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Sabtu, 15 Oktober 2011

kartu naruto 4

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Byakugan

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j-696b Target: 1 of your opponent's Battle Rewards Effect: Turn the target face up. Then, randomly discard up to X cards from your opponent's hand. X = the number of Symbols on the target. (The target remains face up)
Expansion Jutsu: Super Slap!

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j-697 Target: 1 Ninja with a Combat value less than or equal to the user's Combat value Effect: The target becomes a Stand-by Ninja. Then, If the user has an Earth Symbol, it is unaffected by your opponent's Jutsu cards during this turn.
Fire Style: Fireball Jutsu

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j-698 Target: 1 Ninja Battling against the user Effect: Give 1 Damage to the target. Then, If the user has a Fire Symbol, discard 4 cards from the top or bottom of your opponent's Deck.
Lightning Blade Single Slash

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j-699 Requirement: Printed Entrance cost of 4 or more Target: 1 Ninja Effect: The target gets -4/-4 during this turn. If the user's Team wins any Victory during this turn, you win 1 Battle Reward.
Ninja Art: Super Beast Scroll "L

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j-700 Target: User Effect: You can exchange all the cards in your hand with the same number of cards from the top of your Deck. Then, reveal your hand, the target gets 1/ 0 for each revealed Jutsu card during this turn.
Severe Leaf Hurricane

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j-701 Target: User Effect: The target gets 2/ 0 during this turn. The next Jutsu card the target uses during this turn cannot be affected by your opponent's effects.
Water Clone Jutsu

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j-702 Target: 1 Jutsu card being played or 1 Ninja's effect text Effect: Your opponent flips a coin twice. If they get tails only once, negate the target. This Jutsu card can be used while it is in your Chakra area.
Water Prison Jutsu

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j-703 Target: 1 Back Ninja Battling against the user Effect: The target's Power and Mental Power cannot be added to its Team during the Showdown of this turn. This Jutsu card can be used while it is in your Chakra area.
Medical Jutsu: Reanimation

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j-704 Target: 1 injured Ninja Effect: Heal the target and draw 1 card. Then, If the user has a "Medicine" Combat Attribute, you can move 1 card from your Discard Pile to your hand.
Wind Nature: Chakra Blades

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j-705 Target: 1 Ninja Effect: The target gets 0/ 3 during this turn.
Shogi Lesson

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m-665 Target: 1 of your Ninjas Effect:The target's Team and Team Battling against it performs a Mental Power Battle during this turn. At the end of this turn, if the target was sent out to Battle this turn and is still in your Village, draw 2 cards.
Make-Out Tactics

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m-666 Effect: Search your Deck for 1 Ninja or Client card with an Entrance cost less than the number of cards in your Chakra area, reveal it, and place it in your hand. Then, shuffle your Deck.
Fierce Rivals

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m-667 Effect: The Combat, Support, and Mental Power of all Ninjas becomes 0 and cannot be changed by the effect of non-Jutsu cards during this turn. At the end of this turn, draw 1 card for each of your Teams that won a Victory or Battle Reward during this turn.
Dehydration

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m-668 Counter Permanent (3) Target: 1 Ninja Effect: Attach this card to the target. The effect text of the target is negated. Effect: When your opponent draws 1 or more cards due to an effect, you can draw 1 card.
Bonds of Friendship

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m-669 Effect: Draw 2 cards. Then, move 1 card from your hand to your Chakra area. Effect: During your Mission Phase, if this card is in your Chakra area, you can remove it from game, In that case, place 1 Growth coin on a "Sand" or "Leaf" Ninja.
Neji Hyuga

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n-1007 [GENIUS OF THE GENTLE FIST] Valid: When this Ninja is sent out to Battle, you can turn 1 of your opponent's Battle Rewards face up.
Shikamaru Nara

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n-1008 [WHAT A DRAG] During your Mission Phase, you can discard this Ninja. In that case, Ninjas cannot be sent out to Battle during this turn and the next turn.
Zetsu

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n-1009 [AKATSUKI'S EYES] Valid: During the Exchange of Jutsu, you can select 1 of your "Akatsuki" Ninjas. In that case, move the selected Ninja to your hand.
Deidara

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n-1010 [AKATSUKI'S LEFT HAND] Valid: When this Ninja is put in play, you can reveal the bottom card of your Deck. In that case, if the revealed card is an "Akatsuki" Ninja card, move a Jutsu card from your Discard Pile to your hand.
Ibiki Morino

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n-1011 [INTERROGATION] When this Ninja is put in play, select 2 cards in your opponent's hand. In that case your opponent reveals 1 of them. Select 1 of them and discard it.
Shikaku Nara

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n-1012 [SHADOW SCARS] During the Exchange of Jutsu, you can pay 2 Earth Chakra. In that case, all Battling Ninjas use their injured values when calculating Team Power during the Showdown this turn..
Hidan

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n-1013 [AKATSUKI'S LIFE] When 1 of your "Akatsuki" Ninjas is removed from play, you can place a -1/-1 coin on 1 of your opponent's Ninjas. Valid: When a Ninja with any -1/-1 coins would be removed from play, move those -1/-1 coins to another Ninja.
Tobi

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n-1014 [AKATSUKI'S HUMOR] Valid: During your Mission Phase, you can name a card type. In that case, reveal the top card of your Deck. If the revealed card is the named type, move the revealed card and a card in your Discard Pile to your Chakra area.
Itachi Uchiha

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n-1015 [AKATSUKI'S RIGHT HAND] During the Exchange of Jutsu, while this Ninja is on the Battlefield, you can pay 2 Chakra. In that case, put a copy of 1 Jutsu this Ninja is using on the chain (targets and user remain the same).
Kiba Inuzuka

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n-1016 [CLENCHING JAWS] When this Ninja is sent out to Attack, this Ninja's Team must be Blocked, if possible.
Sasuke Uchiha

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n-1017 [HEIR TO THE UCHIHA] When this Ninja is sent out to Attack, you can discard the top card of your opponent's Deck. In that case, your opponent cannot play cards with the same printed name as the discarded card during this turn.
Raido Namiashi

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n-1018 [HOKAGE'S SHIELD] Valid: When your "Sannin" or "Satoosa" Ninja would receive any Damage, you can negate that Damage instead. Then, give 1 Damage to this Ninja.
Naruto Uzumaki

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n-1019 [CLONE SPECIALIST] Valid: When this Ninja is sent out to Battle, you can reveal the top 5 cards of your Deck. In that case, this Ninja gets 1/ 1 for every "Clone Status" Ninja card revealed this way during this turn. Then, move the revealed cards to the bottom of your Deck in any order.
Iruka Umino

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n-1020 [LESSON TWO: CLONE] Valid: During your Mission Phase, you can pay 2 Lightning Chakra. In that case, place a "Clone" Ninja coin into play with the same printed Power and Characteristics as this Ninja.
Naruto Uzumaki

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n-1021 [UNPREDICTABLE NINJA] Valid: Cards you draw can be drawn from the top or bottom of your Deck.
Sai

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n-1022 [INK DETECTION] During your Mission Phase, you can pay 2 Chakra. In that case, name a Ninja card. The named Ninja card gets the Void Symbol and has its effect text negated while in play during this turn.
Ink Summon

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n-1023 [SUPER BEAST SCROLL] When this Ninja is deployed, you can move all "Ink Summon" Ninja cards from your Discard Pile into play. Valid: This Ninja(card) can be put in play or moved into a Village or Battlefield, even if that player already has 1 or more Ninjas with the same name in play.
Jiraiya

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n-1024 [TALE OF THE GALLANT] Valid: When this Ninja is put in play, move any number of Jutsu cards from your Discard Pile with Combination to the bottom of your Deck. Then, shuffle your Deck.
Kisame Hoshigaki

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n-1025 [AKATSUKI'S BLADE] When a card is moved to your opponent's Chakra area, if it is not the first card moved there this turn, discard it.
Kakuzu

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n-1026 [AKATSUKI'S SOUL] When this Ninja is sent out to Attack, you can remove a Ninja card in any Discard Pile or Chakra area from the game. Valid: This Ninja is considered to have the effect text of the last Ninja removed from the game by this Ninja's effect.
Karin

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n-1027 [SAGACIOUS SENSE] Tracking When your opponent's Tracked Ninja is sent out to Attack, you can pay 2 Chakra. In that case, heal 1 of your injured Ninjas.
Haku

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n-1028 [ONE HANDED HANDSIGNS] Valid: Water or Wind Jutsus used by this Ninja can be paid with any Chakra.
Kimimaro

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n-1029 [CURSED BONES] Valid: While you have no cards in your hand, you can reduce the cost of 1 of your Water Jutsu cards by 1 Water.
Sasuke Uchiha

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n-1030 [INITIAL ATTACK] When this Ninja is put in play, search your Deck for 2 cards and move them to your Chakra area. Then, shuffle your Deck.
Mizuki

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n-1031 [COERCION] When this Ninja is put in play, you can remove 1 Ninja with an Entrance cost of 1 or less from it's Team.
Shizune

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n-1032 [MEDICAL WARRIOR] When this Ninja is put in play, you can move a Jutsu card with �Requirements: Female� or �Requirements: Medical� from your Discard Pile to your hand.
Rin

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n-1033 [FIELD MEDIC] When this Ninja is put in play, you can heal a Ninja.
Gaara of the Desert

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n-1034 [BATTLE LUST] During the Exchange of Jutsu, if you have 3 or more Wind Ninjas, you can deploy this Ninja card into 1 of your Battling Teams in any position. When this Ninja is deployed, you can injure 1 Ninja Battling against this Ninja.
Konan

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n-1035 [AKATSUKI'S BEAUTY] When this Ninja is deployed, name a Ninja card. In that case, this Ninja is considered to have that name. Then, move this Ninja to your opponent's Village. Your opponent now controls this Ninja. Valid: This Ninja cannot be sent out to Battle by itself.
The Fifth Hokage

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n-1036 [SLUG PRINCESS] During the Exchange of Jutsu, you can pay 2 Wind Chakra. In that case, put a "Slug" Ninja card from either your Discard Pile or Chakra area into any of your Battling Teams in any position.
Choji Akimichi (Childhood)

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n-864 <<SNACK TIME>> When this Ninja is sent out to Attack, you can move 1 card from your Discard Pile to the bottom of your Deck. In that case, this Ninja gets 1/ 1 during this turn.
Hinata Hyuga (Childhood)

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n-865 <<CUTE>> Valid: When this Ninja is discarded due to the Showdown, move it to your Chakra area instead. In that case, randomly discard 1 card from your opponent's hand.
Shikamaru Nara (Childhood)

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n-866 <<DREAMING OF THE DRIFTING CLOUDS>> At the beginning of your turn, you can discard 1 card from your hand. In that case, draw 1 card at the end of this turn. If you did not discard a card with an Earth Symbol due to this effect, this Ninja cannot be sent out to Attack during this turn.
Anbu (Captain)

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n-867 <<CAPTAIN OF THE ANBU>> Valid: Your other "Anbu" Ninjas get 0/ 1 and 1 Mental Power. Your opponent can't play Mission cards with an Entrance Cost less than the number of your in-play "Anbu" Ninjas.
Itachi Uchiha (Anbu Days)

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n-868 <<LEAF POLICE FORCE>> When this Ninja is deployed, you can discard all in-play non-Ninja cards. While this Ninja card is in your Discard Pile, if your opponent has more cards in their Discard Pile then in their Deck, you can deploy this Ninja during your Mission Phase without paying it's Hand cost.
Kiba Inuzuka (Childhood)

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n-869 <<PLAY TIME>> When this Ninja is sent out to Attack, you can discard 2 cards from the top or bottom of your opponent's Deck. In that case, this Ninja gets 1/ 0 during this turn.
Gamabunta

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n-870 <<HEAD OF THE GAMA CLAN>> When this Ninja is put in play, you can move up to X cards from your hand to your Chakra area. Then, move the same number of cards from the top of your Deck to your hand. X = the number of your Lightning Ninjas. Valid: While your opponent has less Chakra than you, this Ninja and your Turn Marker are unaffected by your opponent's Ninja and Jutsu effects.
Konohamaru Ninja Squad

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n-871 <<SUCCESSORS TO THE WILL OF FIRE>> When this Ninja is put in play, reveal the top card of your Deck. Then, move that card to your hand. Valid: Other "Leaf" Ninjas in this Ninja's Team cannot be affected by the effects of your opponent's Ninjas.
Rock Lee (Childhood)

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n-872 <<MOTTO OF HARDWORK>> Valid: While you have less Battle Rewards than your opponent, this Ninja gets 1/ 1.
Giant Spider

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n-873 <<RAIN OF SPIDERS>> Valid: When this Ninja is discarded due to the Showdown, you can remove all coins from 1 Ninja or Mission card.
Rashomon

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n-874 <<WALL>> During the Exchange of Jutsu, you can discard 2 of your Chakra with a Water Symbol. In that case, during this turn, when your opponent wins an Outstanding Victory/Outstanding Battle Reward, it becomes a Victory/Battle Reward instead, respectively. Valid: This Ninja cannot be sent out to Attack and cannot be included in a Team with any other Ninja.
Zabuza Momochi (Younger Days)

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n-875 <<EMOTIONLESS>> When this Ninja's Team wins any Victory, you can injure 1 opposing Back Ninja. When this Ninja's Team wins any Battle Reward, you can discard 1 in-play non-Ninja card.
Ebisu

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n-876 <<MENTOR>> When this Ninja is deployed, search your Deck for 1 Ninja card that includes "Childhood" in their name, reveal it, and place it in your hand. Then, shuffle your Deck. When you put a Ninja in play by "Growth", heal it.
Gaara of the Desert (Childhood)

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n-877 <<LONELINESS>> When this Ninja is put in play, draw 1 card. Valid: When this Ninja is discarded due to the Showdown, discard 1 card from your hand.
Sasori

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n-878 <<CREATING THE MASTERPIECE>> When one of your opponent's Ninja would be discarded, you can discard X of your Chakras, where X is the Entrance cost of that Ninja. In that case, move that Ninja cards to your Village instead. Valid: During your Mission Phase, you can discard this Ninja, In that case, you can put in play 1 "Puppet Master" Ninja card from your Reinforcement Deck.
Hinata Hyuga

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n-879 <<FOR THE ONE SHE ADMIRES>> Valid: When your opponent searches or draws any cards due to a Ninja or Ninja card, you can discard 1 card from their hand at random. Then, you can draw 1 card and discard 1 card.
Yamato

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n-880 <<THE POWER OF THE FIRST HOKAGE>> During the Exchange of Jutsu, while this Ninja is on the Battlefield, you can select 1 Battling Ninja. In that case, the selected Ninja becomes a Stand-by Ninja unless your opponent discards 1 card from their hand or Chakra area.
Iruka Umino

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n-881 <<ORIGIN OF THE LEAF HEADBAND>> At the end of your turn, if you have no Clients in your Village, you can search for 1 Client in your Deck and deploy it. Then, shuffle your Deck.
Konohamaru

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n-882 <<AMBITIOUS YOUTH>> Valid: When any of your other Lightning Ninjas or Missions would be removed from play by your opponent's effects, you can move this Ninja to your Chakra area instead. Then, move 1 of those cards to its owner's hand.

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