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Sabtu, 15 Oktober 2011

kartu naruto 6

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Byakugan

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j-696 Target: 1 of your opponent's Battle Rewards Effect: Turn the target face up. Then, randomly discard up to X cards from your opponent's hand. X = the number of Symbols on the target. (The target remains face up)
Expansion Jutsu: Super Slap!

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j-697 Target: 1 Ninja with a Combat value less than or equal to the user's Combat value Effect: The target becomes a Stand-by Ninja. Then, If the user has an Earth Symbol, it is unaffected by your opponent's Jutsu cards during this turn.
Expansion Jutsu: Super Slap!

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j-697 Target: 1 Ninja with a Combat value less than or equal to the user's Combat value Effect: The target becomes a Stand-by Ninja. Then, If the user has an Earth Symbol, it is unaffected by your opponent's Jutsu cards during this turn.
Fire Style: Fireball Jutsu

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j-698 Target: 1 Ninja Battling against the user Effect: Give 1 Damage to the target. Then, If the user has a Fire Symbol, discard 4 cards from the top or bottom of your opponent's Deck.
Lightning Blade Single Slash

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j-699 Requirement: Printed Entrance cost of 4 or more Target: 1 Ninja Effect: The target gets -4/-4 during this turn. If the user's Team wins any Victory during this turn, you win 1 Battle Reward.
Ninja Art: Super Beast Scroll "L

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j-700 Target: User Effect: You can exchange all the cards in your hand with the same number of cards from the top of your Deck. Then, reveal your hand, the target gets 1/ 0 for each revealed Jutsu card.
Severe Leaf Hurricane

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j-701 Target: User Effect: The target gets 2/ 0 during this turn. The next Jutsu card the target uses during this turn cannot be affected by your opponent's effects.
Water Clone Jutsu

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j-702 Target: 1 Jutsu card being played or 1 Ninja's effect text Effect: Your opponent flips a coin twice. If they get tails only once, negate the target. This Jutsu card can be used while it is in your Chakra area.
Water Clone Jutsu

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j-702 Target: 1 Jutsu card being played or 1 Ninja's effect text Effect: Your opponent flips a coin twice. If they get tails only once, negate the target. This Jutsu card can be used while it is in your Chakra area.
Water Prison Jutsu

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j-703 Target: 1 Back Ninja Battling against the user Effect: The target's Power and Mental Power cannot be added to its Team during the Showdown of this turn. This Jutsu card can be used while it is in your Chakra area.
Medical Jutsu: Reanimation

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j-704 Target: 1 injured Ninja Effect: Heal the target or draw 1 card. Then, If the user has a "Medicine" Combat Attribute, you can move 1 card from your Discard Pile to your hand.
Wind Nature: Chakra Blades

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j-705 Target: 1 Ninja Effect: The target gets 0/ 3.
Shogi Lesson

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m-665 Target: 1 of your Ninjas Effect:The target's Team and Team Battling against it performs a Mental Power Battle during this turn. At the end of this turn, if the target was sent out to Battle this turn and is still in your Village, draw 2 cards.
Make-Out Tactics

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m-666 Effect: Search your Deck for 1 Ninja or Client card with an Entrance cost less than the number of cards in your Chakra area, reveal it, and place it in your hand. Then, shuffle your Deck.
Fierce Rivals

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m-667 Effect: The Combat, Support, and Mental Power of all Ninjas becomes 0 and cannot be changed by the effect of non-Jutsu cards during this turn. At the end of this turn, draw 1 card for each of your Teams that won a Victory or Battle Reward during this tur
Dehydration

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m-668 Counter Permanent (3) Target: 1 Ninja Effect: Attach this card to the target. The effect text of the target is negated. Effect: When your opponent draws 1 or more cards due to an effect, draw 1 card.
Bonds of Friendship

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m-669 Effect: Draw 2 cards. Then, move 1 card from your hand to your Chakra area. Effect: During your Mission Phase, if this card is in your Chakra area, you can remove it from game, In that case, place 1 Growth coin on a "Sand" or "Leaf" Ninja.
Naruto Uzumaki

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n-019 <<IMPOSTER!>> Valid: When this Ninja would receive any Damage, flip a coin, if it's heads reduce the Damage by 1.
Zabuza Momochi

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n-024 <<DEMON OF CLOUD VILLAGE>> While this Ninja is the Head Ninja, discard all Ninjas that receive Damage from this Ninja's Team.
Temari

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n-114 <<WIND CHARMER>> Your opponent's Jutsu cards that target a Ninja in this Ninja's Team cost (1) more to play.
Hayate Gekko

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n-122 <<DETECTING A PLAN>> During your opponent's Mission Phase, you can negate and discard 1 Mission card being played. In that case, discard this Ninja at the end of the turn.
Kisame Hoshigaki

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n-202 <<MYSTERIOUS MAN FROM THE HIDDEN MIST VALLEY>> Valid: When this Ninja is sent out to Attack, you can discard up to 2 of your opponent's Chakras at the end of the turn.
Nawaki

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n-209 <<12TH BIRTHDAY>> When this Ninja is put in play, draw 1 card. Valid: Discard this Ninja and draw 1 card at the end of the turn it is put in play.
Nawaki

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n-209 <<12TH BIRTHDAY>> When this Ninja is put in play, draw 1 card. Valid: Discard this Ninja and draw 1 card at the end of the turn it is put in play.
Kakashi Hatake

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n-333 <<ANBU DAYS>> When this Ninja is put in play, you can select up to 2 "Ninja Dog" Ninja cards from your Chakra area and/or Discard Pile and put them in play. When this Ninja is sent out to Battle, this Ninja gets 1/ 1 for each of your "Ninja Dog" Ninjas during this turn.
Kakashi Hatake

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n-333 <<ANBU DAYS>> When this Ninja is put in play, you can select up to 2 "Ninja Dog" Ninja cards from your Chakra area and/or Discard Pile and put them in play. When this Ninja is sent out to Battle, this Ninja gets 1/ 1 for each of your "Ninja Dog" Ninjas during this turn.
Tsubaki

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n-336 <<FIANCEE>> At the end of your opponent's turn, you can move 1 "Prisoner" Ninja card from your Chakra area or Discard Pile to the top of its owner's Deck.
The Fourth Hokage

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n-371 <<LIGHTNING SPEED>> Valid: When this Ninja's Team wins any Battle Reward, you can win 1 additional Battle Reward. Valid: While this Ninja is Injured, this Ninja's Team cannot be blocked by a Team with only 1 Ninja.
Toki

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n-382 <<FROZEN TIME>> When you win any Battle Reward due to this Ninja's Team, your opponent must discard 1 card from their hand.
Toki

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n-382 <<FROZEN TIME>> When you win any Battle Reward due to this Ninja's Team, your opponent must discard 1 card from their hand.
Isaribi

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n-384 <<RESCUE FROM THE SEABED>> When this Ninja is sent out to Block, you can reveal the bottom card of your Deck. If it is a Ninja card, move it to your hand. Otherwise, return it and shuffle your Deck.
Shizune

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n-451 <<MEDICAL KUNOICHI>> During your Mission Phase, you can discard the top card of your Deck. In that case, heal 1 of your injured Ninjas and this Ninja cannot be sent out to Battle during this turn.
Shino Aburame

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n-511 <<INSECT WARRIORS>> When this Ninja is put in play, put 1 coin (symbolizing an Insect coin) in play with the following: "[Power: 0/0 (Healthy and Injured)][Valid:This Ninja cannot be the user of Jutsu cards. This effect cannot be negated.]"
Sasuke Uchiha

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n-547 None
Rock Lee

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n-571 <<LOOPY FIST>> Valid: During the Mission Phase, you can flip a coin. If it's heads, double the printed Combat value (Healthy and Injured) of this Ninja during this turn. If it's tails, the printed Combat value (Healthy and Injured) of this Ninja becomes 0 during this turn.
Ino Yamanaka

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n-595 <<PRESSING>> When this Ninja is put in play, you can reveal the top 2 cards of your Deck. If there are 1 or more Ninja cards among them, place 1 of them in your hand, return the rest, and shuffle the Deck. Otherwise, return them to the top or bottom of your Deck in any order.
Danzo

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n-600 <<HARD-LINER>> When this Ninja is put in play, your opponent moves all the cards in their hand to the bottom of their Deck in any order. Then, they draw cards equal to the amount moved minus one.
Anko Mitarashi

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n-622 <<PUPIL OF OROCHIMARU>> Valid: When this Ninja is discarded due to the Showdown, you can search for 1 "Orochimaru" Ninja card in your Deck, reveal it, and place it in your hand. Then, Shuffle the Deck.
Ino Yamanaka

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n-631 <<ENTICEMENT>> Your opponent's "Male" Ninjas with an Entrance cost of 2 or less get -2/ 0.
Might Guy

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n-640 <<DYNAMIC ENTRANCE>> When this Ninja is put in play, you can remove 1 of your opponent's injured Ninjas from the game. In that case, draw 1 card. Valid: While this Ninja is in the same Team as 1 or more other Ninjas with a "Taijutsu" Combat Attribute, this Ninja gets 0/ 5.
Choji Akimichi (Childhood)

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n-864 <<SNACK TIME>> When this Ninja is sent out to Attack, you can move 1 card from your Discard Pile to the bottom of your Deck. In that case, this Ninja gets 1/ 1 during this turn.
Hinata Hyuga (Childhood)

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n-865 <<CUTE>> Valid: When this Ninja is discarded due to the Showdown, move it to your Chakra area instead. In that case, randomly discard 1 card from your opponent's hand.
Shikamaru Nara (Childhood)

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n-866 <<DREAMING OF THE DRIFTING CLOUDS>> At the beginning of your turn, you can discard 1 card from your hand. In that case, draw 1 card at the end of this turn. If you did not discard a card with an Earth Symbol due to this effect, this Ninja cannot be sent
Anbu (Captain)

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n-867 <<CAPTAIN OF THE ANBU>> Valid: Your other "Anbu" Ninjas get 0/ 1 and 1 Mental Power. Your opponent can't play Mission cards with an Entrance Cost less than the number of your in-play "Anbu" Ninjas.
Itachi Uchiha (Anbu Days)

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n-868 <<LEAF POLICE FORCE>> When this Ninja is deployed, you can discard all in-play non-Ninja cards. NEW LINE IF POSSIBLE While this Ninja card is in your Discard Pile, if your opponent has more cards in their Discard Pile then in their Deck, you can deploy th
Kiba Inuzuka (Childhood)

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n-869 <<PLAY TIME>> When this Ninja is sent out to Attack, you can discard 2 cards from the top or bottom of your opponent's Deck. In that case, this Ninja gets 1/ 0 during this turn.
Gamabunta

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n-870 <<HEAD OF THE GAMA CLAN>> When this Ninja is put in play, you can move up to X cards from your hand to your Chakra area. Then, move the same number of cards from the top of your Deck to your hand. X = the number of your Ninjas with a "Lightning" Symbol.
Konohamaru Ninja Squad

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n-871 <<SUCCESSORS TO THE WILL OF FIRE>> When this Ninja is put in play, reveal the top card of your Deck. Then, move that card to your hand. Valid: Other "Leaf" Ninjas in this Ninja's Team cannot be affected by the effects of your opponent's Ninjas.
Rock Lee (Childhood)

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n-872 <<MOTTO OF HARDWORK>> Valid: While you have less Battle Rewards than your opponent, this Ninja gets 1/ 1.
Giant Spider

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n-873 <<RAIN OF SPIDERS>> Valid: When this Ninja is discarded due to the Showdown, you can remove all coins from 1 Ninja or Mission card.
Giant Spider

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n-873 <<RAIN OF SPIDERS>> Valid: When this Ninja is discarded due to the Showdown, you can remove all coins from 1 Ninja or Mission card.
Rashomon

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n-874 <<WALL>> During the Exchange of Jutsu, you can discard 2 of your Ckakras with a Water Symbol. In that case, during this turn, when your opponent wins an Outstanding Victory/Outstanding Battle Reward, it becomes a Victory/Battle Reward instead, respectivel
Zabuza Momochi (Younger Days)

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n-875 <<EMOTIONLESS>> When this Ninja's Team wins any Victory, you can injure 1 opposing Back Ninja. When this Ninja's Team wins any Battle Reward, you can discard 1 in-play non-Ninja card.
Ebisu

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n-876 <<MENTOR>> When this Ninja is deployed, search your Deck for 1 Ninja card that includes "Childhood" in their name, reveal it, and place it in your hand. Then, shuffle your Deck. When you put a Ninja in play by "Growth", heal it.
Gaara of the Desert (Childhood)

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n-877 <<LONELINESS>> When this Ninja is put in play, draw 1 card. Valid: When this Ninja is discarded due to the Showdown, discard 1 card from your hand.
Sasori

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n-878 <<CREATING THE MASTERPIECE>> When one of your opponent's Ninja would be discarded, you can discard X of your Chakras, where X is the Entrance cost of that Ninja. In that case, move that Ninja cards to your Village instead. Valid: During your Mission Phas
Hinata Hyuga

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n-879 <<FOR THE ONE SHE ADMIRES>> Valid: When your opponent searches or draws any cards due to an effect, your opponent discards 1 card from their hand. Then, you can draw 1 card and discard 1 card from your hand.
Yamato

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n-880 <<THE POWER OF THE FIRST HOKAGE>> While this Ninja is on the Battlefield, you can select 1 Battling Ninja. In that case, the selected Ninja becomes a Stand-By Ninja unless your opponent discards 1 card from their hand.
Iruka Umino

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n-881 <<ORIGIN OF THE LEAF HEADBAND>> At the end of your turn, if you have no Clients in your Village, you can search for 1 Client in your Deck and deploy it. Then, shuffle your Deck.
Konohamaru

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n-882 <<AMBITIOUS YOUTH>> Valid: When any of your Ninjas or Missions with a "Lightning" Symbol would be removed from play by your opponent's effects, you can move this Ninja to your Chakra area. In that case, move 1 of those cards to its owner's hand.
Sakura Haruno

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n-us006 <<A DOUBLE PERSONALITY>> During the Exchange of Jutsu, you can exchange all the cards in your hand with the same number of cards from the top of your Deck.
Shikamaru Nara

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n-us015 <<FLEXIBILITY>> While you have 5 or more cards in your hand, this Ninja's Team and the Team Battling against it perform a Mental Power Battle. While you have 4 or less cards in your hand, this Ninja's Team and the Team Battling against it cannot perform a Mental Power Battle.
Jiriya

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n-us027 <<INSTRUCTION OF THE HIDDEN TECHNIQUE>> During your Mission Phase, if you have "Naruto Uzumaki" in play, you can move 1 Jutsu card from your Discard Pile to your hand.
Haku

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n-us035 <<CAMOUFLAGE>> During the Mission Phase or the Exchange of Jutsu, you can injure another Ninja in this Ninja's Team. In that case, that Ninja cannot be the target of your opponent's Jutsu cards during this turn. Heal that injured Ninja at the end of the turn.
Gamakichi

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n-us072 <<THE FIRST-BORN SON OF THE GAMA CLAN>> Valid: During your Mission Phase, you can discard 2 of your Battle Rewards. In that case, you can put 1 "Ninja Toad" Ninja card from your hand in play ignoring Entrance requirements. Valid: This Ninja cannot be the user of Jutsu cards.
Kurenai Yuhi

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n-us106 <<EXPERT OF GENJUTSU>> While this Ninja is Battling, all Ninjas in this Ninja's Team and all Ninjas Battling against this Ninja get -1/-1 if they don't have a "Genjutsu" Combat Attribute.

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