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Minggu, 16 Oktober 2011

kartu naruto 11

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Teuchi

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Client C-047 During your Mission Phase, you can move this in-play Client card to your Chakra area. In that case, you can exchange all the cards in your hand with the same number of cards from the top of your Deck.
Takamaru

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Client C-048 During your Mission Phase, you can move this in-play Client card to your Chakra area. In that case, heal 1 of your injured Ninjas.
Radio

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Jutsu J-450 Target: 1 of your Stand-By Ninjas Effect: Place the target in the user's Team in any position.
A Thousand Years of Death

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Jutsu J-451 Requirements: "A printed Entrance cost of 3 or more" Target: 1 Ninja Battling against the user Effect: Select 1 of the following and applies it: 1) Change the target to injured status. 2) Negate the target's effect texts during this turn.
Snatching the Weapon

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Jutsu J-452 Requirements: "Chunin" or higher Rank Effect: Move 1 of your opponent's in-play Mission or Client cards to your Village. After it is moved to your Village, you control that card.
Giant Shuriken

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Jutsu J-453 Requirements: "A printed Entrance cost of 3 or more" Target: 1 Ninja Effect: Give 1 Damage to the target.
Multi Shadow Clone Taijutsu

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Jutsu J-454 Requirements: "Clone Status" Target: 1 Ninja Battling against the user Effect: When this Ninja's Team wins a Victory, an Outstanding Victory or Draws, give 2 Damage to the target.
Copy Ninjutsu

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Jutsu J-455 Requirements: "Sharingan Eye" Effect: Select 1 Jutsu card in your Chakra area or Discard Pile and move it to your hand.
Mirror Reflection Jutsu

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Jutsu J-456 Requirements: "Jonin" or higher Rank Target: Every Ninja with a printed Entrance cost of 3 or less Effect: The target's printed Power (both healthy and injured status) becomes 0/0 during the turn.
Button Hook Entry

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Jutsu J-457 Requirements: "Sakura Haruno" "Chunin" or higher Rank or "Tsunade" Target: Every Head Ninja of your opponent's Teams being sent out to Battle Effect: Change the target to injured status.
Detonating Clay Centipede

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Jutsu J-458 Requirements: "Deidara" Effect: If your opponent's Turn Maker is 6 or higher, move it down by 3. If it's 5 or less, move it down by 2.
Mangekyo Sharingan

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Jutsu J-459 Requirements: "Kakashi Hatake" or "Itachi Uchiha" Target: 1 of your opponent's Ninjas Effect: Negate the effect of the target during this turn. Additionally, remove the target from the game. Then, place a Ninja Blade coin symbolizing -2/-2 on the user at the end of the turn.
Water Style: Five Hungry Sharks

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Jutsu J-460 Requirements: "Jonin" or higher Rank Target: 1 Ninja Battling against the user Effect: Flip a Ninja Blade coin 5 times. Give X Damage to the target and discard up to X number of your opponent's Chakras. X = the number of heads you got during the flips.
Five-Seal Barrier

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Jutsu J-461 Requirements: "Jonin" or higher Rank Target: Every Ninja being sent out to Battle with a printed Entrance cost of 3 or less Effect: The target becomes a Stand-By Ninja.
Sealing Jutsu: Nine Phantom Drag

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Jutsu J-462 Requirements: "Akatsuki" Effect: If you have 2 or more "Akatsuki" Ninjas in play, discard up to 2 of your opponent's Battle Rewards.
Simultaneous Attacks

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Jutsu J-463 Target: Each of your Head Ninjas being sent out to Battle Effect: The target gets 2/ 0 during this turn.
Assault Blade

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Jutsu J-464 Requirements: "A printed Entrance cost of 4 or more" Target: 1 of your opponent's Ninjas Effect: Flip a Ninja Blade coin twice; If you get a heads only once, change the target to injured status. If you get a heads twice, move the target to its owner's Chakra area.
Medical Ninjutsu

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Jutsu J-465 Requirements: "Medicine" Combat Attribute Target: 1 of your injured Ninjas Effect: Heal the target. Additionally, move up to 3 cards from your Discard Pile to the top of your Deck in any order.
Iron Sand: Scattered Showers

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Jutsu J-466 Requirements: "The 3rd Kazekage" Target: Every Ninja Battling against the user Effect: Place a Ninja Blade coin symbolizing -2/-2 on the target.
Iron Sand: Unleash

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Jutsu J-467 Requirements: "The 3rd Kazekage" Target: Each of your opponent's Ninjas with 1 or more Ninja Blade coins symbolizing -2/-2 on it Effect: Give 1 Damage to the target.
Body Manipulation

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Jutsu J-468 Requirements: "Manipulation" Combat Attribute "Printed Entrance cost of 4 or more" Target: 1 of your Ninjas Effect: Place a Ninja Blade coin (symbolizing a Puppet coin) on the target.
Concealed Weapon

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Jutsu J-469 Requirements: "Puppet" Target: User Effect: The target gets X/ X during this turn. X = the number of your in-play "Puppet" Ninjas and Ninjas with 1 or more "Puppet" coins on them.
Chakra Shield

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Jutsu J-470 Requirements: "Puppet" Effect: Your opponent cannot win any Battle Rewards this turn.
Poison Smoke

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Jutsu J-471 Requirements: "Puppet" Target: Every Ninja Battling against the user Effect: Place a Ninja Blade coin symbolizing -1/-1 on the target.
Power of the Cursed Blood

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Jutsu J-472 Requirements: "Sasuke Uchiha" "A printed Entrance cost of 4 or more" or "Itachi Uchiha Effect: Move your opponent's Turn Marker down by 2.
8 Trigrams Palms Rotation

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Jutsu J-473 Requirements: "Byakugan" "Printed Entrance cost of 3 or more" Target: Every Ninja Battling against the user Effect: During this turn, each time the target uses a Jutsu card and it's effect is applied, give 1 Damage to the target.
Scope

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Jutsu J-474 Effect: Reveal the top 5 cards of your opponent's Deck. If there are 3 or more Ninja cards among them, discard those Ninja cards and return the rest if there are any. Then, your opponent shuffles their Deck. Otherwise, return them to their Deck and they shuffle it.
Fire Style: Fire Ball Jutsu

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Jutsu J-475 Requirements: "Chunin" or higher Rank Target: 1 of your opponent's injured Ninjas Effect: Discard the target.
Illusion by Genjutsu

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Jutsu J-476 Requirements: "Genjutsu" Combat Attribute Target: 1 Ninja Battling against the user with a printed Entrance cost of 3 or less Effect: The target's Power becomes 0/0 during this turn.
A Treasure Puppet

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Jutsu J-477 Requirements: "Sasori" Effect: Search for 1 "The 3rd Kazekage" Ninja card in your Deck and place it in the user's Team in any position. Then, shuffle your Deck.
Continuous Firing of Poison Need

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Jutsu J-478 Requirements: "Sasori" Target: Every Ninja Battling against the user Effect: Flip a Ninja Blade coin X times. Give 1 Damage to the target for each heads.
Hallucination by Genjutsu

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Jutsu J-479 Requirements: "Genjutsu" Combat Attribute "Jonin" or higher Rank Target: 1 Ninja Battling against the user with an Entrance cost of 4 or less Effect: During the Showdown this turn, in the calculation of the Team Power, the target's Power value is subtracted instead of added.
Perfect Defense

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Jutsu J-480 Requirements: "Salamander" or "Manipulation" Combat Attribute Effect: If the user is "Salamander", your Ninjas cannot be affected by your opponent's effects during this turn. Otherwise, search for 1 "Salamander" Ninja card in your Deck and discard it. In that case, your Ninjas cannot be affected by your opponent's effects during this turn. Then, shuffle your Deck.
Continuous Shuriken Attacks

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Jutsu J-481 Target: Every Ninja Battling against the user Effect: Change the target to injured status. At the beginning of the Showdown, if the target is in injured status, heal the target.
Water Style: Exploding Water Sho

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Jutsu J-482 Requirements: "Jonin" or higher Rank Effect: Every Ninja without a "Water" Symbol gets -2/-2 during this turn.
Clean Hit

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Jutsu J-483 Requirements: "Sakura Haruno" "Chunin" or higher Rank or "Tsunade" Target: 1 Ninja Battling against the user Effect: If the target's Combat is lower than the user's, discard the target. Otherwise, flip a Ninja Blade coin: If it's heads, discard the target.
Clay Clone

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Jutsu J-484 Requirements: "Deidara" Target: User Effect: The target cannot be affected by your opponent's effects during this turn.
Shadow Clone Jutsu

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Jutsu J-485 Requirements: "Naruto Uzumaki" Effect: This card becomes a copy of the user but has no effect texts. Place this card in any of your Battling Teams in any position in injured status. When it receives any Damage or the user would be removed from play, move this card to your Chakra area.
Genjutsu: Sylvan Fetters

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Jutsu J-486 Requirements: "Genjutsu" Combat Attribute "Jonin" or higher Rank Effect: During the Showdown of this turn, exchange the Team Power of the user's Team and the Team Battling against it.
Crescent Moon Dance

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Jutsu J-487 Requirements: "Special Jonin" or higher Rank Target: Every injured Ninja Battling against the user Effect: Give 1 Damage to target.
Human Boulder

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Jutsu J-488 Requirements: "Food" Combat Attribute Target: User Effect: The target gets 2/ 2 during this turn. Additionally, the target cannot be affected by your opponent's Jutsu cards during this turn.
Genjutsu Negation

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Jutsu J-489 Target: 1 Jutsu card being used by a Ninja with a "Genjutsu" Combat Attribute Effect: Negate the target and move it to its owner's Chakra area.
Ino-Shika-Cho Formation

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Jutsu J-490 Requirements: "Shikamaru Nara" or "Ino Yamanaka" or "Choji Akimichi" Effect: If you have "Shikamaru Nara", "Ino Yamanaka" and "Choji Akimichi" in the user's Team, regardless of the result of the Showdown, the user's Team wins an Outstanding Victory instead this turn.
Trap

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Jutsu J-491 Requirements: "Chunin" or higher Rank Target: 1 Ninja Battling against the user Effect: During this turn, each time the target uses a Jutsu card and it's effect is applied, give 1 Damage to the target.
Spinning Kick

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Jutsu J-492 Target: User Effect: The target gets "Taijutsu" Combat Attribute during this turn. Additionally, the target gets 3/ 0 during this turn.
Demon Illusion: Death Mirage Jut

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Jutsu J-493 Requirements: "Jonin" or higher Rank Target: Every Ninja being sent out to Battle with a printed Entrance cost of 3 or less Effect: The target becomes a Stand-By Ninja.
Detonating Clay Signature Techni

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Jutsu J-494 Requirements: "Deidara" Target: Each of your opponent's Stand-By Ninjas Effect: Change the target to injured status.
Rasengan

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Jutsu J-495 Requirements: "Naruto Uzumaki" "Clone Status" or "Jiraiya" or "The Fourth Hokage" Target: Every Ninja Battling against the user Effect: Give 1 Damage to the target. If 1 or more of the targets are discarded due to the Damage from this Jutsu card, you win 1 Battle Reward.
Mission of Capturing the Missing

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Mission M-412 Effect: Look at all the cards in your opponent's Battle Rewards. If there is 1 or more Ninja cards among them, you can select 1 of them and deploy it.
Lottery

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Mission M-413 Effect: Your opponent shuffles their Deck. Then, guess the number of Ninja cards in the top 5 cards from the top of your opponent's Deck. Then, reveal the top 5 cards of their Deck. If you get it correct, you win 2 Battle Rewards and discard the cards you revealed by this effect. If not, return them and your opponent shuffles their Deck.
Fulfilling the Quota

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Mission M-414 Effect: Discard your in-play "Quota" Mission card.
Buying Time

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Mission M-415 Permanent (3) Effect: Each time your opponent would win 1 or more Battle Rewards, reduce that number by 1.
Cruel Irony

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Mission M-416 Target: 1 of your opponent's Ninjas with an Entrance cost of 4 or less in a Team of only 1 Ninja Effect: Move the target to your Village. As long as the target is in your Village, it can neither be included in any other Teams nor be sent out to Attack.
Eliminating the Alliance

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Mission M-417 Permanent (3) Effect: Each player selects 1 symbol. At the end of each player's turn, the attacker for the turn discards 1 of their in-play Ninjas that does not have the symbol that they selected if they have any.
Weak Remembrance

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Mission M-418 Effect: Move the player's Turn Marker with the lower value to the same value as that of the player with the Turn Marker with the higher value.
Uncovered Trick

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Mission M-419 Permanent Effect: During the Showdown, in the calculation of Team Power or Mental Team Power, use only the printed value of the Ninjas in that Team regardless of any other in-play effects.
Control of the Nine-Tailed

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Mission M-420 Permanent Effect: Players cannot put in play Ninjas with OVERFLOWING CHAKRA or TAILED BEAST FORM effect.
Ubiquitous

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Mission M-421 Effect: Put in play an "Akatsuki" Ninja card from your hand. At the end of this turn, if it still remains in play, move it to your hand.
Evil Spirit

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Mission M-422 Permanent (3) Effect: During the Exchange of Jutsu, you can discard 3 of your Chakras with a "Lightning Symbol". In that case, you can negate and discard 1 Jutsu card being used.
Whim

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Mission M-423 Target: 1 of your opponent's in-play Ninjas with an Entrance cost of 3 or less Effect: Flip a Ninja Blade coin; If it's heads, discard the target.
Puppet Show

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Mission M-424 Effect: If you have "Crow", "Black Ant" and "Salamander" in your Chakra area and none in play, put 1 of each in play. If not, search for up to 1 copy of each in your Deck and move them to your Chakra area. Then, shuffle your Deck.
Quota

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Mission M-425 Permanent (2) Effect: When this Mission card is removed from play before removing the last Ninja Blade coin from this Mission card, you win 3 Battle Rewards. This Mission card cannot be negated or removed from play by effects except the one of "Fulfilling the Quota" Mission card.
The Ones Wriggling in the Dark

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Mission M-426 Effect: Deploy 1 Ninja card with "Ambush" from your Discard Pile.
Messenger

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Mission M-427 Permanent (2) Effect: Ninja cards in your hand get -1 Entrance cost.
Eight Ninja Dogs

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Mission M-428 Effect: Look at all the cards in your opponent's Battle Rewards. If there is 1 or more Ninja cards among them, you can select 1 of them and deploy it.
Sealing the Tailed Beast

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Mission M-429 Permanent (2) Effect: Players cannot put in play any Ninja cards. At the end of your opponent's Mission Phase, they draw 1 card.
Threat of the Tailed Beasts

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Mission M-430 Effect: Discard up to 3 cards from your opponent's Chakra area. In that case, move up to the same amount of cards from your Discard Pile to your Chakra area.
Successive Kazekage

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Mission M-431 Effect: Apply one of the following effects according to the number of your in-play "Satoosa" "Sand" Ninjas: 1 ) Draw 3 cards 3 ) You win 3 Battle Rewards.
Detecting the Enemy

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Mission M-432 Permanent Effect: Players cannot put Ninjas in play by the effects of "Ambush". However, during your opponent's Mission Phase, your opponent can discard 2 of the cards in their hand to negate this effect during that turn.
Unhealed Wound

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Mission M-433 Permanent Effect: At the end of each player's turn, if that player has 1 or more injured Ninjas, they must discard 1 of them.
Bad Omen

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Mission M-434 Effect: Apply the following effect twice. Your opponent shuffles their Deck and reveals the top card of their Deck. If it's a Jutsu, Mission or a Client card, you win a Battle Reward. Then, return the revealed card to the top of their Deck.
Kazekage in Custody

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Mission M-435 Permanent (4) Effect: Satoosa Ninjas cannot be sent out to Battle.
Hidden Village of the Wind

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Mission M-436 Permanent Effect: During your Mission Phase, you can apply one of the following effects according to the number of your in-play ""Sand"" Ninjas: 3) Your ""Sand"" Ninjas get 1/ 1 during this turn and the next turn. 4) Draw 1 card. 5 ) Your opponent must select 1 of their in-play Ninjas and discard it. Any of the above effects cannot be duplicated.
Long Awaited Reunion

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Mission M-437 Effect: During your Mission Phase, if your opponent has either "Sasuke Uchiha" or "Naruto Uzumaki" in play, you can search for the other one in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck. If your Turn Marker is equal to or higher than the Entrance cost of that Ninja card, put it in play.
Overflowing Fighting Spirits

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Mission M-438 Permanent Effect: Your Head Ninjas get 1/ 0 during the turn they are sent out to Battle and opposed.
New Hokage Rock

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Mission M-439 Permanent Effect: Players can send out up to 4 Teams to Battle.
Misunderstanding

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Mission M-440 Counter Target: 1 of your opponent's in-play Ninjas Effect: Move 1 Ninja card in your hand with an Entrance cost equal to the target's to your Chakra area. In that case, move the target to it's owner's Chakra area.
Dark Ritual

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Mission M-441 Target: 1 Ninja Permanent (2) Effect: when this Mission card is removed from play, move the target to its owner's Chakra area.
Reinforcement from Sand

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Mission M-442 Effect: If your opponent has 2 or more Battle Rewards than you do when this Mission card's effect is applied, you can put in play 1 Ninja from your hand. The Entrance cost of that Ninja has to be equal to or less than the number of your opponent's in-play Ninjas.
Substitute

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Mission M-443 Target: 1 of your Ninjas Effect: You can search for 1 Ninja card in your Deck with an Entrance cost equal to or lower than the target's and put it in play. Then, discard the target.
Tactic against Genjutsu

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Mission M-444 Permanent (4) Effect: Jutsu cards used by Ninjas with a ""Genjutsu"" Combat Attribute are negated.
Unstable Ground

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Mission M-445 Permanent (3) Effect: Every Ninja which does not have a ""Water"" Symbol gets -2/-2.
Report

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Mission M-446 Effect: Search for 1 card in your Deck and move it to your Discard Pile.
4 Times Faster

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Mission M-447 Effect: Look at all the cards in your opponent's hand. Then, you can move both player's Turn Marker up by 4. In that case, at the end of your opponent's next turn, move both player's Turn Marker down by 4.
Fellow and Loneliness

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Mission M-448 Permanent (3) Effect: At the end of each turn, give 1 Damage to every Ninja in a Team of 2 or less Ninjas.
Losing Control of Chakra

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Mission M-449 Effect: Both players move the top 4 cards from their Deck to their Chakra area. At the end of this turn, discard all Chakras.
Eternal Rivalry

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Mission M-450 Effect: Put in play a "Squad" Ninja card from your Squad Deck only if you don't have any of the Ninjas listed on that "Squad" Ninja card in play.
Beginning of the New Chronicle

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Mission M-451 Effect: Put in play a "Squad" Ninja card from your Squad Deck only if you don't have any of the Ninjas listed on that "Squad" Ninja card in play.
Corps in Black

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Mission M-452 Permanent Effect: Each time you put in play an ""Akatsuki"" Ninja, your opponent must select 1 of their in-play Ninjas and discard it.
Successive Hokage

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Mission M-453 "Effect: Apply one of the following effects according to the number of your in-play ""Satoosa"" ""Leaf"" Ninjas: 1) Draw 2 cards. 2) Place a Growth coin on each of your Ninjas. 3 ) You win 3 Battle Rewards. 5) You win the game"
Sleeping in the Open

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Mission M-454 Permanent (2) Effect: Each time any of your injured Ninja are sent out to Battle, change those Ninjas to Healthy status.
Naruto Uzumaki (Tailed Beast Mod

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Ninja N-522 TAILED BEAST FORM Valid: At the end of your turn, discard all in-play Ninjas with an Entrance cost of 1 or less. Valid: This Ninja cannot be affected by your opponent's effects. Valid: This Ninja must be sent out to Battle, if possible.
Sakura Haruno

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Ninja N-523 PROTECTION AGAINST POISON Valid: This Ninja cannot receive any Damage or be changed to injured status by the effects of your opponent's.
Kakashi Hatake

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Ninja N-527 A NEW TECHNIQUE During your Mission Phase, you can change this Ninja to injured status. In that case, change 1 of your opponent's Ninjas to injured status. Then, place a Ninja Blade coin symbolizing an Exhaust coin on this Ninja. Valid: While this Ninja has an Exhaust coin on it, this Ninja cannot be healed.
Kiba Inuzuka

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Ninja N-528 ANIMAL INSTINCT When this Ninja is deployed, you can put in play 1 "Ninja Dog" Ninja card from your Chakra area.
Shino Aburame

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Ninja N-529 QUIET When this Ninja is deployed, you can shuffle all the cards in your opponent's Chakra area into their Deck. In that case, move the same amount of cards from the top of your opponent's Deck to their Chakra area.
Hinata Hyuga

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Ninja N-530 SHYNESS When this Ninja is put in play, if you have "Naruto Uzumaki" in play, draw 1 card.
Ino Yamanaka

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Ninja N-531 STRANGER Your opponent's Ninjas get -1/-1 during the turn they are put in play.
Choji Akimichi

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Ninja N-532 POWERFUL SUPPORT When this Ninja is sent out to Attack, you can discard 1 of your Chakras with an "Earth" Symbol. In that case, this Ninja gets 2/ 2 during the turn.
Kotetsu Hagane

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Ninja N-533 GOOD ASSISTANT While this Ninja is Battling as a Back Ninja and is in the same Team as "Izumo Kamizuki", the Head Ninja of this Ninja's Team cannot be affected by the effects of your opponent's Jutsu cards.
Izumo Kamizuki

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Ninja N-534 GOOD ASSISTANT While this Ninja is Battling as a Back Ninja and is in the same Team as "Kotestu Hagane", the Head Ninja of this Ninja's Team cannot receive any Damage due to Showdown.
Kidomaru

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Ninja N-535 ELITE OF THE SOUND During your Mission Phase, if you have "Kidomaru," "Jirobo," "Sakon," and "Tayuya" in play, you can flip a Ninja Blade coin twice; if you get heads both times, you win 1 Battle Reward.
Jirobo

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Ninja N-536 ELITE OF THE SOUND During your Mission Phase, if you have "Kidomaru," "Jirobo," "Sakon," and "Tayuya" in play, you can discard 1 of your opponent's Chakras and draw 1 card.
Sakon

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Ninja N-537 ELITE OF THE SOUND During your Mission Phase, if you have "Kidomaru," "Jirobo," "Sakon," and "Tayuya" in play and don't have "Ukon" in play, you can search for 1 "Ukon" Ninja card in your Deck, and put it in play. Then, shuffle your Deck.
Tayuya

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Ninja N-538 ELITE OF THE SOUND While you have "Kidomaru," "Jirobo," "Sakon," and "Tayuya" in play, each of your opponent's Ninjas gets -1/-1.
Chiyo

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Ninja N-539 RICH EXPERIENCE During your Mission Phase, you can discard 1 of your Chakras with a "Wind" Symbol. In that case, place a Ninja Blade coin (symbolizing a Puppet coin) on 1 of your Ninjas with an Entrance cost of 3 or less. Valid: During the Exchange of Jutsu, you can place 1 of your Ninjas with a Puppet coin in this Ninja's Team in any position.
Father and Mother

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Ninja N-540 LIFELESS WARRIORS Valid: This Ninja can only be sent out to Battle in the same Team as a Ninja with a "Manipulation" Combat Attribute. During the Exchange of Jutsu, you can place this Ninja in 1 of your Teams with 1 or more Ninjas with a "Manipulation" Combat Attribute in any position.
Deidara

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Ninja N-541 DANGEROUS ARTIST Valid: When this Ninja is discarded due to the Showdown, you can place 1 Bomb coin on each of your opponent's Ninjas and search for 1 "Deidara" Ninja card with DANGEROUS ARTIST effect, show it to your opponent and place it in your hand. Then, shuffle your Deck.
Sasori

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Ninja N-542 THE BEST TOY During your Mission Phase, you can discard 2 of your Chakras with a "Wind" Symbol. In that case, select 1 Ninja card in your Discard Pile and deploy it. At the end of that turn, if that Ninja card still remains in play, remove it from game.
The 3rd Kazekage

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Ninja N-543 CORROSION BY SAND IRON At the end of the turn this Ninja is sent out to Battle, place a Ninja Blade coin symbolizing -2/-2 on every Ninja that Battled against this Ninja. This Ninja card can only be put in play while you have "Sasori" in play.
Sasori (Puppet Mode)

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Ninja N-544 SUPREME WORK OF ART When 1 or more of your opponent's Ninjas are injured due to Damage from this Ninja's Team, place a Poison coin on those Ninjas. Valid: This Ninja can only be put in play by removing from game 1 "Sasori" Ninja card with an Entrance cost of 5 from your Discard Pile or your Village. (Entrance cost must be met.)
Hanabi Hyuga

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Ninja N-545 SPECIAL EDUCATION Valid: While this Ninja is Battling against 1 or more Ninjas with 1 or less Entrance cost, this Ninja gets 1/ 1.
Neji Hyuga

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Ninja N-546 UNASSAILABLE During your Mission Phase, you can select 1 of your opponent's Ninjas. In that case, the selected Ninja cannot be the user of any Jutsu cards during that turn.
Sasuke Uchiha

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Ninja N-547
Sasuke Uchiha

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Ninja N-548 COLD HEADED When this Ninja is sent out to Battle, you can give 1 Damage to 1 of your other Ninjas. In that case, select and give 1 Damage to 1 of your opponent's Ninjas with equal to or lower printed Entrance cost than that Ninja's.
Neji Hyuga & Hinata Hyuga

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Ninja N-549 EMINENT CLAN Valid: At the end of your opponent's turn, if they have 4 or more cards in their hand, they must discard until they have 3 or less cards in their hand.
Sasuke Uchiha & Orochimaru

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Ninja N-550 AMBITION AND DESIRE When this Ninja is put in play, move your opponent's Turn Marker to 0.
Shino Aburame & Kiba Inuzuka

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Ninja N-551 REUNION During your Mission Phase, you can discard a Ninja card from your hand. In that case, draw 2 cards and move 1 card from your hand to the bottom of your Deck.
Sasori & Deidara

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Ninja N-552 MADNESS At the end of your Organization Phase, you can discard 3 of your Chakras. In that case, discard each Ninja in a Team of only 1 Ninja.
Ino Yamanaka

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Ninja N-553 GET WELL SOON GIFT When this Ninja is sent out to Attack in the same Team with 1 or more injured Ninjas, you can heal 1 of them.
Anko Mitarashi

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Ninja N-554 CHASE If this Ninja is sent out to Attack, this Ninja's Team can only be Blocked by a Team of 2 or less Ninjas during the turn.
Jiraiya

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Ninja N-555 LEGENDARY PERVY SAGE Valid: This Ninja cannot be included in a Team with a Ninja with 2 or less Entrance cost.
Shizune

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Ninja N-556 OBSERVATION When this Ninja is sent out to Block, you can move 1 of the cards in your Chakra area to the top of your Deck.
Rock Lee

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Ninja N-557
Orochimaru

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Ninja N-558 EAGER DESIRE When this Ninja's Team wins an Outstanding Victory, move your opponent's Turn Marker down by 1.
Naruto Uzumaki

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Ninja N-559 RAPID GROWTH Valid: When this Ninja's Team wins an Outstanding Victory, move your Turn Marker up by 1.
Neji Hyuga

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Ninja N-560 SEEING THROUGH THE WALL During your Mission Phase, you can discard 1 of your Chakras. In that case, look at the top 3 cards of your opponent's Deck, discard 1 of them and return the rest in any order.
Hinata Hyuga

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Ninja N-561 STRONG SPIRIT When this Ninja is deployed, you can search for 1 "Hinata Hyuga" Ninja card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck.
Tenten

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Ninja N-562 SPLENDID ATTACK When this Ninja is sent out to Attack, you can discard 1 card from your hand. In that case, this Ninja gets 2/ 2 during the turn.
Naruto Uzumaki

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Ninja N-563 LEARNING A NEW TECHNIQUE Valid: When this Ninja is put in play, you can discard 2 of your Chakras with a Lightning Symbol. In that case, search for 1 "Rasengan" Jutsu card in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck.
Sasuke Uchiha

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Ninja N-564 LEARNING A NEW TECHNIQUE Valid: When this Ninja is put in play, you can discard 2 of your Chakras with a Fire Symbol. In that case, search for 1 "Chidori" Jutsu card in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck.
Rock Lee

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Ninja N-565 DESPERATE BATTLE During your Mission Phase, you can select 1 of your opponent's in-play Ninjas with 1 or less Entrance cost. In that case, discard that Ninja and this Ninja.
Naruto Uzumaki

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Ninja N-566 TAIJUTSU COMBINATION Valid: While this Ninja is Battling as a Back Ninja, if the Head Ninja of this Ninja's Team has a "Taijutsu" Combat Attribute, this Ninja gets 0/ X. X = the value of this Ninja's Combat.
Kakashi Hatake (Anbu Days)

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Ninja N-567 MYSTERIOUS CORPS When this Ninja is put in play, put in play an "Anbu" Ninja card from your Chakra area or Discard Pile.
Neji Hyuga

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Ninja N-568 COOLNESS AND PASSION While this Ninja card is in your hand, if you have no Ninja cards in play, or only have injured status Ninja(s) in play, this Ninja card gets -1 Entrance cost. Valid: When this Ninja is sent out to Block, this Ninja gets 2/ 0 during the turn.
Temari

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Ninja N-569 STRONG WIND When this Ninja is put in play, you can move 1 of your opponent's Battle Rewards to your Chakra area.
Tsunade

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Ninja N-570 HANDICAP When this Ninja is sent out to Attack, you can give -2 Team Power and -2 Team Mental Power to this Ninja's Team. In that case, this Ninja gets the following effect during the turn: "Valid: When this Ninja's Team wins a Victory or an Outstanding Victory, you win 1 Battle Reward and draw a card."
Rock Lee

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Ninja N-571 LOOPY FIST Valid: During the Mission Phase, you can flip a Ninja Blade coin; If it's heads, double the original Combat value (both healthy and injured status) of this Ninja during the turn. If it's tails, the original Combat value (both healthy and injured status) of this Ninja becomes 0 during the turn.
Kakashi Hatake & Might Guy

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Ninja N-572 WIPE OUT ATTACK During your Mission Phase, you can discard X number of your Chakras. In that case, you can discard X number of your opponent's in-play Ninjas with an Entrance cost of 1 or less.
Kakashi Hatake & Pakkun

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Ninja N-573 EXCELLENT COMBINATION When this Ninja is put in play, discard the top 6 cards of your opponent's Deck.
Kiba Inuzuka & Akamaru

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Ninja N-574 THE WHITE GUARDIAN AND THE MASTER While this Ninja is Battling as a Back Ninja, the Head Ninja of this Ninja's Team cannot be affected by your opponent's effects.
Naruto Uzumaki

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Ninja N-575 AMAZING GROWTH Valid: During the turn 1 or more other Ninjas are put in play, this Ninja gets 1/ 0.
Neji Hyuga

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Ninja N-576 ALERT If this Ninja is sent out to Battle, during the Exchange of Jutsu of that turn, you can move other Ninjas in this Ninjas Team to your other Battling Teams in any position.
Tenten

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Ninja N-577 ATTACK IN WAVES During the Exchange of Jutsu, you can move 1 Jutsu card which includes "Weapon Combat Attribute" in their "Requirements" from your hand to your Chakra area. In that case, you can give 1 Damage to 1 Ninja Battling against this Ninja with an Entrance of 3 or less.
Shikamaru Nara

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Ninja N-578 PROCTOR While this Ninja is in the same Team with 1 or more other "Proctor" Ninjas, this Ninja's Team and the Team Battling against it perform a Mental Power Battle. Valid: Your other in-play "Proctor" Ninjas get 2 Mental Power.
Sakura Haruno

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Ninja N-579 FIRST AID TREATMENT When any Ninja in this Ninja's Team, including this Ninja would receive X Damage, you can discard X number of your Chakra times 2. In that case, negate that Damage.
Kakashi Hatake

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Ninja N-580 SET UP During your opponent's Mission Phase, you can discard 1 of your Chakras with a "Fire" Symbol. In that case, the maximum number of Jutsu cards your opponent's Ninjas can use that turn is 1.
Itachi Uchiha

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Ninja N-581 MYSTERIOUS CORPS Your "Anbu" Ninjas get 1/ 1.
Rock Lee

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Ninja N-582 SPEED OF LIGHTNING When this Ninja is put in play, move your Turn Marker up by 1. At the end of that turn, flip a Ninja Blade coin; if it's tails, move your Turn Marker down by 1.
Ninja Dog Squad (All Gathered)

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Ninja N-583 HOWL When this Ninja is sent out to Attack, you can search for 1 "Ninja Dog" Ninja card in the top 5 cards of your Deck, show it to your opponent, and place it in your hand. Then, return the rest to the top of your Deck and shuffle it.
The 5th Kazekage

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Ninja N-584 HERO OF THE VILLAGE This Ninja card can be deployed from your Discard Pile by discarding your in-play "Chiyo". Valid: While this Ninja is Battling in the same Team with 2 or more "Leaf" Ninjas, this Ninja gets 0/ 2.
Jiraiya

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Ninja N-585 FOR THE NEXT GENERATION At the end of the Battle Phase that your opponent won 2 or more Battle Rewards, if you have "Naruto Uzumaki" in play, you can draw 2 cards.
The 5th Hokage

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Ninja N-586 FOR THE NEXT GENERATION At the end of the Battle Phase that your opponent won 2 or more Battle Rewards, if you have "Sakura Haruno" in play, you can draw 2 cards.
Orochimaru

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Ninja N-587 FOR MY DESIRE At the end of the Battle Phase that your opponent won 2 or more Battle Rewards, if you have "Sasuke Uchiha" in play, draw 2 cards.
Naruto Uzumaki

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Ninja N-588 FOR THE COMRADE Valid: When this Ninja is sent out to Attack and opposed, this Ninja gets X/ 0 during the turn. X = the number of Ninjas in the Team that opposed this Ninja's Team that turn. Valid: This effect cannot be negated.
Sasuke Uchiha

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Ninja N-589 FOR THE AIM When this Ninja is sent out to Attack, you can discard 1 of your in-play Ninjas. In that case, this Ninja gets 2/ 2 during the turn. Valid: This Ninja is considered to have "Jonin".

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