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Sabtu, 15 Oktober 2011

kartu naruto 3

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Protective 8 Trigrams 64 Palms

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j-773 Requirements: Blocking Ninja Target: 1 Ninja Battling against the user Effect: Negate the target's effect text during this turn. Then, the target becomes a Stand-by Ninja. Expert [Hinata Hyuga]: The user gets 3/ 3 during this turn. (If the user of this
8 Trigrams Palms Rotation

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j-774 Target: Every Ninja in the user's Team Effect: The target is unaffected by the effects of your opponent's Ninja and Jutsu cards during this turn. Expert ["Byakugan"]: The target cannot receive any Damage during this turn. (If the user of this Jutsu is [X
Gentle Fist Style: 8 Trigrams 64

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j-775 Requirements: "Byakugan" Entrance cost of 4 or more Target: 1 Ninja Battling against the user Effect: Then, the target becomes a Stand-By Ninja. While this effect is on the chain, your opponent cannot play cards or activate effects. Expert [Neji Hyuga]:
8 Trigrams Air Palm

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j-776 Requirements: "Byakugan" Entrance cost of 5 or more Target: 1 Ninja on the Battlefield Effect: Move the target to its owner's hand. Expert [Neji Hyuga]: Move the target to the top of its owner's deck instead and draw 1 card. (If the user of this Jutsu i
Detonating Kunai

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j-777 Target: User Effect: The target gets 2/ 2 or 3 Mental Power during this turn. If the higher cost of this Jutsu was paid, your opponent discards 1 random card from their hand.
Fire Style: Dragon Flame Jutsu

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j-778 Target: 1 Ninja Battling against the User Effect: Injure the target. Then, If the higher cost of this Jutsu was paid, give 1 Damage to the target. While the user of this Jutsu is Sasuke Uchiha, this Jutsu is unaffected by your opponent's effects.
Eyes of the Betrayer

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j-779 Requirements: "Sharingan Eye" Target: 1 Ninja Battling against the user Effect: Move cards from the top of your opponent's Deck to their Discard Pile equal to the combined Entrance costs of the user and the target. Expert (Itachi Uchiha): Negate and Disca
Echoes of Pain

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j-780 Requirements: "Genjutsu" Target: 1 Ninja Battling against the user Effect: The target gets -X/-X during this turn, where X=the Entrance cost of the user. Combination ("Genjutsu"): the user gets X/ X during this turn, where X=the targets Entrance cost.
Sage Art: Bath of Boiling Oil

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j-781 Requirements: Senjutsu Target: 1 Ninja Battling against the user Effect: Apply the following effect(s) according to the Symbols on the Chakra used to pay for this Jutsu: Fire: Injure the target. Lightning: The user gets 5/ 0 during this turn. Wind: Draw
Shield Block

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j-782 Target: 1 Ninja Battling Against the user Effect: The target cannot become the user of Jutsu cards during this turn. Expert [Senjutsu]: negate 1 Jutsu the target is using.
Toad Subjugation: Art of the Man

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j-783 Target: 1 Ninja Battling Against the user Effect: Move the target into the user's team in any position. In that case, the user becomes 0/0 during the turn. At the end of the turn, return the target to your opponent's Village.
Sage Art: Kebari Senbon

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j-784 Requirements: Jiraiya Entrance cost of 6 or more Target: 1 Ninja Effect: Injure the target Expert (Jiraiya (Sage Mode)): Give 1 Damage to the target.
Demonic Illusion: Toad Confronta

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j-785 Requirements: Senjutsu Expert (Shima): Give 1 Damage to 1 Ninja Battling against the user. Expert (Fukasaku): Switch the Combat and Support values of 1 Ninja Battling against the user during this turn. Expert (Jiraiya): The user is unaffected by your oppo
Snake Sword

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j-786 Requirements: Entrance cost of 3 or more Target: 1 Ninja Battling against the user Effect: Remove the target from the game. At the end of the turn return that Ninja to play injured.
Summoning Jutsu: Reanimation

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j-787 Requirements: Water Entrance cost of 4 or more Target: 1 Ninja card in any Discard Pile. Effect: Move the target into the user's Team in any position. At the end of the turn remove that Ninja from the game. Expert [Orochimaru]: Do not remove that Ninj
Distal Phalanx Shrapnel

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j-788 Effect: Draw X cards. X = # of cards in your hand. At the end of the turn discard cards from your hand until you have 3 or less cards in your hand. Expert [Kimimaro]: If you have no cards in your deck, you win 2 Battle Rewards. (If the user of this Jutsu
Spider Bow: Fierce Rip

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j-789 Requirements: Printed Entrance cost of 4 or more Target: 1 Ninja on the Battlefield Effect: Give 1 Damage to the target. Expert [Kidomaru "State 2"]: Give 1 damage to the target.
Spider Armor

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j-790 Target: User Effect: Heal the target. Then, the target gets 2/ 2 during this turn. Expert [Kidomaru]: Put 2 Growth coins on the target. (If the user of this Jutsu is [X], apply this effect when the Jutsu resolves.)
Crystal Style: Burst Crystal Dra

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j-791 Target: 1 Ninja Battling against the user Effect: The target gets -1/-1 during this turn for each Water card in your Chakra area. Expert [Guren]: Move that target to your Battle Raward area. (If the user of this Jutsu is [X], apply this effect when the J
Acid Shot

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j-792 Target: 1 Ninja Battling against the user Effect: Injure the target. Expert [Katsuyu]: Give 1 Damage to a Ninja. (If the user of this Jutsu is [X], apply this effect when the Jutsu resolves.)
First-Aid

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j-793 Requirements: "Medical" Target: 1 Ninja Effect: Heal the target. Ninjas in the target's Team cannot be injured or receive any Damage during this turn. Combination ["Medical"]: Draw 1 card.
Ferocious Punch!

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j-794 Requirements: "Female" or "Medical" Target: 1 Jutsu being played Effect: Negate the target and discard it. In that case, give 1 Damage to the user of the target. Expert [Tsunade]: You win 1 Battle Reward. (If the user of this Jutsu is [X], apply this effe
Puppet Shield

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j-795 Requirements: "Puppet" or "Puppet Master" Target: 1 Jutsu being played Effect: Change the effect of the target to the following: "draw 1 card".
Puppet Summoning

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j-796 Requirements: �Puppet Master� An Entrance cost of 3 or more Effect: Search your Deck for 1 �Puppet� Ninja card with an Entrance cost less than the user�s Entrance cost and move it into the user�s Team in any position. At the end of the turn, if the user
Hydro-pump

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j-797 Requirements: Entrance cost of 5 or more Target: 2 Ninjas Effect:Move the target to its owner's hand. Expert ["Puppet Master"]: Discard the target instead.
Summoning Jutsu: Pain

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j-798 Requirements: "Rinnegan" "Ninjutsu" Effect: Search your Deck for up to 2 "Rinnegan" Ninja cards with a combined Entrance cost of X or less, reveal them, and move 1 to your hand and the other into the user's Team in any position. X = Your Turn Marker. Ex
The Eyes of Pain

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j-799 Requirements: "Rinnegan" Effect: Move your Turn Marker up by 1. Expert [Nagato]: Move your opponent's Turn Marker down by 1. (If the user of this Jutsu is [X], apply this effect when the Jutsu resolves.)
The Hand of Pain

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j-800 Requirements: "Rinnegan" "Ninjutsu" Target: 1 Jutsu card being played Effect: Negate the target and shuffle it into its owner's Deck. If your Turn Marker is odd, negate the target user's effect text. Expert [Pain (Preta Path)]: You can move this card to
The Soul of Pain

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j-801 Requirements: "Rinnegan" "Ninjutsu" Target: 1 Ninja Battling against the user Effect: The target becomes a Stand-By Ninja. If you Turn Marker is even, your opponent cannot play Ninja cards with an even Entrance cost during their next turn. Expert [Pain
Training in the Moonlight

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m-723 Effect: Discard 1 card at random in your opponent's hand. If your opponent has the same or less cards in their hand than you, draw 2 cards. While this card is in your Chakra area, your "Hinata Hyuga" gets 2 Mental Power.
Gentle Fist Style: Eight Trigram

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m-724 Permanent (3) Target: 1 Ninja Effect: Attach this card to the target. The target gets "Byakugan" and the following effect text: "Valid: During the Mission Phase, you can turn 1 of your Battle Rewards face up." Effect: When this Mission is removed from pla
End of the Immortal

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m-725 Effect: If you have Ninjas with a combined Mental Power of 13 or more, your opponent must reorganize their Ninjas into Teams of 1.
Mover's Jacket

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m-726 Permanent (3) Target: 1 Ninja Effect: Attach this card to the target. The target gets [MOVING] and the following effect text: "Valid: During the Mission Phase, you can organize your Teams. Effect: When this Mission is removed from play, you can draw 1 car
Follower of Jashin

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m-727 Effect: Discard any number of your Ninjas. In that case, draw 1 card for each Ninja discarded this way.
Past and Future

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m-728 Permanent Effect: At the start of your turn, if you have 1 or more "Genjutsu" Ninjas, you can look at the top card of your Deck and move it to the top or bottom of your Deck.
Scornful Eyes

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m-729 Permanent Target: 1 Ninja Effect: Attach this card to the target. When the target's team wins any Victory, it's controller draws 1 card.
Gathering Intel

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m-730 Permanent (3) Effect: During your Mission Phase, you can randomly select a card in your opponent's hand and have them reveal it. In that case, if the revealed card is a Ninja card, draw 1 card.
Another Mask...

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m-731 Target: 1 of your Ninjas Effect: Discard the target. In that case, win 1 Battle Reward and draw 1 card.
Doppelganger

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m-732 Permanent (3) Target: 1 of your Ninjas Effect: Attach this card to the target, then name a Ninja card. The target is considered to have that Name as long as this Mission is attached.
Mount Myoboku

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m-733 Permanent Effect: Name a Symbol. All of your cards are considered to have that Symbol (This includes all your cards in Deck, Removed from Game Pile, Discard Pile, etc.)
Jiraiya's Hermit Dance

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m-734 Target: 1 of your Ninjas Effect: Move 1 card of each Symbol the target has from your Discard Pile to your hand.
Tale of the Gallant Jiraiya

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m-735 Permanent Effect: When 1 of your Ninjas is discarded, put 1 "Book" coin on this Mission. Effect: During your Mission Phase, if this Mission has 3 or more "Book" coins, you can Discard it. In that case, search your Deck for a Jutsu card, reveal it, then mo
Vessel for Dreams

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m-736 Permanent(3) Effect: When you discard card(s) due to the effect of 1 of your Ninja (cards) or Missions, draw 1 card and remove a coin from this Mission. Effect: When this Mission has no coins on it, discard it. When this card is discarded due to the effec
Orochimaru's Forbidden Jutsu

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m-737 Permanent (3) Effect: When you discard a card due to the effect of 1 of your Ninja (cards), put a coin on this card. Effect: During your Mission Phase, you can apply 1 of the following effects according to how many coins are on this card: 3 ) Discard 1 c
Anko's Memory

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m-738 Effect: Move up to 3 cards from your Chakra area to your hand.
Karin's Anger

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m-739 Permanent(0) Target: 1 of your Ninjas. Effect: When this Mission card is put in play, you can pay X Chakra or Discard X cards from your hand. Then, place X 1 coins on this Mission card. Effect: The target gets X/ X.
Monster Research

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m-740 Effect: Reveal the top 4 cards of your Deck. Then, your opponent separates the revealed cards into 2 piles. Move 1 of the piles into your hand and move the other to your Discard Pile.
Katsuyu's Division

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m-741 Permanent Effect: During your Mission Phase, you can remove from game 3 of your "Slug" Ninjas to put in play 1 "Katsuyu" Ninja card from your Discard Pile, Chakra area, or removed from game area. Effect: During your Mission Phase, you can remove 1 of you
Ino's Tears

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m-742 Effect: Discard 1 Wind card. In that case, search your Deck for 2 Wind Ninjas, reveal them, and place them in your hand.
Puppet Master in Training

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m-743 Permanent Target: 1 "Male" or "Female Ninja" Effect: Attach this card to the target. The target gets 0/ 1 and "Puppet Master". When the target is removed from play, move the target to your hand.
Kankuro's Tenacity

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m-744 Effect: Draw 2 cards and move 1 Wind Ninja in your Discard Pile to your hand. While this card is in your Chakra area, your Kankuro gets 2 Entrance cost.
Rash Decision

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m-745 Counter Effect: Select 1 of your opponent's Ninjas that was put in play this turn. In that case that Ninja must be sent out to attack by itself during this turn.
The Ame Orphans

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m-746 Effect: If you have less Ninjas than your opponent, search your Deck for 1 "Rain" Ninja card, reveal it, and move it to your hand. If that Ninja has "Sacrifice", you can move your Turn Marker up 1.
A Gift of Pain

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m-747 Permanent (1) Effect: When this Mission is put in play, if you have 3 or more "Rinnegan" and/or "Akatsuki" Ninjas, move 2 cards from the bottom of your Deck to your hand. Effect: Ninja cards without "Sacrifice" get "Sacrifice: 1 Ninja or Client".
Chakra Paper

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m-748 Effect: Apply the following effects according to the Symbols of the Hand cost paid for this Mission card: Fire) Discard 4 cards from the top of your opponent's Deck. Water) Move the top card of your Deck to your Chakra area. Earth) Discard 1 random card i
Neji Hyuga

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n-1037 [GENIUS OF THE HYUGA CLAN] During the Exchange of Jutsu, you can injure 1 opposing Ninja unless your opponent discards 1 card. Valid: Your opponent's maximum hand size is reduced by 1.
Hinata Hyuga

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n-1038 [PLAYFUL] During your Mission Phase, you can select 1 of your opponent's Ninjas. In that case, negate the selected Ninjas effect text during this turn unless your opponent discards 1 card. Valid: Your opponent's maximum hand size is reduced by 1.
Ino Yamanaka

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n-1039 [PLAYFUL] Each player cannot put in play more than 1 Ninja per turn. Valid: The effect text of your opponent's Head Ninja is negated.
Choji Akimichi

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n-1040 [SUPER SLAP!!] While you have more Battle Rewards than your opponent, this Ninja cannot be sent out to Attack.
The First Hokage

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n-1041 [THE LEADER OF THE SENJU CLAN] Valid: While you have Ninjas with a combined Mental Power of 14 or more, this Ninjas Team and the Team Battling against it perform a Mental Power Battle.
Asuma Sarutobi

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n-1042 [FIST O' FURY] Your Earth Ninjas get 2 Mental Power. When any of your Teams with a Mental Power of 10 or more win any Victory, you win 1 Battle Reward.
Shikamaru Nara (Suit)

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n-1043 [ACADEMY GENIUS] Valid: When 1 of your Ninjas is removed from play, put up to X Growth coins on 1 of your Ninjas. X = the number of Growth coins on the removed Ninja.
Tenten

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n-1044 [STOCKPILE] Valid: When your opponent wins any Battle Rewards, place a Growth coin on this Ninja.
Hanabi Hyuga

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n-1045 [SPARRING] Tracking Your opponent's Tracked Ninja can only be sent out to Attack as a Head Ninja. Valid: Your opponent's hand size is reduced by 1.
Choji Akimichi & Shikamaru N

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n-1046 [TAG TEAM RUMBLE!] Valid: While this Ninja is Battling as an Attacker, the effect texts of Ninjas opposing this Ninja are negated. Valid: This Ninja�s Team can Block up to 2 Teams (the blocked Teams use their combined Team Power.) When this Ninja Blocks,
Hinata Hyuga (Awakened)

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n-1047 [SELF-CONFIDENCE] Valid: When this Ninja Blocks, you can place a Growth coin on this Ninja. Valid: Your opponent's maximum hand size is reduced by 1.
Hiashi Hyuga

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n-1048 [HEAD OF THE HYUGA CLAN] At the start of your opponent's turn, if your opponent has no cards in their hand, you win 1 Battle Reward.
Kiba Inuzuka

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n-1049 [WILD FANG] Valid: When this Ninja is sent out to Battle, Jutsu cards cannot be played during this turn.
Sasuke Uchiha

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n-1050 [ONE OF THE LAST] Valid: While this Ninja is Battling against an Earth Ninja, this Ninja gets 2/ 0 and cannot be affected by Earth Jutsu.
Hidan

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n-1051 [SACRIFICE] Valid: When this Ninja is put in play, move 1 of your Fire Ninjas to your hand.
Akamaru

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n-1052 [NOSE FOR DANGER] Valid: When another 1 of your Ninjas would be removed from play due to an opponent's effect, you can move that Ninja to your hand instead.
Kakashi Hatake & Yamato

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n-1053 [MENTORS OF THE LEAF] Valid: When this Ninja wins any Victory, you can reveal the top card of your Deck. In that case, if the revealed card is a Jutsu card,give 1 Damage to an opposing Ninja, then move that Jutsu card to your hand.
The Third Hokage

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n-1054 [HOKAGE'S ORDER] Valid: During your Mission Phase, you can move an "Anbu" Ninja card from your Discard Pile to play.
Itachi Uchiha & Sasuke Uchih

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n-1055 [SWIRLING HATRED] During your Mission Phase, you can pay 2 Chakra. In that case, choose 2 Ninjas. Injure 1 of those Ninjas and the Power of the other Ninja becomes 0/0 during this turn.
Sasuke Uchiha (Suit)

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n-1056 [ACADEMY ELITE] Valid: During your Mission Phase, you can discard a "Leaf Academy" Ninja card. In that case, place 1 Growth coin on a "Leaf Academy" Ninja. (This counts as Growthing that Ninja)
Kakashi Hatake

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n-1057 [REALITY TWIST] Valid: When this Ninja is put in play, you can select a player and that player reveals their hand. In that case, send any number of those revealed cards to the bottom of their Deck, then that player draws 1 card for each card moved due to
Itachi Uchiha

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n-1058 [TEST OF POWER] Valid: Your opponent plays with their hand revealed. Valid: While your opponent has 2 or more cards of the same type in their hand, this Ninja gets the following effect text: "Valid: When this Ninja wins any Victory, you win 1 Battle Rewar
Kiba Inuzuka & Akamaru

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n-1059 [SYNCHRONICITY] Valid: During the Exchange of Jutsu, you can discard a "Kiba Inuzuka" or "Akamaru" Ninja card from your hand. In that case, this Ninja gets X/ 0 during this turn, where X=its Combat value.
Kakashi & The Fourth Hokage

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n-1060 [SEAL SPECIALISTS] During the Exchange of Jutsu, you can pay 3 Chakra. In that case, negate 1 Jutsu being played. While this effect is on the Chain, players cannot play cards or activate effects.
Naruto Uzumaki (Tailed Beast For

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n-1061 [TAILED BEAST] Valid: At the start of your turn, move the top 3 cards from your Deck to your Chakra area. Valid: During your Mission Phase, if you have 10 or more Chakra, you can discard this Ninja. In that case, put in play 1 [FOUR TAILS] Ninja card from
Naruto Uzumaki (Four Tails)

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n-1062 [FOUR TAILS] Valid: X= the total number of cards in your Chakra area. Valid: At the end of your turn, give 1 Damage to all other Ninjas with an Entrance cost less than the number of cards in your Chakra area.
Fukasaku

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n-1063 [HONORABLE SAGE] Senjutsu While this Ninja is in the same Team as Shima, apply all Combination effects of Jutsu's that Ninjas in this Ninja's Team uses, regardless of the Combination Requirements. (SENJUTSU: Valid: Each Specific Symbol of a Jutsu this Nin
Shima

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n-1064 [HONORABLE SAGE] Senjutsu When this Ninja is put in play, you can discard an in-play non-Ninja card. (SENJUTSU: Valid: Each Specific Symbol of a Jutsu this Ninja uses is treated as (1) for the purpose of paying its cost.)
Gamaken

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n-1065 [THE CLUMSY ONE] Valid: When this Ninja is put in play, remove all of your opponent's "Animal" Ninjas with an Entrance cost of 2 or less from the game. Valid: This Ninja's Team can Block up to 2 Teams (the blocked Teams use their combined Team Power)
Great Toad Sage

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n-1066 [DIRE PREDICTION] Valid: When 1 of your "Ninja Toad" Ninjas becomes the user of a Jutsu, you can draw 1 card.
Jiraiya (Sage Mode)

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n-1067 [EMINENT SAGE] Senjutsu | Sacrifice -> Jiraiya, Fukasaku, Shima Valid: Any numbers in the effect text and Target of Jutsu cards used by this Ninja are increased by 1. Valid: This Ninja is unaffected by your opponent's Jutsus.
Jiraiya

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n-1068 [DRAWING IN THE ENERGY] Senjutsu (SENJUTSU: Valid: Each Specific Symbol of a Jutsu this Ninja uses is treated as (1) for the purpose of paying its cost.) (MASTERY: Valid: After the effect of a Jutsu, used by this Ninja, is applied, you can discard 1 of yo
Rock Lee

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n-1069 [WEIGHT TRAINING] When this Ninja is put in play, place 3 -1/-1 coins on it. At the start of your turn, remove a -1/-1 coin from this Ninja. In that case, put a 1/ 1 coin on this Ninja.
Killer Bee

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n-1070 [FLOAT AND STING] Valid: Specific costs of all your Jutsu cards with "Requirements: Weapon" are each changed to (1).
Naruto Uzumaki (Suit)

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n-1071 [ACADEMY PRANKSTER] Valid: During your Mission Phase, you can discard 1 of your "Leaf Academy" Ninjas. In that case, place 1 Growth coin on this Ninja. This effect can be used as many times as you like.
Sai (Suit)

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n-1072 [ACADEMY RECLUSE] Growth coins on your Ninjas cannot be affected by your opponent's effects. Valid: Your Ninjas with Growth coins cannot be affected by your opponent's Ninja effects.
Yahiko (Childhood)

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n-1073 [BEYOND THE ENDLESS RAIN] When this Ninja or Ninja card is Sacrificed or discarded, you can put 1 Growth coin on 1 of your Water or Void Ninjas.
Giant Spider

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n-1074 [ARACHNOPHOBIA] Non-Unique When this Ninja card is discarded, you can put it in play.
Kidomaru (State 1)

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n-1075 [GAME OF THE EAST GATE] During your opponent's Mission Phase, you can discard 1 Water card. In that case, your opponent selects 1 of their Ninjas, that Ninja cannot be sent out to Battle during this turn.
Karin

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n-1076 [FLIRTATIOUS] At the start of your Battle Phase, you can discard 1 Water card. In that case, select a player, that player draws 1 card.
Suigetsu Hozuki

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n-1077 [RETURN OF THE DEMON] Valid: During the Exchange of Jutsu, you can discard 1 Ninja card. In that case, this Ninja gets 2/ 0 during this turn. If you discarded a Water Ninja card for this effect, draw 1 card .
Jugo

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n-1078 [SOURCE OF THE CURSE MARK] During your opponent's Mission Phase, if 2 or more Ninjas were put in play during this turn, you can put this Ninja card in play. Valid: When your opponent puts a Ninja in play, this Ninja gets 1/ 1 during this turn.
Kimimaro (State 1)

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n-1079 [CURSED SEAL OF EARTH] During the Exchange of Jutsu, you can discard a Mission or Ninja card. In that case, give 1 Damage to an opposing Ninja with an Entrance cost less than or equal to the discarded card's Entrance cost.
Sasuke Uchiha

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n-1080 [CURSED EYES] When this Ninja card is discarded from your hand due to an effect, you can move this card to your Chakra area. Valid: At the end of your turn, if 3 or more cards were discarded due to your effects, win 1 Battle Reward.
Orochimaru

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n-1081 [CLOUDS OF DARK DESIRE] During the Exchange of Jutsu, you can discard your hand. Then apply each of the following effects according to how many cards you discarded for this effect: 2 ) Injure 1 Ninja Battling against this Ninja. 3 ) Draw 2 cards.
Hanzo the Salamander

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n-1082 [FIREPROOF] During your Mission Phase, you can remove 7 cards in your Discard Pile from the game. In that case, you win 1 Battle Reward. This Ninja card can be deployed from your Discard Pile.
Manda

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n-1083 [SWORD THEN SHIELD] Valid: You can remove this Ninja from the game. In that case, negate 1 Jutsu or effect on the Chain. While this effect is on the Chain, your opponent cannot play cards or activate effects. This Ninja card can be deployed from your Remo
Kidomaru (State 2)

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n-1084 [GAME OF DEATH] Sacrifice: "Kidomaru (State 1)" During the Mission Phase, you can discard 1 card from your hand. In that case, your opponent selects 1 of their Ninjas. Then apply 1 of the following effects: 1) The selected Ninja cannot be sent out to Batt
Mini Katsuyu

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n-1085 [LIFE CHANNELER] Non-Unique Valid: When this Ninja is put in play, heal 1 of your injured Ninjas.
Crow

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n-1086 [WARROR OF WOOD] Non-Unique While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effect: �When this Ninja Blocks, you can draw 1 card.�
Black Ant

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n-1087 [WARRIOR OF POISON] Non-Unique While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effects: �Ninjas that Battle this Ninja cannot Attack during their next turn.�
Gaara of the Desert (Suit)

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n-1088 [SAND TRANSFER STUDENT] Valid: When you Growth a Ninja, Draw 1 card. Valid: This Ninja is considered to be a "Leaf" Ninja.
Father and Mother

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n-1089 [WARRIORS OF PROTECTION AND LOVE] While this Ninja's Team has a "Manipulation" Ninja, this Ninja gets the following effects: "This Ninja's Team can Block up to 2 Teams. Your "Sand" Ninjas are unaffected by your opponent's Ninja and Mission card effects.
Chiyo

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n-1090 [SECRET SKILLS] Valid: This Ninja can only be organized into Teams with �Puppet� Ninjas. Valid: [SECRET SKILLS] Ninjas can organize with up to 4 Ninjas in their Team.
Ebizo

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n-1091 [SECRET SKILLS] Valid: This Ninja can only be organized into Teams with �Puppet� Ninjas. Valid: "Puppet" Ninjas in a Team with a [SECRET SKILLS] Ninja get 0/ 1.
Kankuro

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n-1092 [UNPHASED ASSAULT] Valid: During your Mission Phase, you can discard a �Manipulation� or �Puppet� Ninja card. In that case, search your Deck for a �Puppet� Ninja card, reveal it, and move it to your hand. Then, shuffle your Deck.
Monzaemon Chikamatsu

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n-1093 [WARRIORS OF THE WHITE GUARD] Valid: This Ninja cannot be sent out to Battle with a non-[SECRET SKILLS] Ninja. Head Ninjas that Battle this Ninja are discarded at the end of the turn.
Sakura Haruno

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n-1094 [THE DANCE OF SAKURA] Valid: During the Exchange of Jutsu, you can discard 1 card or injure 1 of your Ninjas. In that case, heal 1 other Ninja. Valid: This Ninja gets 2/ 0 while in the same Team as a �Puppet Master� Ninja.
Ino Yamanaka

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n-1095 [TRIAGE] When this Ninja Blocks or when a Ninja is Surged, you can heal 1 Ninja. Valid: Your �Female� and/or �Medical� Ninjas get 1 Entrance cost.
Pain (Deva Path) & Itachi Uc

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n-1096 [THE EYES OF PAIN AND PRIDE] You can Squad this Ninja with just 1 of it's listed Ninjas. At the start of the turn, if your Turn Marker is odd, draw 1 card. If your Turn Marker is even, move your opponent's Turn Marker down by 1.
Giant Rhino

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n-1097 [PAIN SPAWN] Non-Unique Valid: X is equal to the Combat value of the Ninja with the highest Entrance cost. Valid: Effect text of "Rinnegan" Ninjas cannot be negated.
Nagato (Childhood)

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n-1098 [THE BIRTH OF PAIN] As an additional cost to put this Ninja in play, reveal a �Rain� Ninja card from your hand. Valid: When this Ninja is discarded, you can move this Ninja to its owner's Chakra area instead. In that case, you can move a player's Turn Mar
Pain (Human Path)

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n-1099 [HUMAN PATH] Sacrifice: 1 Ninja or Client During the Mission Phase, while your Turn Marker is even, you can randomly remove 2 cards in a player's hand from the game. In that case, at the end of the turn, return those cards.
Pain (Naraka Path)

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n-1100 [NARAKA PATH] Sacrifice: 1 Ninja or Client While your Turn Marker is even, your opponent cannot play Mission cards or activate effects of Ninjas with an odd Entrance cost. Valid: During your Mission Phase, you can put in play 1 �The Outer Path� Ninja card
Pain (Asura Path)

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n-1101 [ASURA PATH] Sacrifice: 1 Ninja or Client Valid: While your Turn Marker is odd, this Ninja's Team wins a Victory regardless of the result of the Battle. Valid: When this Ninja is removed from play, place a -1/-1 coin on up to 3 of your opponent's Ninjas.

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