360-Degree Field of Vision]

Valid: When this Ninja is sent out to Attack, you can select and look at all the cards in your opponent's hand except one.
Shikamaru Nara

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Ninja N-232 [Aptitude For Leadership]

This Ninja can only be included in a Team with only "Genin" Ninja(s).
Naruto Uzumaki & Konohamaru

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Ninja N-233 [Playing Ninja]

At the beginning of the Battle Phase, you can change this Ninja to injured status.

Valid: Every in-play "Ninja Academy Student" Ninja except this Ninja gets +1/+1.
Shikamaru Nara & Choji Akimichi

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Ninja N-234 [Longtime Partner]

When this Ninja is sent out to Attack, it gets +1/+0 during the turn. When this Ninja is sent out to Block, it gets +0/+1 during the turn.
Naruto Uzumaki

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Ninja N-235 [Promise]

Valid: When this Ninja's Team wins 1 or more Battle Rewards as a result of the Showdown, select and move 1 of your opponent's in-play Ninjas, of which you are the original owner, to your Village.
Sasuke Uchiha

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Ninja N-236 [Disappearance]

When your opponent puts a "Orochimaru" or a second "The Four Sound Ninja" in play, move this Ninja to your opponent's Village.
Sakura Haruno

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Ninja N-237 [Formation]

Valid: While your opponent has "Sasuke Uchiha" in play, the Power of your in-play "Naruto Uzumaki" gets +1/+0.
Shikamaru Nara

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Ninja N-238 [Invulnerable Formation]

You can organize a Team of 5 Ninjas with this Ninja and 4 other "Genin" Ninjas.
Choji Akimichi

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Ninja N-239 [The Most Secret Pills]

When this Ninja is put in play, you can search for 1 "The Triad Colored Pills" Mission card in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck.
Neji Hyuga

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Ninja N-240 [Fighting with Determiniation]

Valid: While this Ninja is injured status, it is not discarded even if it receives any Damage. Additionally, if this Ninja receives any Damage while in injured status, return this in-play Ninja to the top of its original owner's Deck at the end of the turn.
Kiba Inuzuka

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Ninja N-241 [Leading Scout]

When this Ninja is sent out to Attack as a Head Ninja, its Team cannot be blocked by a Team of 1 Ninja.
Akamaru

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Ninja N-242 [Four Against Two]

Valid: While "Kiba Inuzuka" is in the same Team as this Ninja, that "Kiba Inuzuka" gets +1/+0.
Genma Shiranui

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Ninja N-243 [Encounter Battle]

When this Ninja is put in play, draw 1 card. If this Ninja@7s Team is blocked by 1 or more non-"Leaf" Ninjas, discard 1 of your Chakras.
Raido Namiashi

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Ninja N-244 [Encounter Battle]

If this Ninja is put in play when you have 1 or less Battle Reward, you win 1 Battle Reward. If this Ninja's Team is blocked by 1 or more non-"Leaf" Ninjas, discard 1 of your Chakras.
Iwashi Tatami

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Ninja N-245 [Mission Accomplished]

Valid: When this Ninja is sent out to Battle, place a Ninja Blade coin (symbolizing a Mission coin) on it. If this Ninja has 2 or more Mission coins at the end of your turn, you can remove them to draw 1 card.
Shizune

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Ninja N-246 When 1 of your Ninjas receives a total of 2 or more Damage from a Jutsu card, you can reduce the Damage by 1. This effect can be applied up to twice per turn.
The Fifth Hokage

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Ninja N-247 [Recommendation]

At the beginning of your turn's Battle Phase, you can place 1 of your "Leaf + Genin" Ninjas in any of your Teams in any position.
Idate Morino

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Ninja N-248 [Swift Runner]

If you have 1 or more Ninjas with a "Lightning" symbol in play, this Ninja is not included in the "1 Ninja per turn" restriction.
Aoi Rokusho

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Ninja N-249 [Impeder]

When this Ninja's Team wins a Victory or an Outstanding Victory, move 1 of your opponent's Battle Rewards, if they have any, to its original owner's Chakra area.
Kidomaru

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Ninja N-250 [State 1]

At the beginning of your turn, if this Ninja has no Growth coins on it, you can discard 2 of your Chakras to place 1 Growth coin on it.
Jirobo

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Ninja N-251 [State 1]

At the beginning of your turn, if this Ninja has no Growth coins on it, you can discard 2 of your Chakras to place 1 Growth coin on it.
Sakon

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Ninja N-252 [State 1]

At the beginning of your turn, if this Ninja has no Growth coins on it, you can discard 2 of your Chakras to place 1 Growth coin on it.
Tayuya

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Ninja N-253 [State 1]

At the beginning of your turn, if this Ninja has no Growth coins on it, you can discard 2 of your Chakras to place 1 Growth coin on it.
Kimimaro

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Ninja N-254 [Fanatical Adorer]

This Ninja is put in play in injured status. If you have either or both "Orochimaru" or "Kabuto Yakushi" in play when this Ninja is put in play, you can heal this Ninja at the end of the turn.
Naruto Uzumaki

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Ninja N-284 [Sturdy Courage]

Valid: While this Ninja is in injured status, it gets +X/+0. X = the highest Entrance cost among your opponent's in-play Ninjas.
Sakura Haruno

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Ninja N-285 [Teamwork Between High IQ Ninjas]

While this Ninja is Battling as the Blocker in the same Team as "Shikamaru Nara," this Ninja's Team and your opponent's Team Battling against This Ninja's Team perform a Mental Power Battle.
Shikamaru Nara

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Ninja N-286 [Thinking Mode]

At the end of the turn that this Ninja was sent out to Attack, you can place a Growth coin on 1 Genin Ninja that has no Growth coins on it and was sent out to Attack in the same Team as this Ninja during this turn.
Gaara of the Desert

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Ninja N-287 [Sand Protection]

When this Ninja receives 1 or more Damage on a single occasion, discard the same amount of your Chakra. Then, negate the Damage. If you can not, this Ninja receives Damage as usual.
Naruto Uzumaki

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Ninja N-C001 [Remarkable Growth]

Each Growth coin on this Ninja is treated as a Growth coin symbolizing +2/+ instead of +1/+1.
 Sasuke Uchiha

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Ninja N-C002 [Awakening]

When this Ninja is put in play, place 1 Growth coin on it for each "Sasuke Uchiha" in your Chakra area and Discard Pile.
Sakura Haruno

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Ninja N-C003 [I'll Protect Them!]

When this Ninja is sent out to Battle and opposed, you can flip a Ninja Blade coin; If it's heads, this Ninja's Team perform a Mental Power Battle during the turn.
Shikamaru Nara

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Ninja N-C004 [Fake!]

Valid: When this Ninja becomes the user of a Jutsu card, flip a Ninja Blade coin; If it's heads and the effect of the Jutsu card is applied, move that Jutsu card to its original owner's hand instead.
Rock Lee

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Ninja N-C005 [Shogi Match]

Valid: When this Ninja is discarded as a result of the Showdown, flip a Ninja Blade coin; If it's heads, return this Ninja to your Village in injured status instead.
Kakashi Hatake

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Ninja N-C006 [The Most Skillful Ninja in the Leaf Village]

When this Ninja becomes the user of a Jutsu card, flip a Ninja Blade coin; If's heads, every Chakra discarded as the card's Jutsu cost is returned from your Discard Pile to your Chakra area.
Haku

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Ninja N-C007 [Superhuman Speed]

When this Ninja is put in play, flip a Ninja Blade coin; If it's heads, you can deploy 1 additional Ninja during the turn.
Itachi Uchiha

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Ninja N-C008 [Relentless Attacks]

If this Ninja's Team wins a Victory or an Outstanding Victory, flip a Ninja blade coin; If it's heads, select up to 2 of the cards in your opponent's hand at random and discard them.
Naruto Uzumaki & Gamabunta

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Ninja N-C009 [Role Reversal]

At the beginning of your turn, if you have no other Ninjas with an "Oil" Combat Attribute besides this Ninja, flip a Ninja Blade coin; If it's tails, this Ninja cannot be sent out to Battle during the turn.
Sasuke Uchiha & Sakura Haruno

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Ninja N-C010 [What I should Protect]

Valid: When this Ninja is changed to injured status as a result of the Showdown, you can discard 1 of your Battle Rewards. In that case, heal this Ninja and place 1 Growth coin on it.
Neji Hyuga & Tenten

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Ninja N-C011 [Reliable Companion]

While this Ninja's Team is Battling against your opponent's Team of 2 or more Ninjas, this Ninja gets +1/+1 during the turn.
Kakashi Hatake & Iruka Umino

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Ninja N-C012 [Watching Students Grow]

When this Ninja is sent out to Battle, all your in-play "Leaf + Genin" Ninjas get +1/+1 during the turn.
Asuma Sarutobi & Kurenai Yuhi

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Ninja N-C013 [Fighting Together]

While this Ninja is in your hand and you have "Asuma Sarutobi" in play, this Ninja gets -1 Entrance cost. If this Ninja is put in play while you have "Kurenai Yuhi" in play, place 1 Growth coin on this Ninja.
Jiraiya & Tsunade

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Ninja N-C014 [Living Legends]

The Power of every Ninja with an Entrance cost of 4 or less becomes 0/0 while they are Battling against this Ninja.
Mizore Fuyukuma

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Ninja N-C015 [Specialists in Olfactory Detection]

Valid: When this Ninja is put in play, move up your Turn Marker by 1.
Zabuza Momochi & Haku

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Ninja N-C016 [Tragic Bond]

Valid: While you have "Haku" in your Chakra area, this Ninja cannot be the target of your opponent's Jutsu cards.
The First Hokage

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Ninja N-US041 [Great Founder of the Leaf]

When this Ninja is sent out to Battle and opposed, you can change 1 of your opponent's Ninjas Battling against this Ninja to injured status. That Ninja's Entrance cost has to be 4 or lower.
The Second Hokage

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Ninja N-US042 [Great Leader of the Leaf]

When this Ninja is sent out to Battle and opposed, you can change 1 of your opponent's Ninjas Battling against this Ninja to injured status. That Ninja's Entrance cost has to be 4 or lower.
Gaara of the Desert
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Ninja N-US043 [Aspect of the Monster]

Valid: This Ninja can only be put in play when you discard your in-play "Gaara of the Desert" with "An Entrance cost of 2 or lower" and 2 of your Chakra with a "Wind" Symbol during your Mission Phase.

When this Ninja becomes the user of a Jutsu card, you can pay 2 more Chakra in addition to its Jutsu cost. In that case, that Jutsu card cannot be negated.
Gaara of the Desert

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Ninja N-US044 [Cruel Killer]

Valid: When this Ninja is removed from play by the effect of your opponent's Ninjas or Jutsu cards, you can select and discard 1 of your other Ninjas in this Ninja's Team instead. In that case, this Ninja cannot be removed from play by the effect of your opponent's Ninjas or Jutsu cards during the turn.
Itachi Uchiha

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Ninja N-US045 [True Successor of Sharingan Eye]

All the effect texts of your opponent's in-play "Sasuke Uchiha" and "Kakashi Hatake" are negated.
Jiraiya

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Ninja N-US046 [The Ones Who Stand]

Valid: When any of your Ninjas in this Ninja's Team receives Damage or removed from play by the effects of your opponent's Ninja's effect, you can discard 2 of your Chakra. In that case, none of your Ninjas in this Ninja's Team can receive any Damage or be removed from play by the effects of your opponent's Ninja's effect during the turn.
Konohamaru

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Ninja N-US047 [Path to Hokage]

Any "Jonin" or higher Rank non-"Platoon" Ninja(s) with a "Lightning" Symbol in your hand gets -1 Hand cost.
Pakkun

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Ninja N-US048 [Keen Sense of Smell]

Your opponent cannot use any counter Mission cards.
Tsunade

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Ninja N-US049 [The One Who Protects the Big Tree]

Valid: When any of your Ninjas in this Ninja's Team is removed from play by the effects of your opponent's Ninjas or Jutsu cards, you can select and discard 1 of your opponent's Ninjas Battling against this Ninja.
Inochi Yamanaka & Ino Yamanaka

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Ninja N-US050 [Combination Strategy]

During the Mission Phase, you can select 1 of your opponent's Ninjas. That selected Ninja can only be sent out to Battle as a Head Ninja during the turn.
Tenten

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Ninja N-US051 [The Only Girl in the Guy's Squad]

While the Head Ninja of this Ninja's Team is a "Rock Lee" or a "Neji Hyuga", the Head Ninja cannot receive any Damage by a Defeat in the Showdown.
Temari

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Ninja N-US052 [A Shutout]

Valid: Each of your opponent's Ninjas Battling against this Ninja cannot reduce or ignore teh Justsu cost when it become the user of Jutsu cards.
Ino Nakayama

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Ninja N-US053 [Close Teamwork]

While this Ninja is in the same Team as "Shikamaru Nara", Justsu cards used by this Ninja cannot be negated.
Sakura Haruno

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Ninja N-US054 [Determination to Protect]

You can change this Ninja to injured status. In that case, this Ninja and all the other Ninjas in this Ninja's Team cannot be removed from play by the effects of your opponent's Ninjas or Jutsu cards during the turn.
Naruto Uzumaki

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Promo PR-005R [Precious Fellow]

Valid: If this Ninja is in the same Team as "Sakura Haruno", this Ninja gets +1/+1.
Sasuke Uchiha

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Promo PR-006R [Precious Fellow]

Valid: If this Ninja is in the same Team as "Naruto Uzumaki", this Ninja gets +1/+1.
Sakura Haruno

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Promo PR-007R [Precious Fellow]

Valid: If this Ninja is in the same Team as "Sasuke Uchiha", this Ninja gets +1/+1.
Iruka Umino

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Promo PR-008R [Hot Blooded Teacher]

This Ninja gets -1 Entrance cost when you have 1 or more "Ninja Academy Student" Ninjas in play.
Kakashi Hatake

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Promo PR-009R [Sharingan Eye Kakshi]

This Ninja can use a Jutsu card without paying any Justu cost if your opponent has a Justu card with the same name as the Justu card in their Discard Pile.
The First Hokage

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Promo PR-018 [The One Who Created the Village]

When this Ninja is put in play, if your opponent has 5 or more Battle Rewards, discard your opponent's Battle Reward(s) until they have 4 Battle Rewards.
The Second Hokage

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Promo PR-019 [The One Who Established the Foundation]

When this Ninja is put in play, if you have 3 or less cards in your hand, draw card(s) until you have 4 cards in your hand.

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