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Sabtu, 15 Oktober 2011

kartu naruto w

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Byakugan

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j-839 Requirements: "Byakugan" Target: 1 Jutsu Effect: Negate the target. In that case, search your opponent's Deck for all copies of the target and move them to their owner's Discard Pile.
Deflection

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j-840 Effect: Name a Symbol. The user's Team cannot be affected by the effects of Jutsu cards with the named Symbol during this turn.
Mind Transfer Jutsu

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j-841 Target: 1 Ninja with less Mental Power than the user Effect: Move the target into the user's Team in any position. At the end of the turn, move the target to your opponent's Village. Expert ["Mind"]: Move the target to your opponent's Village at the end o? ? ? (? ? ?? ?) ?
Partial Expansion Jutsu

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j-842 Effect: The user gets 2/ 2 during this turn. If the user wins any Victory during this turn, your opponent moves 1 card from their hand to the top of their Deck.
Shadow Possession Jutsu

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j-843 Target: Every Ninja Battling against the user Effect: Reveal the top card of your Deck. If the target's Entrance cost is less than or equal to the revealed card, that Ninja's Power becomes 0/0 during this turn. (Jutsu cards are considered to have 0 Entran? ? ?
Shuriken

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j-844 Target: 1 Ninja Battling against the user Effect: The target gets -3/-3 during this turn.
Smash

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j-845 Target: 1 Ninja Battling against the user Effect: Injure the target. Then, if your opponent has 20 or more cards in their Discard Pile, give 1 Damage to the target.
Sharingan Eye

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j-846 Requirements: "Sharingan Eye" Target: 1 Jutsu Effect: Negate and remove the target from the game. If you paid the cost of this Jutsu with a Water Chakra, discard 2 of your opponent's Chakra.
Mangekyo Sharingan

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j-847 Requirements: Kakashi Hatake, Itachi Uchiha, or Sasuke Uchiha Target: 1 Ninja Effect: Give 2 Damage to the target. Your opponent can negate this Jutsu while it is on the chain by giving you 1 Battle Reward.
Fire Style: Dragon Flame Jutsu

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j-848 Target: 1 Ninja Battling against the user Effect: Give 2 Damage to the target and 1 Damage to the user.
Needle Jizo

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j-849 Effect: The user gets 3/ 3 during this turn.
Double Impact

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j-850 Target: 1 Ninja Battling against the user Effect: The user gets 2/ 2 and the target gets -2/-2 during this turn.
Seven Swords Dance

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j-851 When this Jutsu is played, move all Jutsu cards with the same name as this Jutsu card from your Discard pile to the chain with the same user. Effect: The user gets 3/ 0 during this turn. Expert [Killer Bee]: Give 1 Damage to 1 Ninja opposing the user.
Lariat

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j-852 Requirements: Entrance cost of 3 or more Target: 1 Ninja opposing the user Effect: Injure the target. In that case, draw 2 cards. Expert [Killer Bee or A]: Give 2 Damage to 1 Ninja opposing the user.
Chakra Cannon

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j-853 Requirements: "Tailed Beast" or "Animal" Entrance cost of 7 or more Target: 1 Ninja on the Battlefield Effect: Give 1 Damage to the target. Then, move your Turn Marker up by 1.
Severe Leaf Hurricane

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j-854 Requirements: "Taijutsu" Effect: The user gets 3/ 0 during this turn. If the user wins any Victory during this turn, move your Turn Marker up by 1.
Water Style: Demon Wave

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j-855 Effect: Attach this card to the user. The attached Ninja gets 1/ 1 for each Water card in all Chakra areas. When the attached Ninja is removed from play, move this card to its owners Chakra area.
Walking on Water

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j-856 Effect: Each player move the top card of their Deck to their Chakra area. If the card you moved has a higher Entrance cost than the card your opponent moved, search your Deck for a card and move it to your Chakra area.
Chidori Lance

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j-857 While this Jutsu is on the chain, if your opponent has 2 or less Chakra, this Jutsu cannot be negated. Requirements: Sasuke Uchiha Entrance cost of 4 or more Target: 1 Ninja Battling against the user Effect: Injure the target. Then, the target becomes a? ? ? (? ? ?
Snake Sword

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j-858 Requirements: Printed Entrance cost of 5 or more Target: Every Ninja opposing the user Effect: Move the target back to its owner's hand.
Earth Style Barrier: Earth Dome

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j-859 Effect: Discard 2 of your opponent's Chakra. Then, move up to 2 cards from your Discard Pile to your Chakra area. Expert [Jirobo]: If your opponent has 3 or less Chakra, draw 1 card.
Parasitic Insect Jutsu

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j-860 Requirements: "Insect" Target: 1 Ninja in the user's Team or the opposing Team Effect: Discard the target. The controller of the discarded Ninja places X Insect Ninja coins into play, where X = the Discarded Ninja's Support, with the following: "[Power: 0? ? ? (? ? ?? ?) ????(? ???
Mind Scour

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j-861 Effect: Look at the top 3 cards of your Deck, move 1 of them to your hand, then move the rest to the bottom of your Deck in any order. Expert ["Medical"]: You draw 1 card.
Finger Flick

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j-862 Target: 1 Jutsu with 2 or more specific symbols in its cost Effect: Negate the target and discard it. Move 1 card from your Discard Pile to your Chakra area.
Puppet Master Jutsu

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j-863 Target: 1 of your Ninjas Effect: Move the target into the user's Team in any position. Expert ["Puppet Master"]: Move this card back to your hand.
Flamethrower

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j-864 This Jutsu cannot be negated. Target: 1 Ninja Effect: Give 1 Damage to the target. If the target is discarded due to this effect, draw 1 card.
Wrath of the Two Tails

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m-788 Permanent [Blocker | EOJ] (0): Discard this Mission. Target Battling Ninja gets -2/-2 during this turn. If its Combat is 0 or less, discard it.
Leaf Squad Organized!

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m-789 Effect: Reveal the top 5 cards of your Deck. Your opponent selects 2 of the Ninjas revealed this way (if any). Choose 1 of those Ninja cards and move it to your hand. Move the rest of the revealed cards to the bottom of your Deck in any order.
SweetTreat

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m-790 Permanent [Mission](2): Target Ninja gets 2/ 2 during this turn.
Weapons of War

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m-791 Effect: Each Player shuffle all cards in their hand, Chakra area, and Discard Pile into their Deck. Then, they both draw 6 cards and remove this Mission from the game.
12 Shinobi Guardians

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m-792 Permanent Effect: When your opponent's Ninjas would win any Battle Reward, give that amount of Damage to 1 of your Ninjas instead. At the beginning of your turn, if you have no Ninjas, discard this Mission.
Quicksand

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m-793 Counter Target: 1 Ninja that was put in play this turn Effect: The target cannot be organized into a Team with other Ninjas during this turn.
Pad

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m-794 Permanent Effect: When any of your Ninjas would receive any Damage due to the Showdown, you can move this card to your Chakra area and reduce that Damage to 0 instead.
Guidance

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m-795 Counter Effect: Your opponent wins 2 Battle Rewards. At the beginning of your next turn, move 2 of your opponents Battle Rewards to your hand. If your Turn Marker is 5 or higher, draw 1 card.
Naruto vs. Sasuke

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m-796 Target: All "Genin" Ninjas Effect: Remove the target from its Team. The target cannot be organized into Teams, cannot receive Damage due to the Showdown, and must be sent out to Battle during this turn. Only the target can be sent out to Battle during thi? ? ? (? ? ?? ?) ????(? ??? ? ? ??? ? ? ? ??? ? ? ? ??? ?)?????????????????????????
Hokage Rocks

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m-797 Permanent Effect: At the beginning of your turn, if you have 5 or less Growth coins among your Ninjas, place a Growth coin on 1 of your Ninjas. Then, if you have 6 or more Growth coins, draw a card. Then, if you have 10 or more Growth coins, you win the g?
Fading Touch

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m-798 Permanent Effect: Players cannot play non-Ninja cards that share a name with a card in their Discard Pile. Effect: At the beginning of each players turn, that player removes 2 cards in their Discard Pile from the game.
Brotherhood

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m-799 Effect: Search your Deck for 1 Ninja card with "Uchiha" in its name, reveal it, and move it to your hand. Then, shuffle your Deck.
Sage Training

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m-800 Effect: Move 1 Lightning card, 1 Fire card, and 1 Wind card from your Discard Pile and/or Chakra area to your hand.
A Good Book

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m-801 Permanent [EOJ | Mission] Remove a card in your hand from the game: Move up to 2 cards that share at least 1 Symbol with the removed card from your Discard Pile to your Chakra area.
Mad Skillz

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m-802 Effect: Search your Deck for 1 "Cloud" Ninja card, reveal it, and move it to your hand. Then, if you have a "Cloud" Ninja in play, move up to 3 cards from your Discard Pile to your Chakra area.
Ditched

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m-803 Permanent (1) Effect: When any Ninja receives Damage due to the Showdown, discard it.
Disaster of the Nine-Tailed Fox

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m-804 Effect: Draw 2 cards. Then, if you have a Ninja with an Entrance cost of 7 or more, draw 2 cards.
Just Like That Hero

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m-805 Effect: Discard any number of your "Animal" and/or "Tailed Beast" Ninjas. In that case, search your Deck for 1 Ninja card with an Entrance cost less than the total Entrance cost of all the Ninjas discarded due to this effect, reveal it, and move it to you? ? ? (? ? ?? ?) ????(?
Fierce Clash

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m-806 Target: 1 of your Ninjas Effect: The target cannot be blocked by Ninjas with less Combat than its Combat during this turn.
Flashback

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m-807 Permanent [Attacker | Mission](1): Look at the top 3 cards of your Deck and move any number of them to your Discard Pile. Then, return the rest to the top of your Deck in any order.
Ambush

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m-808 Target: 1 Ninja card in your Chakra area. Effect: The target gets AMBUSH (AMBUSH: During your Mission Phase, if a Ninja card with this Characteristic is in your Chakra area, you can deploy it. This counts as a deployment. Entrance and Hand costs must be m? ? ? (? ? ?? ?) ????(? ??? ?
Rite of Succession

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m-809 Target: 1 of your Water Ninjas with an Entrance cost of 3 or more Effect: Discard the target and 1 of your opponent's Ninjas.
Teacher and Pupil

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m-810 Effect: Draw 2 cards. Then, if your opponent has 2 or less Chakra, draw 1 card.
Research

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m-811 Permanent (2) Effect: When a Ninja is discarded due to the Showdown, the opponent of that Ninja's controller must discard 1 of their Ninjas. At the end of the turn, if there are no Ninjas in play, discard this Mission.
The Blank Page

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m-812 Target: 1 of your opponent's Ninjas Effect: If the target's Entrance cost is less than the number of cards in your hand, remove the target from its Team.
Sealing Barrier

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m-813 Permanent (3) Effect: Players can only send 1 Team out to Attack each turn.
Ignorance

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m-814 Target: 1 of your opponent's Ninjas Effect: The target cannot be sent out to Battle during this turn. Then, draw 1 card.
A Gift

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m-815 Effect: Draw 3 cards. Then, move 1 card in your hand to the bottom of your Deck.
Kage of the Leaf

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m-816 Permanent Effect: When you put in play a "Satoosa" Ninja, search your Deck for 1 Jutsu card, reveal it, and move it to your hand.
Choji Akimichi

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n-1206 [OUT TO LUNCH]
When this Ninja is put in play, if your Turn Marker is 6 or higher, place 2 Growth coins on this Ninja and it gains the following effect: "Valid: This Ninja cannot be the target of Water Jutsu cards."
Hinata Hyuga (Kimono)

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n-1207 [KIMONO GIRLS]
Valid: When this Ninja is put in play, flip a coin. When you flip a coin due to 1 of your effects, if the result is heads, your opponent must discard 1 card. If tails, give 1 Damage to 1 of your Ninjas.
Tenten (Kimono)

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n-1208 [KIMONO GIRLS]
Valid: When this Ninja is put in play, flip a coin. Valid: When you flip a coin due to 1 of your effects, if the result is heads, draw 1 card then discard 1 card. If tails, move the top 3 cards of your Deck to your Discard Pile.
Ino Yamanaka (Kimono)

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n-1209 [KIMONO GIRLS]
Valid: When this Ninja is put in play, flip a coin. Valid: When you flip a coin due to 1 of your effects, if the result is heads, remove 1 Ninja with an Entrance cost of 1 or less from its Team. If tails, your opponent places a Growth coin ? ? ? (? ? ?? ?)
Neji Hyuga

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n-1210 [ABSOLUTE VISION]
Valid: Your opponent plays with the top card of their Deck revealed.
Shikamaru Nara

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n-1211 [SHADOW BARBS]
[EOJ | Mission]
E: When target Ninja receives any Damage during this turn, reduce that Damage by 1.
Chiriku

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n-1212 [LONGTIME FRIEND]
Valid: When this Ninja is put in play, you can pay 2 Earth. In that case, place a Growth coin on this Ninja and this Ninja gets the following effect: "This Ninja cannot be the target of Lightning Jutsu cards." Valid: When this Ninja is p? ? ? (? ? ?? ?) ????(? ??? ? ? ??? ? ? ? ??? ? ? ? ??? ?)?????????????????????????????
Hinata Hyuga

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n-1213 [LIMITLESS SIGHT]
Valid: When this Ninja is put in play, choose a Symbol. Your opponent cannot play cards with that Symbol during this turn.
Deidara

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n-1214 [BOMB MAKER]
Valid: At the start of each player's turn, that player discards 1 non-Reinforcement Ninja they control with 2 or more Symbols (if any).
Yamato

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n-1215 [REBUILD]
Valid: When a Permanent Mission is put in play, draw 1 card.
The 1st Hokage

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n-1216 [SUPREMACY]
When this Ninja is deployed, move 2 of your opponent's Battle Rewards to your hand. Then, shuffle any number of cards from your Discard Pile into your Deck.
Akamaru

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n-1217 [TENACITY]
Valid: At the end of your turn, if this Ninja was not sent out to Battle during this turn, your opponent moves the top card of their Deck to their Discard Pile.
Kiba Inuzuka

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n-1218 [SHARP TACTICS]
[Attacker | Mission]
F3: Your opponent moves the top 5 cards of their Deck to their Discard Pile.
Sasuke Uchiha

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n-1219 [OCULAR ABILITIES]
When this Ninja is put in play, you can remove any coin on an in-play card from the game. In that case, draw 1 card.
Pakkun

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n-1220 [BRAINS OVER BRAWN]
When your opponent moves any cards from the top of their Deck to their Discard Pile, if any of those cards is a non-Ninja card, they move an additional 1 card.
Yugao Uzuki

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n-1221 [ELITE FORCE]
Non-Unique When this Ninja is put in play, move 1 of your Fire Ninjas to your hand.
Sasuke Uchiha

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n-1222 [ETERNAL RIVAL]
While you have 5 or more Chakra, Jutsu cards named Chidori used by this Ninja can be played for free.
Obito Uchiha

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n-1223 [STALWART]
Valid: When this Ninja is put in play, you can pay 2 Fire. In that case, your opponent moves the top 5 cards of their Deck to their Discard Pile. For every Jutsu card moved this way, put 1 Growth coin on this Ninja. Valid: When this Ninja is pu? ? ? (? ? ?? ?) ????(? ??? ? ? ??? ? ? ? ??? ? ? ? ??? ?)????????????????????????????? ????????? ?W?( ?(? ??
Tobi

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n-1224 [JOKESTER]
When this Ninja is put in play, you can reveal your hand. In that case, if you didn't reveal a Jutsu card, draw 1 card.
Danzo

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n-1225 [RESEARCH]
Sacrifice: 1 "Sharingan Eye" Ninja Valid: When this Ninja is put in play, place X 1/ 1 coins on this Ninja, where X = the Sacrificed Ninjas Entrance cost and this Ninja gets the Sacrificed Ninja's Characteristics.
Hidan

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n-1226 [CURSED EXISTENCE]
[Valid | Attacker | Mission]
FF: Give 1 Damage to this Ninja and injure target Ninja your opponent controls.
Kakashi Hatake

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n-1227 [REALIZED PAIN]
[Attacker | Mission]
Remove all -1/-1 coins from target Ninja: If you removed 1 or more -1/-1 coins, give 1 Damage to that Ninja.
Itachi Uchiha

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n-1228 [UCHIHA ELITE]
This Ninja cannot receive Damage while opposed by any Ninjas with any -1/-1 coins. [EOJ]
F: Target opposing Ninja gets -1/-1 during this turn for each coin on it.
The 3rd Hokage

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n-1229 [SUPREMACY]
[EOJ]
(1), Remove 4 cards in your Discard Pile from the game: Give 1 Damage to target opposing Ninja.
Konohamaru

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n-1230 [SARUTOBI LINEAGE]
Valid: At the end of your turn, if you have 8 or more Chakra, you can draw 1 card.
Naruto Uzumaki

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n-1231 [ETERNAL RIVAL]
Valid: While you have 8 or more Chakra, Jutsu cards named Rasengan used by this Ninja can be played for free.
Ink Lion

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n-1232 [BEAST SCROLL]
Non-Unique [Attacker | Mission]
(4): Put this Ninja card into play from your Hand. Valid: When this Ninja is put in play, all your other "Ink" Ninjas get 1/ 1 during this turn.
Rock Lee

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n-1233 [DANCING LEAF]
[Valid | EOJ]
(3): This Ninja gets 3/ 0 during this turn. You can use this effect as many times as you like.
Naruto Uzumaki (Clone)

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n-1234 [CLONE]
Non-Unique When this Ninja is put in play, you can search your Deck for 1 Ninja card with "Uzumaki" in its name, reveal it, and move it to your hand. Shuffle your deck afterwards.
Iruka Umino

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n-1235 [STRATEGIC PLACEMENT]
Valid: When this Ninja is put in play, draw 1 card. When you deploy a Lightning Ninja, if this Ninja card is in your Discard Pile, you can pay 1 Lightning. In that case, move this Ninja card to your hand.
Sai

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n-1236 [INK CREATION]
Valid: When this Ninja is put in play, you can pay 2 Lightning. In that case, place 1 Growth coin on this Ninja and move your Turn Marker up by 1. Valid: When this Ninja is put in play, you can pay 2 Earth. In that case, move 1 of your oppo? ? ? (? ? ?? ?) ????(?
Killer Bee

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n-1237 [DA EIGHTH]
[Attacker | Mission]
(0): Move 1 card from your Discard Pile to your Chakra area. If you have 8 or more Chakra, when this Ninja wins any Battle Reward during this turn, you win 1 Battle Reward.
Anko Mitarashi (Kimono)

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n-1238 [KIMONO GIRLS]
Valid: When this Ninja is put in play, flip a coin. Valid:When you flip a coin due to 1 of your effects, if the result is heads, place a Growth coin on 1 of your Ninjas. If tails, discard 2 of your Chakra.
Might Guy

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n-1239 [CELERITY]
When this Ninja is put in play, remove the bottom 5 cards of your Deck from the game. Any Jutsu cards with "Requirements: "Taijutsu"" removed this way can be played for free as though they were in your hand.
Jiraiya

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n-1240 [INSTRUCTOR]
Senjutsu [Attacker | Mission]
(0): If you have a Naruto Uzumaki, move 1 Lightning Jutsu card from your Discard Pile to the top of your Deck.
The 4th Hokage

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n-1241 [SUPREMACY]
[EOJ]
Discard 2 Lightning cards and place this Ninja card from your hand into 1 of your Battling Teams: Injure 1 opposing Ninja. At the end of the turn, move this Ninja to your hand.
Eight Tails

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n-1242 [SPEAR]
Sacrifice: Killer Bee Valid: When a player's Ninja would be removed from play due to the Showdown, they move it to their opponent's Battle Reward area face down instead.
Orochimaru

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n-1243 [SEALED]
Valid: This Ninja cannot be the user of Jutsu cards. This effect cannot be negated. Valid: When your opponents would win any number of Battle Rewards, deal that number of Damage to this Ninja instead.
Sakon

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n-1244 [DUPLICITY]
[Mission]
(0): Remove 1 card in each player's Chakra area from the game. Then, at the end of the turn, return the removed cards to their owners Chakra area.
Karin

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n-1245 [ABSORPTION]
[Valid | EOJ | Mission]
Move 1 card in your opponent's Discard Pile to their Chakra area: Heal 1 of your other Ninjas.
Anko Mitarashi

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n-1246 [TEST PROCTOR]
Valid: When this Ninja is put in play, you can pay 2 Water. In that case, draw 2 cards, then move 2 cards from your Hand to the top of your Deck in any order. Valid: When this Ninja is put in play, you can pay 2 Lightning. In that case, dra? ? ? (? ? ?? ?) ????(? ??
Suigetsu Hozuki

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n-1247 [SWORDSMAN OF AKATSUKI]
When this Ninja Attacks, discard 1 of your opponent's Chakra. When this Ninja Blocks, look at the top card of your Deck and move it to the top or bottom of your Deck.
Jugo (State 1)

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n-1248 [FULL POWER]
Valid: While your opponent has 2 or less Chakra, this Ninja gets 2/ 2.
Zabuza Momochi

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n-1249 [DEMON OF THE MIST]
[Valid | Attacker | EOJ]
(0): When this Ninja wins any Victory during this turn, move 1 of your opponent's Stand-By Ninjas to its owners hand.
Sasuke Uchiha

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n-1250 [THE HAWK]
When your opponent plays a Jutsu, you can reveal the top card of your Deck. In that case, if the revealed card is a Jutsu or Mission card, negate and move the Jutsu your opponent played to their hand.
The 2nd Hokage

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n-1251 [SUPREMACY]
[Attacker | Mission]
(0): Move 1 card in your Discard Pile to your Chakra area or 1 Mission card from your Discard Pile to your hand.
Sakura Haruno (Kimono)

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n-1252 [KIMONO GIRLS]
Valid: When this Ninja is put in play, flip a coin. Valid:When you flip a coin due to 1 of your effects, if the result is heads, draw 1 card. If tails, this Ninja becomes a 0/0 during this turn.
Kankuro

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n-1253 [PUPPET SWAP]
Valid: When this Ninja is discarded due to the Showdown, move this Ninja card to your hand. In that case, search your Deck for a "Puppet" Ninja card, reveal it, and move it to your hand.
Tonton

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n-1254 [ASSISTANTS PET]
Valid: While you have 6 or more cards in your hand, this Ninja gets 0/ 2.
Shino Aburame

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n-1255 [SYMBIOTIC RELATIONSHIP]
[EOJ | Mission]
Remove 1 Growth coin from this Ninja: Place 1 Insect Ninja coin in play with the following: "[Power: 0/0 (Healthy and Injured)]
[Non-Unique]
".
Sakura Haruno

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n-1256 [CHAKRA CONTROL]
[Attacker | Mission]
(N): Move 1 card from your Discard Pile to your Chakra area. If the moved card was a Wind card, heal 1 of your Ninjas.
Shizune (Kimono)

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n-1257 [KIMONO GIRLS]
Valid: When this Ninja is put in play, flip a coin. Valid:When you flip a coin due to 1 of your effects, if the result is heads, all your "Female" Ninjas get 1/ 1 during this turn. If tails, discard 1 of your "Male" Ninjas.
Kurenai Yuhi

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n-1258 [GENJUTSU MASTER]
[EOJ]
(3): Change the target(s) of 1 Jutsu to different legal target(s). If at least 1 of the new target(s) is 1 of your Ninjas, draw 1 card.
The 5th Hokage

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n-1259 [SUPREMACY]
[Valid | EOJ]
(1): Heal target Ninja and draw 1 card.
Kurenai Yuhi (Kimono)

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n-1260 [KIMONO GIRLS]
Valid: When this Ninja is put in play, flip a coin. Valid: When you flip a coin due to 1 of your effects, if the result is heads, all "Male" Ninjas cannot become the user of Jutsu cards during this turn. If tails, all players draw 1 card.
Tsunade (Kimono)

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n-1261 [KIMONO GIRLS]
[Attacker | Mission]
(1): Flip a coin. [Attacker | Mission]
(0): If you have 3 or more other "Female" Ninjas, move 1 Wind Jutsu card from your Discard Pile to your hand.
Jirobo (State 1)

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n-1262 Jirobo No Explanation 
Kabuto Yakushi

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n-1263 Kabuto No E xplanation
Tayuya

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n-1264 Tayuya No Explanation
Haku

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n-1265 Haku  No Explanation
Temari

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n-1266 Temari No Explanation
Gaara of the Desert

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n-1267 Gaara No Explanation
Chiyo

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n-1268 Chiyo No Explanation 
Baki

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n-1269 Baki No Explanation

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