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Sabtu, 29 Oktober 2011

kartu naruto 18

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Tsunami

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Client C-007 Effect: If you win 3 or more Battle Rewards in a turn, you can heal 1 of your injured Ninjas.
Koyuki Kazahana

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Client C-025 Effect: If your Village has the "Coronation Ceremony" Mission card, your opponent can win only up to 2 Battle Rewards in a turn.
Emi

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Client C-026 Effect: When this Client is put in play, select 1 in-play "Male" Ninja. The selected Ninja cannot be sent out to Battle during the turn.
Shu

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Client C-027 Effect: When your "Naruto Uzumaki" uses the "Rasengan" Jutsu card, the cost of the Jutsu become "".
Senta

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Client C-028 Effect: If either player flips one or more Ninja Blade coin(s) during a turn and any result is heads, draw 1 card at the end of that turn.
Bunzou

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Client C-029 Effect: If either player flips one or more Ninja Blade coin(s) during a turn and any result is tails, draw 1 card at the end of that turn.
Severe Leaf Hurricane

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Jutsu J-173 Requirements: "Might Guy"

Target: User

Effect: The target gets +5/+0 during this turn.
Dynamic Entry

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Jutsu J-174 Requirements: "Might Guy"

Target: (1) User
(2) 1 of your Teams

Effect: Place taret (1) as the Head Ninja in target (2).
Toad Mouth Trap

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Jutsu J-175 Requirements: "Jiraiya"

Target: Every Ninja in 1 of the Teams being sent out to Battle

Effect: Flip a Ninja Blade coin once for each target. Return every Ninja that got heads to the top of its original owner's Deck.
Kaleidoscope Sharingan

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Jutsu J-176 Requirements: "Itachi Uchiha"

Target: Every Ninja Battling against the user without "Sharingan Eye"

Effect: The target gets -2/-2 during this turn.
Tsukuyomi, Nightmare Realm

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Jutsu J-177 Requirements: "Itachi Uchiha"

Target: 1 Ninja

Effect: Return the target to the top of its original owner's Deck. Then, look at all the cards in your opponent's hand to return every Ninja with the same name as the target to the top of its original owner's Deck.
Amaterasu

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Jutsu J-178 Requirements: "Itachi Uchiha"

Target: 1 Jutsu card being played

Effect: Negate and discard the target. Then, look at all the cards in your opponent's hand to discard every Jutsu card with the same name as the target.
Ice Style: Black Dragon Blizzard

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Jutsu J-179 Requirements: "Dotou Kazahana"

Target: 1 Ninja with an Entrance cost of X or less

Effect: Give 1 Damage to the target.
Ice Style: Tsubame Snowstorm

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Jutsu J-180 Target: User

Effect: The target gets +2/+0 during this turn. In addition, the target gets an additional +1/+0 for each "Ice Style: Tsubame Snowstorm" Jutsu card in your Discard Pile.
Ice Style: Wolf-Fang Avalanche J

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Jutsu J-181 Effect: Discard the top X cards of your opponent's Deck. X (the Jutsu cost) can only be paid by Chakras with the "Water" symbol.
Ice Style: White Whale

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Jutsu J-182 Target: Every Team

Effect: The target skips the Showdown this turn.
Spider Web Net

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Jutsu J-183 Requirements: "Kidomaru"

Target: Every Ninja Battling against the user

Effect: The target gets -1/-1 during this turn.
Shark Skin

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Jutsu J-184 Requirements: "Kisame Hoshigaki"

Effect: Discard the top 3 cards of your opponent's Deck.
Water Style: Water Shark Bomb Jutsu

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Jutsu J-185 Requirements: "Jonin" or higher Rank

Target: 1 Ninja Battling against the user

Effect: Give 1 Damage to the target.
Sakura Blizzard Jutsu

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Jutsu J-186 Requirements: "Sakura Haruno"

Target: User

Effect: The taret gets +0/+X during this turn. X = the number of Jutsu cards in your Discard Pile.
Genjutsu: Sylvan Fetters

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Jutsu J-187 Requirements: "Genjutsu" Combat Attribute

Target: 1 Ninja with a lower Entrance cost than the user

Effect: Flip a Ninja Blade coin. If it's heads, discard the target.
Wind Style: Infinite Sand Storm

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Jutsu J-188 Requirements: "Sand" Combat Attribute + "An Entrance cost of 5 or more"

Target: Every Ninja Battling against the user

Effect: Return the target to its original owner's hand.
Sealing Jutsu: Fire Seal

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Jutsu J-189 Target: Every Chakra in both player's Chakra area with the "Fire" symbol

Effect: Return the target to its original owner's Deck and shuffle it.
Chakra Control Device

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Jutsu J-190 Target: 1 of your opponent's Ninjas

Effect: Select and discard up to X number of your opponent's Chakras. X = the target's Entrance cost.
Ninja Fist Sword

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Jutsu J-191 Requirements: "Weapon" Combat Attribute"

Target: User

Effect: The target gets +2/+0 during this turn. In addition, it gets +X/+X.
A Tap on the Forehead

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Jutsu J-192 Requirements: "Tsunade"

Target: 1 "Genin" Ninja Battling against the user

Effect: Change the target to injured status.
Ninja Art: Needle Jizo

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Jutsu J-193 Target: User

Effect: During this turn, if the target receives Damage by your opponent's Jutsu cards, negate the Damage and give 1 Damage to each user of those Jutsu cards.
Extraordinary Power

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Jutsu J-194 Requirements: "Tsunade"

Target: User

Effect: The target gets +5/+0 during this turn.
Fire Style: Toad Flame Bombs

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Jutsu J-195 Requirements: "Jiraiya"

Target: Every Ninja Battling against the user

Effect: If the user is in the same Team as "Gamabunta," give 2 Damage to the target.
Chakra Scalpel

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Jutsu J-196 Requirements: "Medicine" Combat Attribute

Target: 1 Ninja

Effect: The target gets -X/-X during this turn. X = the user's Support value.
Coiling Around

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Jutsu J-197 Requirements: "Manda"

Target: 1 Ninja

Effect: Give 2 Damage to the target.
Tasteless and Odorless Drug

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Jutsu J-198 Requirements: "Tsunade"

Target: 1 Stand-By Ninja

Effect: Place a Ninja Blade coin (symbolizing a Poison coin) on the target. A Ninja with a Poison coin cannot be sent out to Battle.
Hidden Needles

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Jutsu J-199 Requirements: "Shizune"

Target: 1 Ninja

Effect: Reveal the top 3 cards of your Deck. Give 1 Damage to the target for each Jutsu or Mission card among them. Return the cards to the top of the Deck. Then, shuffle your Deck.
Loaded Needles

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Jutsu J-200 Target: 1 Ninja Battling against the user

Effect: Flip a Ninja Blade coin. If it's heads, give 1 Dmaga to the target.
Ninja Art: Poison Fog

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Jutsu J-201 Target: X number of Ninjas Battling against the user

Effect: Flip a Ninja Blade coin twice for each target. If you get heads both times, discard that Ninja. X (the Jutsu cost) can only be paid by Chakras with the "Wind" symbol.
Ninja Art: Mitotic Regeneration

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Jutsu J-202 Requirements: "Tsunade"

Target: User

Effect: Heal the target. After applying this effect, return this card to its original owner's hand.
Attack on the Nervous System

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Jutsu J-203 Requirements: "Tsunade"

Target: 1 Ninja Battling against the user

Effect: Flip a Ninja Blade coin. If it's heads, change the target's Support value to a negative value.
Summoning Jutsu

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Jutsu J-204 Requirements: "Tsunade"

Effect: Search for 1 "Slug" Ninja in your Deck and place it in any position in the user's Team. (The Entrance cost of the Ninja has to be equal or less than your Turn Marker and the Hand cost must be paid or the "Slug" Ninja is returned to the top of your deck.) Then, shuffle your Deck.
Division

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Jutsu J-205 Requirements: "Katsuyu"

Target: User

Effect: The target cannot receive any Damage during this turn.
Acid Slime

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Jutsu J-206 Requirements: "Katsuyu"

Target: 1 Ninja

Effect: Give 2 Damage to the target.
Healing Technique

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Jutsu J-207 Requirements: "Medicine"Combat Attribute

Target: 1 Ninja

Effect: Heal the target. OR, remove every Poison coin from the target.
Ground Fissure

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Jutsu J-208 Target: 1 Jutsu card being used by a "Genin" or lower Rank Ninja

Effect: Negate and discard the target.
Earth Style: Dark Swamp

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Jutsu J-209 Target: "Ninja Toad," "Snake," or "Slug" Ninja

Effect: Flip a Ninja Blade coin. If it's heads, return the target to the bottom of its original owner's Deck. If it's tails, remove the target from its Team to change it to a Stand-By Ninja.
Research Tour

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Mission M-174 Effect: Look at the top 3 cards of your Deck. Then, return them to the top or bottom of your Deck in any order.
No Interest

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Mission M-175 Target: 1 "Counter" Mission card being played

Effect: Negate and discard the target. (You can play this Mission during your turn even if you have already played a Mission during that turn.)
Too Much Baggage

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Mission M-176 Permanent (3)

Effect: Neither player can send out any Teams to Attack while they have 4 or more cards in their hand.
Tragic Clan

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Mission M-177 Target: Every Ninja with "Sharingan Eye"

Effect: Return the target to its original owner's hand. This effect cannot be applied to "Itachi Uchicha".
Fratricide

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Mission M-178 Target: X number of your in-play Ninjas.

Effect: Move the target to its original owner's Chakra area to draw X number of cards.
Mysterious Small Organization

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Mission M-179 Effect: Every "Akatsuki" Ninja in your hands gets -1 Entrance cost during this turn.
Catch-Out

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Mission M-180 Counter

Target: 1 Mission card being played

Effect: Negate and discard the target.
Unexpected Visitor

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Mission M-181 Counter

Target: 1 of your opponent's Ninjas

Effect: The target cannot be included in a Team of 2 or more Ninjas during this turn.
Huge Difference in Ability

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Mission M-182 Permanent

Effect: Your Ninjas are unaffected by any Jutsu card's used by your opponent's Ninjas of lower rank.
Assassination of the Kazekage

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Mission M-183 Target: 1 "Satoosa" or "Sannin" or higher Rank Ninja

Effect: Return the target to the top of its original owner's Deck.
Hex Crystal

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Mission M-184 Effect: Flip a Ninja Blade coin. If it's heads, you win 1 Battle Reward. If it's tails, your opponent wins 1 Battle Reward.
Coronation Ceremony

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Mission M-185 Permanent

Target: 1 of your Clients

Effect: Attach this card to the target to give -1 Entrance cost to every Ninja in your hand. This effect cannot be duplicated.)
The Adventures of Princess Gale

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Mission M-186 Target: 1 of your Clients

Effect: The target is also considered to be a Ninja with "Power: 4/4" during this turn. Remove the target from its Team and move it to its original owner's Village as a Stand-By Ninja when it receives any Damage or at the end of this turn.

(The target is not changed to injured status or sent to your Discard Pile even when it receives Damage.)
3 Don'ts for Ninjas

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Mission M-187 Permanent (2)

Effect: Neither player can perform both of the following actions but only one of them per turn: "Deploy a Ninja" or "Use a Mission card.")
Unbridgeable Gap

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Mission M-188 Target: 1 "Permanent (X)" Mission card

Effect: Place a Ninja Blade coin on the target.
Recovery of the Village

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Mission M-189 Permanent (3)

Effect: While your opponent has 7 or more Battle Rewards, the Entrance cost of every Ninja in your hand becomes 0.
Festival

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Mission M-190 Permanent (3)

Effect: Both players can use up to 2 Mission cards per turn.)
Focus

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Mission M-191 Effect: During this turn, you can use only up to 1 Jutsu card. If you use a Jutsu card during this turn and its effect is applied successfully, select and move 3 of the cards in your Discard Pile to your Chakra area at the end of the turn.
Playing Catch

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Mission M-192 Effect: Your opponent can draw 2 cards. If they choose to draw 2 cards, you also draw 2 cards. If they do not, you draw 1 card.
Three-Cornered Deadlock

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Mission M-193 Effect: Each player can search for 1 "Ninja Toad," "Snake," or "Slug" Ninja in their Deck, show it to the other player, and place it in their hand. Then, shuffle both Decks.
Fifty-Fifty Chance

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Mission M-194 Target: 1 injured Ninja

Effect: Flip a Ninja Blade coin. If it's heads, heal the target. If it's tails, discard it.
Request for Taking Office

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Mission M-195 Permanent

Target: 1 of your Ninjas

Effect: Attach this card to the target. While this card is attached, the target's Rank is also treated as "Satoosa".
Necklace that Invites Death

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Mission M-196 Target: 1 of your Ninjas

Effect: Flip a Ninja Blade coin. If it's heads, place 1 growth coin on the target. If it's tails, move the target to your Chakra area.
The Haze Ninja Trio

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Mission M-197 Effect: Each player must select 1 of their Chakras, if they have any, and discard it.
Make-Out Bar

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Mission M-198 Target: Every "Male" Ninja

Effect: The target gets -1/-1 during this turn.
Bargaining Chip

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Mission M-199 Effect: Each player can return 1 of the Ninjas in their Discard Pile to its original owner's hand. This Mission cannot be played if your opponent has no Ninjas in their Discard Pile
Sign of Conspiracy

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Mission M-200 Permanent (X)

Target: 1 "Genin" Ninja

Effect: Attach this card to the target. When there are no Ninja Blade coins left on this card, move the target to the opponent's Village. (If you attach this card to your opponent's Ninja, they control this card.) X = 5 - the number of "The Four Sound Ninja" Ninjas you have in play.
Unfading Affection

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Mission M-201 Permanent

Effect: No Ninja can be removed from play or moved to another Team by the effects of the other player's Jutsu cards.
Slot Machine

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Mission M-202 Effect: Flip a Ninja Blade coin 3 times. If you get the same result (heads or tails) for each flip, draw until you have 6 cards in your hand.
Stopping the Battle

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Mission M-203 Permanent (1)

Effect: Your opponent cannot play, use or 'put in play' any cards with the "Water" symbol in their hand.
Tea Break

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Mission M-204 Effect: If your opponent has 1 or more Battle Rewards, each player must discard 1 of their in-play Ninjas or Battle Rewards.
Leaf Village's Great Athletic

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Mission M-205 Permanent (2)

Effect: Each time a Ninja gets healed, that Ninja gets -2/-2 during that turn.
Just Recovered

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Mission M-206 Permanent

Effect: Each time a Ninja gets healed, that Ninja gets -2/-2 during that turn.
Failed Jutsu

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Mission M-207 Effect: Look at all the cards in your opponent's hand and count the number of Jutsu cards among them. You can select and discard up to the same number of their Chakras.
Naruto Uzumaki & Iruka Umino

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Ninja N-186
Naruto Uzumaki

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Ninja N-187 [Legacy from the Fourth Hokage]

When this Ninja is put in play, draw 1 card.

Valid: Every "Akatsuki" Ninja in your opponent's hand gets -1 Entrance cost.
Sasuke Uchiha

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Ninja N-188 [Memory of Despair]

Valid: During the turn that this Ninja is moved to your Chakra area by the effect of "Growth," every "Itachi Uchiha" in your hand gets -2 Entrance cost.
Sakura Haruno

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Ninja N-189 [Errand]

When this Ninja is sent out to Battle, draw 1 card. Then, move 1 of the cards in your hand to the top of your Deck.
St. Simon

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Ninja N-190
Anbu

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Ninja N-191 [Revenge]

Valid: While you have 1 or more "Special Jonin" or higher Rank Ninjas in your Discard Pile, this Ninja gets +1/+1.
Kakashi Hatake

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Ninja N-192 [Sharingan vs. Sharingan]

While this Ninja is in your hand, if your opponent has 1 or more "Akatsuki" Ninjas in their Village, this Ninja can be put in play and placed in any Team of your choice during their Mission Phase.
Might Guy

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Ninja N-193 [Countermeasure against the Sharingan]

Valid: While your opponent has 1 or more Ninjas with "Sharingan Eye" in play, this Ninja gets +1/+1.
Asuma Sarutobi

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Ninja N-194 [Reliable Comrade]

Valid: While this Ninja is in the same Team as "Kurenai Yuhi," it gets +1/+0.
Kurenai Yuhi

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Ninja N-195 [Reliable Comrade]

Valid: While this Ninja is in the same Team as "Asuma Sarutobi," it gets +0/+1.
Tsume Inuzuka

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Ninja N-196 [Combination]

Valid: When this Ninja is sent out to Battle with an "Animal" Ninja in the same Team, it gets +1/+1 during the turn.
Kuromaru

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Ninja N-197 [Partner]

If you have "Tsume Inuzuka" in play, this Ninja is not included in the "1 Ninja per turn" restriction.

Valid: This Ninja cannot be sent out to Battle by itself.
Ninja Toad

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Ninja N-198 [Partner]

Valid: This Ninja cannot be the user of Jutsu cards.

Valid: If this Ninja is discarded after being in play, move it to the bottom of your Deck instead.
Homura Mitomon

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Ninja N-199 [Senior Adviser]

Valid: All your in-play "Leaf" Ninjas get +1/+0.
Koharu Utatane

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Ninja N-200 [Senior Adviser]

Valid: All your in-play "Leaf" Ninjas get +0/+1.
Tsunade

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Ninja N-201 [Legendary Sitting Duck]

Every time your opponent flips a Ninja Blade coin(s) on a single occasion, the first result is always considered to be heads.
Kisame Hoshigaki

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Ninja N-202 [Mysterious Man from the Hidden Mist Village]

Valid: When this Ninja is sent out to Attack, you can select and discard up to 2 of your opponent's Chakras at the end of the turn.
Itachi Uchiha

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Ninja N-203 [True Heir to the Sharingan]

If your opponent does not have any Ninjas with "Sharingan Eye" in play, this Ninja cannot receive any Damage during the Showdown.
Naruto Uzumaki & Jiraiya

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Ninja N-204 [Master and Pupil]

While this Ninja is in your hand and your Village has "Naruto Uzumaki" in injured status, this Ninja gets -1 Entrance cost.
Naruto Uzumaki

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Ninja N-205 [Mastering a Secret Technique]

Valid: While this Ninja is injured, if it is sent out to Battle and opposed, you can flip a Ninja Blade coin. If the result is heads, return 1 "Rasengan" Jutsu card in your Chakra area or your Discard Pile to its original owner's hand.
Sakura Haruno & Ino Yamanaka

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Ninja N-206 [Rivalry in Love]

Valid: While this Ninja is in the same Team as "Sasuke Uchiha," it gets +0/+1.
Konohamaru

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Ninja N-207 [Building a Barricade]

When this Ninja is put in play, your opponent cannot use any Mission cards during the following turn.
Mitate

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Ninja N-208 [Medical Ninjutsu]

Valid: When this Ninja is sent out to Block, you can heal 1 of your in-play Ninjas at the end of the turn.
Nawaki

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Ninja N-209 [12th Birthday]

When this Ninja is put in play, draw 1 card.

Valid: Discard this Ninja and draw 1 card at the end of the turn it is put in play.
Dan

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Ninja N-210 [Unrealized Dream]

When this Ninja is put in play, draw 1 card.

Valid: Discard this Ninja and draw 1 card at the end of the turn it is sent out to Battle and opposed.
Shizune

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Ninja N-211 [Attendant]

Valid: While this Ninja is in play, the card text of your in-play "Tsunade" is negated.
Tonton

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Ninja N-212 [Pet]

Valid: This Ninja cannot be the user of Jutsu cards.

Valid: During the Mission Phase that you deployed either "Tsunade" of "Shizune," you can deploy an additional Ninja.
Gamatatsu

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Ninja N-213 [Toad Family]

Valid: This Ninja cannot be the user of Jutsu cards.

Valid: Every "Ninja Toad" Ninja in your hand gets -1 Entrance cost.
Big Brother

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Ninja N-214 [One Mistake after Another]

When this Ninja is put in play, you can move 1 in-play "Permanent" Mission card to its original owner's Chakra area.
Gantetsu

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Ninja N-215 [Legendary Ninja of Darkness]

When this ninja is sent out to Battle and opposed, your opponent moves 1 of the cards in their hand to the top of their Deck.
When this Ninja's Team is Defeated or Completely Defeated, your opponent draws 2 cards.
Kabuto Yakushi

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Ninja N-216 [Impact of the Jutsu]

While this Ninja is the Head Ninja, the Head Ninja Battling against it uses its injured status values when calculating Team Power during the Showdown.
Orochimaru

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Ninja N-217 [Deal]

When this Ninja is put in play, your opponent can draw 1 card. If they choose to draw, you win 1 Battle Reward after the draw. If they do not, you can select up to 2 of the cards in their hand at random and discard them
Jiraiya

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Ninja N-218 [Effects of the Medicine]

This Ninja is put in play in injured status.

Valid: Heal this Ninja at the end of the turn it is put in play.
Tsunade

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Ninja N-219 [Breakdown of Negotiations]

This Ninja gets +1/+0 during the turn it is put in play.

While you have 2 or more injured Ninjas in play, this Ninja gets -2/+0.
Gamabunta

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Ninja N-220 [Confrontation after a Long Separation]

This Ninja cannot be put in play unless you have "Jiraiya" in play. While this Ninja is in your hand and either player has a "Snake" or "Slug" Ninja in play, this Ninja's Entrance cost becomes 0.
Manda

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Ninja N-221 [Risky Bet]

Valid: At the beginning of your turn, if you do not have "Orochimaru" in your Village, discard 1 of your in-play Ninjas except this Ninja.
Katsuyu

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Ninja N-222 [Reunion]

This Ninja cannot be put in play unless you have "Tsunade" in play.

Valid: When this Ninja is discarded due to Damage, return it to its original owner's hand.
Tsunade & Shizune

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Ninja N-223 [Reunion]

Valid: When this Ninja is put in play, draw 2 cards. At the end of the same turn, move 2 of the cards in your hand to the bottom of your Deck.

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