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Sabtu, 15 Oktober 2011

kartu naruto

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Tree Climbing Training

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j-827 Effect: Move the top card of your Deck to your Chakra area. In that case, the user is unaffected by the effect of any of your opponent's Jutsu whose Symbol matches any of the Symbols on cards in your Chakra area during this turn.
Standing Alone

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j-828 Effect: During the Showdown this turn, If the user is Battling by itself, the result of its Showdown is a Draw, regardless of Team Power or Team Mental Power. Expert ["Byakugan"]: The user cannot receive any Damage during this turn.
Fire Style: Fireball Jutsu

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j-829 Target: 1 Ninja Battling against the user Effect: Give 1 Damage to the target. During this turn, when the target would be removed from play due to Damage, move it your Battle Reward area instead.
Chidori

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j-830 Requirements: Sasuke Uchiha or Kakashi Hatake Target: Every Ninja Battling against the user Effect: The target gets -2/-2 during this turn. Then, draw 1 card for each target with 0 or less Support.
Wind Style: Rasen Shuriken

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j-831 Requirements: "Clone Status" Entrance cost of 3 or more Target: 1 Ninja Battling against the user Effect: Draw 1 card for each Symbol on the target. Then move the target to your Battle Reward area.
Barrier Battle Arts

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j-832 Effect: During the next turn, when a Ninja would be put in play, if it has effect text, it is put in play injured instead.
Deformable Body

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j-833 Target: 1 Ninja Battling against the user Effect: The target's Support becomes 0 during this turn. If the user wins any Victory during this turn, move up to 2 cards from your Discard Pile to your Chakra area.
Blade of the Thunder God

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j-834 Requirements: "Jonin" or higher Rank Target: 2 Ninjas Battling against the user Effect: Your opponent gives 1 Damage to 1 of the targets and the Power of the other target becomes 0/0 during this turn.
Stunning Strike

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j-835 While this Jutsu is on the chain, players cannot play cards or activate effects. Target: 1 Ninja Effect: The target cannot become the user of Jutsu cards during this turn. Expert ["Female"]: The user gets 3/ 3 during this turn.
Fear of Blood

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j-836 Target: 1 Ninja on the Battlefield Effect: If the target is injured, move it to its owner's hand.
Chakra Manipulation Training

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j-837 Effect: Attach this card to the user. Jutsu cards that share a Symbol with the attached Ninja cost (1) less when used by the attached Ninja.
Money Style: Shadow Clone Jutsu

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j-838 Effect: Discard the user. In that case, reveal the top 6 cards of your Deck. If there are any Ninja cards with an Entrance cost up to 1 more than the user's among the revealed cards, move 1 of them to your Village. Then, discard the rest.
Summoning Weapons

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m-776 Permanent Effect: [EOJ] (2): Search your Deck for 1 Jutsu card that includes "Weapon" in its Requirements, reveal it, and move it to your hand. Then, shuffle your Deck.
After the Battle

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m-777 Effect: Discard 1 card. In that case, draw 3 cards.
Old Faces, New Problems

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m-778 Effect: Discard the top 4 cards of your Deck. Then, draw 2 cards.
Demon's Eyes

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m-779 Target: 1 Ninja Effect: Place a -1/-1 coin on the target. Then, you can remove any number of -1/-1 coins from your opponent's Ninjas to draw the same number of cards.
Clone Training

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m-780 Permanent Target: 1 Ninja Effect: Attach this card to the target. The target gets 1/ 0, "Clone Status", and can be the user of Jutsu cards that includes "Naruto Uzumaki" in its Requirements.
Awkward Thinking

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m-781 Target: 1 Ninja Effect: Place a Growth coin on the target. Then, you can remove any number of Growth coins from your Ninjas to draw the same number of cards.
Low Stamina

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m-782 Permanent Target: 1 Ninja Effect: When the target is sent out to Battle, it cannot be sent out to Battle during the next turn.
Observer

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m-783 Effect: Your opponent reveals 2 cards at random from their hand. Then, you draw 1 card for each different Symbol among the cards revealed due to this effect.
Under the Rising Moon

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m-784 Target: 1 Ninja Effect: Remove the target from its Team. Then, draw 1 card.
Fond Memories

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m-785 Permanent Effect: When this Mission is put in play, draw 1 card. Effect: [Mission] Move this Mission to your Chakra area: You decide the result of coin flips during this turn.
The Fool & The Elite

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m-786 Permanent (3) Effect: When a player plays a Jutsu that increases the Combat or Support of any of their Ninjas, that player draws 1 card.
Money Style: "Help Me" Jutsu

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m-787 Effect: Search your Deck for 1 Client card, reveal it, and move it to your hand. Then, shuffle your Deck and draw 1 card for each of your Clients.
Hinata Hyuga

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n-1170 [HYUGA LINEAGE]
Valid: While your opponent has less cards in their hand than you, this Ninja gets 1/ 1.
Shikamaru Nara

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Ninja N-1171 [NARA CLAN SECRETS]
Valid: When this Ninja is discarded due to the Showdown, you can search your Deck for 1 Permanent Mission card, reveal it, and move it to your hand. Then, shuffle your Deck.
Neji Hyuga

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n-1172 [ABSOLUTE DEFENSE]
Valid: While your opponent has less cards in their hand than you, this Ninja cannot receive Damage due to the Showdown.
Asuma Sarutobi

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n-1173 [CHAKRA BLADES]
Valid: This Ninja gets 1/ 1 for each Jutsu card with "Weapon" in its Requirements in your Discard Pile.
The 1st Hokage

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n-1174 [REGROWTH]
Valid: When this Ninja or Ninja card would be moved to the Discard Pile, shuffle it into its owner's Deck instead.
Sasuke Uchiha

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n-1175 [TEAM 8 ELITE]
While you have Naruto Uzumaki, this Ninja gets 1/ 1. While you have Sakura Haruno, this Ninja gets 1/ 1.
Kakashi Hatake

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n-1176 [SHARINGAN COPY]
Valid: When this Ninja is injured due to an effect, give 1 Damage to 1 of your opponent's Ninjas.
Itachi Uchiha

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n-1177 [VENGEANCE]
Valid: Your other "Anbu" Ninjas get 1/ 1. Valid: At the start of your turn, if you have 5 or more "Anbu" Ninjas, you win 1 Battle Reward.
The 3rd Hokage

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n-1178 [THE HOKAGE LEVEL]
Valid: When this Ninja uses a Fire Jutsu, that Jutsu gets the following: "Expert ["Satoosa"]
: Give 1 Damage to 1 opposing Ninja."
Naruto Uzumaki

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n-1179 [SHADOW CLONE]
Valid: When this Ninja Attacks, place 1 Shadow Clone Ninja coin in play with the following: "[Power: 0/0 (Healthy and Injured)]
[Non-Unique]
".
Rock Lee

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n-1180 [TAIJUTSU SPECIALIST]
At the start of your turn, you can look at the top card of your Deck, you may reveal it. If the revealed card is a "Taijutsu" Ninja card, place a Growth coin on this Ninja.
Kushina Uzumaki

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n-1181 [ETERNAL BOND]
Valid: When this Ninja is put in play, you can move up to 2 cards from the top of your Deck to your Chakra area.
Killer Bee

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n-1182 [TRANSFORMATION]
Valid: When this Ninja is put in play, you can search your Deck for 1 Eight Tails Ninja card, reveal it, and move it to your hand. Then, shuffle your Deck.
Sai

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n-1183 [KIND WORDS?]
Valid: All Jutsu cards cost (1) more to play.
Naruto Uzumaki (Tailed Beast For

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n-1184 [ANGER UNLEASHED]
[Valid | Attacker | Mission]
(X)(X): Give 2 Damage to target Ninja with an Entrance cost of X.
A

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n-1185 [CRUSHING POWER]
Valid: While this Ninja is Battling by itself, This Ninja's Injured Power is treated as its Healthy Power.
Eight Tails

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n-1186 [AS ONE]
Sacrifice: Killer Bee Valid: At the start of the Showdown, if the difference in Team Power between this Ninja's Team and the opposing Team is 10 or more, you win 2 Battle Rewards.
Suigetsu Hozuki

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n-1187 [WATER INCARNATE]
Valid: While you have 2 or more Water Chakra, this Ninja gets 1/ 1.
Jugo

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n-1188 [PSYCHOTIC INFLUENCE]
Valid: At the start of your turn, flip a coin. If heads, injure this Ninja, and this Ninja gains the following effect text during this turn: "Valid: At the end of the turn, heal this Ninja".
Karin

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n-1189 [TRANSFERENCE]
[EOJ]
While this Ninja is on the Battlefield, give this Ninja -2/-2 during this turn: Target Ninja gets 2/ 2 during this turn.
Suigetsu Hozuki

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n-1190 [AKATSUKI INITIATE]
Valid: While this Ninja is Battling by itself, it gets 1/ 1 for each of your Water Chakra.
Jugo

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n-1191 [CURSED HEALING]
[Valid | EOJ]
Injure this Ninja: Heal target Ninja.
Sasuke Uchiha

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n-1192 [AWAKENED MANGEKYO]
Valid: This Ninja may use Jutsu cards with "Requirements: Itachi Uchiha".
Orochimaru

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n-1193 [SNAKE AMONGST THE CLOUDS]
[Attacker | Mission]
Discard 1 of your other Ninjas: Move this Ninja to your opponent's Village. Valid: At the start of your turn, your opponent wins 1 Battle Reward.
Sasuke Uchiha (State 2)

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n-1194 [STATE 2]
Sacrifice: Sasuke Uchiha Entrance cost of 4 or more When this Ninja uses a Water Jutsu, discard 2 of your opponent's Chakra. When this Ninja uses a Fire Jutsu, give 1 Damage to target opposing Ninja.
Sakura Haruno

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n-1195 [SCROUNGE TOOLS]
Valid: When this Ninja is put in play, search your Deck for up to 2 Jutsu cards that includes "Weapon" in their Requirements, and move them to your Discard Pile. Then, shuffle your Deck.
Gaara of the Desert

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n-1196 [SAND COFFIN]
When this Ninja is put in play, you can pay 1 Wind. In that case, injure target "Genin" Ninja with an Entrance cost of 1 or less.
Kurenai Yuhi

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n-1197 [ILLUSION]
While this Ninja is Blocking, your opponent cannot play Jutsu cards with the same name as any Jutsu card in their Discard Pile.
Konan

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n-1198 [PAPER STORM]
[Attacker | Mission]
Remove X cards in your hand from the game: Remove target Ninja with an Entrance cost of X or less from its Team. At the end of the turn, move any cards removed from the game due to this effect to your hand.
Pain (Animal Path)

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n-1199 [PAIN'S VOICE]
Sacrifice: 1 Ninja or Client [Attacker | Mission]
Discard 1 card: Put in play target "Rinnegan" "Animal" Ninja card from your Chakra area or Discard Pile (Entrance cost must be met).
Pain (Preta Path)

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n-1200 [PAIN'S HAND]
Sacrifice: 1 Ninja or Client Jutsu cards with specific Symbols in its cost cost (1) more to play.
Pain (Naraka Path)

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n-1201 [PAIN'S MIND]
Sacrifice: 1 Ninja or Client Valid: The number of Battle Rewards needed for you to win the game is decreased by 1.
Pain (Human Path)

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n-1202 [PAIN'S SOUL]
Sacrifice: 1 Ninja or Client Valid: Your opponent plays with their hand revealed. The effect text of your opponent's in-play cards with the same name as any card in their hand is negated.
Pain (Asura Path)

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n-1203 [PAIN'S FACE]
Sacrifice: 1 Ninja or Client [Valid]
[EOJ]
Place X -1/-1 coins on this Ninja: Injure target opposing Ninja with Entrance cost equal to X. Valid: At the end of the turn, if this Ninja has 7 or more -1/-1 coins on it, discard it.
Pain (Deva Path)

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n-1204 [PAIN'S BODY]
Sacrifice: 1 Ninja or Client [EOJ]
(1): If this Ninja is Battling by itself, target opposing Ninja becomes a Stand-By Ninja.
Nagato

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n-1205 [THE SIX PATHS OF PAIN]
Valid: X = the number of your "Rinnegan" Ninjas. [Valid | Attacker | Mission]
(0): Exchange 1 of your Void Ninjas with a "Rinnegan" Ninja card in your hand ignoring its Sacrifice (Entrance cost must be met).

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